Arma 3
Dynamic Recon Ops - Helvantis
Exibindo entradas 31–40 de 40
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Atualização: 31/jan./2017 às 1:51

Revive fixes:

  • AI medics will no longer try to process two downed targets at the same time
  • Minor disableAI change made to medics that may fix some general issues
  • Dragging release actions are now removed properly after use

Atualização: 28/jan./2017 às 1:29

Hotfix:

  • AI medic behaviour change called an incorrect value and would cause AI medics to be slow to revive
  • Taking no AI into a mission would cause revive error messages to appear indefinitely

Atualização: 25/jan./2017 às 2:00

Multiple revive fixes:

  • BIS unconscious state reinstated
  • Locality fixes for MP
  • Correct MP player names in AI revive comms
  • Medics should no longer be removed from the group in certain MP situations when their behaviour is changed
  • Player revive actions added back properly after respawn

Other changes:
  • AI keep their voices after reset and respawn
  • Team respawn point filters out positions with close enemies
  • Respawn timer options now available in MP lobby parameters menu

Atualização: 19/jan./2017 às 0:32

  • Removed setFog command usage entirely until command gets a fix for MP
  • Minor visual changes to revive
  • Compatibility fixes for RHS
  • Increased minimum distance minefields spawn from enemy units
  • Arsenal added to FOB/Camp supply crate so JIP players have arsenal access

Atualização: 6/jan./2017 às 1:43

  • Revive system unconscious state rework - no longer using setUnconscious function as it impacted locality in MP games, replaced with a custom set of unconsciousness scripts
  • Removed use of advanced fog settings as a possible fix for fog banding on MP clients

Atualização: 21/dez./2016 às 3:41

  • Multiple MP and action related revive fixes
  • Fixed fog weirdness for client players

Atualização: 15/dez./2016 às 1:31

  • Building destruction objective removed
  • Ammo destruction objective removed (would only appear in rare circumstances)
  • Added destroy cache objective
  • Added destroy cache in building objective
  • When searching units for intel the searching player will send a radio message with their findings
  • Players would not receive the revive action after dragging
  • Fixed bug with minefields trying to place without enough valid positions
  • Reactive HVT task no longer spawns a dummy unit instead of the HVT
  • Units searched for intel will now properly have a chance to show marked intel locations as well as unit locations
  • Frequency of enemy reinforcements increased

Atualização: 10/dez./2016 às 2:53

Improved intel system:

  • Enemy group leaders now have a chance to carry intel and can be searched after death
  • Intel from group leaders has a chance to reveal troop positions, checkpoints, bunkers, minefields or narrow the search for uncertain objective locations (HVTs and POWs)
  • Intel from intel objectives cannot reveal troop positions but will reveal more of the other possibilities

Other changes:

  • Look out for warning signs! Mines may have been laid in the AO
  • Roadblocks and bunkers now have a chance of spawning static weapons
  • POW search radius reduced if lots of buildings are present
  • Extraction now only considers whether human players have left the AO
  • Artillery supports will no longer be able to move
  • Behaviours of building garrisons modified to hopefully make them more alert
  • Arsenal preloading disabled as it wouldn't allow identity selections

Atualização: 7/dez./2016 às 11:35

Atualização: 7/dez./2016 às 11:34