Age of Wonders III

Age of Wonders III

PBEM & Single player Balance Mod 1.31 (BETA)
Showing 21-30 of 60 entries
< 1  2  3  4  5  6 >
Update: 3 May, 2018 @ 4:00am

Fixed most of bugs mentioned here: http://aow.triumph.net/forums/topic/pbem-balance-mod/page/10/#post-271445

Update: 25 Mar, 2018 @ 1:15pm

1.24 version was released with such changes:

General
– Forbidden Sanctum no longer has a defender set containing Nymphs and Shamans
– Domains of XXX spells can be researched by Necromancer (were not displayed in the research book of Necromancer) and their non-morale bonus apply to Undead, Elementals and units of Magical Origin (these three types of units still do not start to “Like” the climate due to the spell) (was Undead, Elementals and units of Magical Origin do not benefit from the stat boost).
– Undeads that attack a unit with Necromantic Aura get “Mind Control Immunity” if the Aura fails its 7 spirit attack check on them (units with “Mind Control Immunity” cannot be affected by Necromantic Aura).

Dreadnought
– The Dreadnought ability Fireproofing gives +60% Fire Protection and Lava Walking. It requires Forge Aprons. (was called “Lava Walking”, was giving +100 % Fire Protection and did not require Forge Aprons).
– Fire Blunderbuss has no cooldown now (was 1 round).
Orc
– Orc Impalers get “Impaling” (Impalers have a 8 physical strength chance with each attack to immobilize the attacked unit for 2 rounds) and cost +5 Gold

Undead Archon Dwelling’s buildings
- Graveyard (Infantry) costs 50 gold (was 100)
- Charnel House (Archer) costs 50 gold (was 100)
- Sigil of Awakening costs 50 gold and 25 mana (was 50 gold and 50 mana)
- Obelisk of Undeath (gives Cursed to enemy units in domain) costs 75 gold and 25 mana (was 75 gold and 50 mana)
- Barrow (Caster) costs 90 gold and 50 mana (was 100 gold and 50 mana)
- Haunted Vault (Wraith) is unlocked by Sigil of Awakening and Obelisk of Undead (was unlocked by Barrow, itself needing these 2 buildings) and cost 135 gold and 40 mana (was 160 gold and 40 mana)
- Mausoleum (Titan) costs 250 gold and 110 mana (was 250 gold and 75 mana)
– Chamber of Rite gives Heal Undead to all Supports in the domain
– Obelisk of Undeath gives all Undead in the domain Undeath Aura, which heal them 10% of HP / strategic turn. Obelisk of Undeath requires Sigil of Awakening (was could be built directly) and contributes to unlocking Chamber of the Rite (which also requires the Barrow)

Fey Dwelling’s buildings
- Buttercup Meadow (T1 building): 100 gold (was 150 gold)
- Nightshade Hollow (T3 building): 250 gold (was 200 gold)
- Unicorn Glade (unlocks Unicorn) costs 100 gold and is unlocked by Buttercup Meadow (was cost 150 gold and directly buildable)
- Nymph Pond (unlocks Nymph) costs 100 gold and is unlocked by Buttercup Meadow (was cost 150 gold and is unlocked by Fairy Charm)
- Aphrodisiac Flowers (2nd defensive building) is unlocked by Fairy Charm (was unlocked by Nymph Pond)

Merfolk Dwelling’s buildings
– The Mermaid’s Cove can be built without pre-requisite (was: needs Deep Sea Trench).
- The Abyssal Ridge requires the Siren’s Rock and the Deep Sea Trench (was: needs Siren’s Rock, which needs Whispering Rocks and Mermaid’s Cove, which needs Deep Sea Trench).

Naga Dwelling’s buildings
– Serpent Hall and Viper Fortress cost 65 gold and 50 mana each (was 75 gold and 50 mana) and Altar of the Great Mother costs 170 gold and 75 mana (was 150 gold and 75 mana).

Necromancer
– Animate Ruins costs 110 CP (was 60).

Sorcerer
– Summon Fantastic Creature can be used on Water hex (was only on land).

Update: 11 Mar, 2018 @ 8:32am

Fixed wrong logo.

Update: 25 Feb, 2018 @ 10:38pm

Fixed leaders and heroes with additional free skill points.

Update: 12 Feb, 2018 @ 9:31am

Fixed broken description for Scout Death March.
Fixed some heroes with excessive hero's pts.

Update: 11 Feb, 2018 @ 6:19am

- Updated Polish localization.
- Tweaked range damage of Awakened Martyrs.
- Fixed free points for heroes.
- Excessive research bonus for elven cities fixed.
- Additional poison damage for Toadstool and Nightshade fairies when led by a Rogue with Poison Knowledge was fixed.

Update: 6 Dec, 2017 @ 10:53am

Added missing changes:

Rogue
- Succubi cost 150 gold and 30 mana (was 170 gold and 30 mana)

Archdruid
- Spell 'Twisting Roots' can't be starting spell now.

Update: 6 Dec, 2017 @ 10:38am

1.23 version was released with such changes:

General
- Combat Healing starts with an initial 3 turns cooldown (was 4 turns).
- Spell upgrades for heroes cost 4 (was 5), except:
Chaos Rift (stay at 5)
Chain Lightning (stay at 5)
Last Stand (stay at 5)
Slayer’s Doubt (stay at 5)
Stiffen Limbs (stay at 5)
Repair Fortification: costs 3
- Dirty Half Dozen costs 3 upgrade points (UP) (was 4)
- Infiltration Squad gives Improved Wall Climbing (was Wall Climbing)
- Chaplain costs 4 UP (was 3)
- Pest Control Squad costs 4 UP (was 5)
- Charge Command costs 4 UP (was 5)
- Fleet Command gives Fast Embark and Mariner (was Mariner)
- Holy Champion costs 4 UP (was 5)
- Nature’s Resistance costs 4 UP (was 3)
- Public Bath costs 120 gold (was 150)
- Heroes appearing in Cosmic Events have Mind Control Immunity

Necromancer
- Ghouling Strike has strength 8 (was 9)
- Energy Drain has a physical strength 10 (was spirit strength 10)

Destruction
- Storm Magic is T5 (was T6).

Update: 5 Nov, 2017 @ 3:46am

Fixes for bugs with descriptions.