Arma 3
Dynamic Recon Ops - Helvantis
Näytetään 21–30 / 40
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Päivitys: 11.4.2017 klo 12.21

Intel system expansion:

  • Better intel discovery messages
  • Support for task specific intel
  • General intel objects added
  • Civilian informants added

HVT task expansion:
  • Added support for subtasks
  • HVT can now move between locations
  • HVT search radius greatly increased
  • HVT given a tracking search area marker
  • HVT task intel is now given much more generously
  • HVT evidence gathering subtask added
  • Optional HVT intel gathering subtask added
  • Can receive intel on what the HVT is wearing
  • Can receive intel on the HVT's identity
  • Can receive intel on the HVT's route

Other changes:
  • Added a new end of mission event
  • Gave objective selection a better ability to select the preferred task types
  • Temporarily removed reactive defend tasks as they would stall the mission end
  • Team respawn position will check for distance from team leader
  • Groupname listener added to address issues with C2 Command & Control and revive

Päivitys: 3.4.2017 klo 0.38

  • Removed April Fools G.O.A.T. mode - the goats may return someday!

Päivitys: 1.4.2017 klo 0.47

  • Added General Operational Artiodactyla Theater mode

Fixes:
  • Loadout units are now invincible until mission begins
  • Reset AI options returned to their intended usage following BIS hotfix (select stuck AI unit with F1-10, find their reset option in command menu 6)
  • Fix for two mission generation hangs on dedicated servers
  • Fixed spectator mode and added freecam

Päivitys: 29.3.2017 klo 0.40

  • Extra waiting added to loadout switcher to allow for variable propagation in MP
  • Loadout switcher grouping modified to work better with C2 mod
  • Fixed: Wreck task could fail on ground vehicle types
  • Fixed: Reactive task generation could fail causing mission not to end
  • Fixed: Early allPlayers call on dedicated servers could cause mission to hang on startup

Päivitys: 25.3.2017 klo 3.14

  • Fixed: Unit switcher locality in MP could cause a range of issues (will solve empty backpacks after air insertion)
  • WaitUntil crew ready commands added to reinforcing enemy vehicles attempting to solve vehicles missing waypoints
  • Corrected misplaced failsafe for respawn weapon loss
  • Fixed: Objective selection could hang on a recon task
  • MCC4 access reassigned after mission start

Päivitys: 24.3.2017 klo 1.39

Expanded AO:

  • AO can now take up to 3 extra locations surrounding the main centre
  • The first task will always be in the main location but any others could be in the surrounding locations
  • Increased starting base placement range to account for new AO size
  • AO definition is now modular to build the groundwork for future updates
  • Briefing reflects any expanded AO locations
  • AO size marker only appears with extraction task

Other changes:
  • New unit loadout system from DCO
  • New load screen messaging and load sequence tidied up
  • New intro zoom camera
  • Fixed: Disabling civilians did not account for all civilian spawn possibilities
  • Cache objectives made easier to complete
  • Task guard enemies now affected by AI multiplier
  • Clear Base objective removed
  • Recon foot patrol temporarily removed
  • Added extra failsafe for POW positioning
  • Slightly increased chance of reactive task
  • Fixed: Unable to trigger wreck destruction success
  • Improved wreck task selection criteria
  • HandleRating eventhandlers added to units as part of revive script to prevent revive/kill loops
  • Removed helicopter task failstate

Päivitys: 8.3.2017 klo 0.57

  • Added warning box to startup UI, will display mod incompatibility messages and faction selection issues
  • Support for JIP players that join while the Team Planning menu is still in progress
  • JIP players will not be given revive if revive is disabled
  • Team Planning controls given to another player if slot 1 is not occupied in MP
  • Fixes for menu reactions to MP lobby AI slot removal

Päivitys: 3.3.2017 klo 4.16

New Startup UI:

  • Scenic camera backdrop
  • Page switcher to change between menus
  • Map for AO placement no longer uses the entire screen
  • Client players receive the scenic camera backdrop instead of a black screen while host chooses options
  • Most menu data is saved
  • Reset to defaults button included to wipe any saved data

New UI options:
  • Objective preferences
  • Overcast settings
  • Month
  • Day
  • Enemy AI skill separated from enemy numbers
  • Enemy force size multiplier
  • Enable/Disable minefields
  • Enable/Disable civilians

General changes:
  • Better JIP support
  • Dedicated support for situations where the mission is begun without the first player slot occupied
  • Advanced faction selections now add entire factions to the possible selection, not just individual vehicle types

Päivitys: 9.2.2017 klo 1.44

Revive AI listener changes:

  • AI medic selection is now done on a weighted random basis
  • Chance of selecting a potential medic is based on what medical equipment they're carrying and their distance from the downed unit
  • The listener also takes into account whether the potential medic has timed out of a previous revive attempt, which would usually occur if the medic were stuck. Timed out units will have a considerably lower chance of being chosen.
  • If a player is downed the listener will instruct AI units without first aid kits to try and resupply them from nearby bodies/supplies

Other changes:
  • Factions with 1 or fewer infantry units will no longer be selectable as a base starting faction for either players or enemies, however they will still be selectable as additional factions in the advanced menu (this may be the solution to players reporting that certain RHS factions spawned no units, as those factions should not have been selectable in the first place)
  • Respawn timer will now be correct after first respawn
  • Fixed a bug that would cause some voices not to be assigned correctly if there was a case-sensitivity config error (will fix RHS Russian voices for players)
  • Reduced the density of minefields

Päivitys: 2.2.2017 klo 3.10

Hotfix: Removing fog commands caused more fog to appear