Age of Wonders III

Age of Wonders III

PBEM & Single player Balance Mod 1.31 (BETA)
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Update: 31 jan 2019 om 2:28

1.27 version was released with such changes:

Bug corrections
- Beacon of Faith can not longer be cast on allied Ghoul cities (could be cast but had no effect so was a waste of mana).
- Produce Shadow Stalker no longer gives the ability to Lesser Shadow Stalkers of your allies to evolve in Shadow Stalkers.
- Nightshade Fairy can no longer be obtained as reward from Fey’s Easy Quests (Nightshade Recruit cost is increased from 240 to 330, i.e. a buy cost of 0.9*330/2=148.5 and the unit reward multiplier was decreased from 0.4 to 0.3; the Easy Quest’s Reward value = 450 and multiplier = 0.3 i.e. 135 gold value).
- Ziggurat on Strong Defenders can no longer have 3 Phoenixes to defend them (Amount of Boss Unit reduced from 3 to 2 for the Ziggurat Beholder and Henchmen set, Recruit cost Tigran Warbreed raised to 400)
- Falling Clouds now correctly gives -2 vision range to Armored units (was giving -4).

Issues/bugs of the balance mod corrected:
- "Dwarf Protector Economic" is now correctly displayed next to the +3 gold in the city panel when hovering over gold in the balance mod.
- Various small description updates (icons added in Inflict Despair, Inject Mana Fuel, Pandemonium, Berserk, “damage” added in Domain of the Sun, “Exhausted” added to list of units not affected by Death March, +20% replaced by +15% for Hafling entry in ToW and in unit panel).
General
- Floating does not give Cave Crawling any more (need 4 MP to move on Subterranean climate).
- Independent Trolls, Naga Slither and Naga Guardian get "Greedy": The unit costs +25% upkeep. Naga Slithers and Guardians produced in a Naga Dwelling get “Hatched” and gets -25% upkeep, which means they cost 8 gold/turn (as before).
- Shrine to the Skull Lord and Well of Souls are no longer "Treasure site" for the sake of Sanctified Sites, Animistic Knowledge and Magical Structures strategic spells (were Visit Structures but giving bonuses through these spells).
- Pillar of the Stylite gives an additional +1 spirit damage against Flying units. Solar Spire gives +1 fire melee damage against Flying units.
- Replenishing Bucket of Monkey Filth (use item, throw filth) is Strong (was Epic).
- Dire Bear (mount +5 HP, devastating charge, bloodthirsty, inflict bleeding wounds) is Epic (was Legendary).
- Silver Aegis Ring (jewel, 40% physical protection) is Mythical (was Legendary).
- The rarity of these items is changed as follow (before -> after):
Accursed Helm of the Tower : legendary -> mythical | head dragon slayer, giant slayer, 20% blight weakness, +2 def, +1 res, +1 vision range
Arm Cuff of the Spirit Slayer : strong -> common | jewel +1 physical melee str, elemental slayer
Betrayer's Gift : mythical -> legendary | weapon backstab(2x), +1 physical melee str
Blessed Totem of Health : epic -> strong | usable +5hp, +12 hp recovery
Bone Wyvern : legendary -> mythical | mount flying, inflict brain rot
Boots of the Shocking Snake Slayer : epic -> legendary | leg 40% shock protection, +2 def
Buckler of the King's Guard : strong -> epic | shield shield, +1 def, +1 res
Choker of the Great Matriarch : legendary -> mythical | jewel 40% fire protection, 40% blight protection, +1 res, vision range upgrade
Cult of Storms Insignia : epic -> legendary | jewel 80% shock protection, cave concealment, +1 res
Darkbringer Gemstone : strong -> common | jewel urban concealment
Dragor's Swordcatcher : legendary -> epic | shield shield, +2 def
Eternal Fire Cape : mythical -> legendary | torso fire aura, +1 def
Fire Wyvern : legendary -> mythical | mount 40% fire protection, flying
Flametongue Sword : mythical -> legendary | weapon overwhelm, +3 fire melee str
Friendly Beggar's Shoes : strong -> epic | leg bringer of goodwill
Frost Wyvern : legendary -> mythical | mount 40% frost protection, flying
Grar's Plate Greaves : legendary -> mythical | leg +4 def
Halfling Trick Bauble : legendary -> epic | jewel invisibility
Horned Helmet of the Verbose Dragonslayer : epic -> strong | head dragon slayer, +2 def
Jack's Gift : common -> strong | jewel +10 hp
Jewel of Forgotten Revival : strong -> common | jewel +12 hp recovery
Lizard on a Stick : epic -> strong | usable poison spit
Locket of Lost Love : common -> strong | jewel strong will
Mana Powered Heavy Drill : epic -> strong | usable tunneling
Mesmerizing Necklace : common -> strong | jewel inflict dazzled
Mundane Traveler's Cloak of Divine Joy : strong -> legendary | torso 40% fire 40 frost 40 shock protection
Old Orcish Tower Shield : epic -> strong | shield projectile resist, shield
Pendant of the Lightworker : epic -> legendary | jewel true sight, +1 res, vision range upgrade
Pyromancer's Tinderbox : epic -> strong | usable immolating touch
Rod of Lightning Charge : legendary -> common | usable shocking bolts
Rusty Disk of Defense : epic -> strong | shield shield, +1 def
Serious Shield of Austerity : legendary -> epic | shield +1 def, +1 res
Shimmering Orb of Aldor : legendary -> epic | jewel +2 res
Smooth Shield of the Wayward Clans : legendary -> epic | shield shield, +2 def
Spear of the Jungle Dweller : strong -> epic | weapon inflict severely poisoned, +1 physical melee strength, +1 blight melee strength
Trinket of the Moongate : legendary -> epic | jewel phase
Wand of the Naga Mage : legendary -> epic | usable naga fire
Armor of Divine Regeneration : epic -> mythical | torso regrowth
Box of Blades : strong -> common | usable throw blades
Cape of Rot : mythical -> legendary | torso free movement, path of decay
Deathbringer's Medallion : legendary -> epic | jewel shadow step
Fallen Gurock's Warpants : strong -> common | leg +2 def, 20% blight weakness
Forged Frostling Shield : common -> strong | shield +1 def, 20% frost protection
Frost Witch Staff : legendary -> mythical | weapon castigate, grant frozen flame, 60% fire protection, 60% frost protection
Helmet of Primal Instinct : epic -> common | head predator
Ice Scaper Gloves : common -> strong | usable throw ice ball
Reaper's Hood : legendary -> epic | head gas breath
Ritual Knife of the Unholy Gutter : epic -> strong | weapon devour corpse
Shield of the Frosted Ark Raider : epic -> legendary | shield +2 def, 80% frost protection
Shield of the Unfazed Mercenary : strong -> common | shield shield
Sickle : strong -> common | weapon bloodthirsty
Slacks of Sorcery : legendary -> strong | leg +1 resistance, 20% shock protection
Spear of Justice : strong -> epic | weapon +1 physical melee str, first strike, polearm
Sun Spear : common -> strong | usable throw sun spear
Tigran Sandals of Speed : common -> legendary | leg +4 MP
Stick of the Frost Witch (usable, frost bolts) is Strong (was Legendary)
Wand of Fiery Doom (usable, fire bolts) is Strong (was Legendary)
- Summon Earth Elemental cannot be obtained as a reward in Sunken Cities any more
Dreadnought
- Engineers have 5 melee damage and Fire Blunderbuss for 7/8 physical/fire damage and cost 65 gold and 10 mana (was 6 melee damage, 8/8 ranged damage and 70 gold and 10 mana)
- The extra cost due to extra abilities for Engineers is now 5 gold for Projectile Resistance for Dwarves (was 11), 5 gold for Sprint for Tigrans (was 10), 5 gold for Inflict Immolation for Draconians (was 10).
Water
- Rot gives Weakened to Machine and Undead it affects (was Deteriorated in the balance mod and Weakened in vanilla).

Update: 6 jan 2019 om 9:07

Fixed issue with Flash Bomb ability.

Update: 2 dec 2018 om 15:20

Fixed duplicate 'Healing' provided by some items.

Update: 2 dec 2018 om 13:37

Various fixes.
- Old version 'Twisting Roots' spell is back, due bugs and quirks of new version.
- Fixed Flash Bomb ability
- Fixed Feathered Serpent Warbonnet's Healing stacking

Update: 31 okt 2018 om 10:49

1.26 version was released with such changes:

Bug corrections
- fix the CP exploit in the Shrine of the Spider Queen
- fix 'Twisting Roots' not working on units with Floating ability acquired through medals or items (known issue - somewhat weird animation)

General
- Kwapa starts with Swimming (was 2 free UP), Falenas starts with Fel Horse (was 2 free UP), Nashac starts with Free Movement (was 2 free UP).
- True Resurrect cannot target the cadaver of enemy units with Mind-Control Immunity and gives "Mind-controlled" to enemy units it resurrects (+25% upkeep) (Greater Resurrect, 25CP working only on allied units can still work on MCI and does not give Mind-controlled).
- 27 descriptions pages are updated to correct imprecise or incorrect descriptions.

Update: 31 aug 2018 om 8:22

Small bug fixing.

Update: 14 jul 2018 om 12:28

Generation settings for blocked rivers (rapids) were changed a bit (very long rapids should not appear again).
Fixed minor bugs.

Update: 2 jul 2018 om 11:33

Bug corrections
Bugs of the official game corrected:
- The Eternal Lords’ Beholder (Watcher) defender set for the Ziggurath no contains a Phoenix as all the other Beholder’s defender set (was contains only Watcher and Sphinx, in addition to Tigran units, so no T4)

Issues/bugs of the balance mod corrected:
- The Tome of Wonder’s entry for the Necromancer class no longer lists Raise Corpse as a starting ability for the heroes of that class
- Quick Dash’s healing does not work on units with Cannot Heal (from Death March) any more

Display improvement
- New icons, courtesy of IIaanor, are added for the following abilities modified or added by the mod:
Lesser Mighty Meek
Lesser Charm
Lesser Control Undead
Combat Healing
Reanimate Undead

General
- Tournament size 65 x 73 becomes Tournament square 73 x 73
A new “Square Medium” map size is available: 89 x 89 (by comparison, Medium is 73 x 97).
Kwapa, Nashac and, Falenas get Awaken Spirit and 2 free points (was nothing in the balance mod and Befriend Animal in the official version)
- Forbidden Sanctum's battle enchantment is Mass Bless / Mass Curse and Shock Missile (starting with 1 turn cooldown) cast every turn on a random enemy unit
- Sunken City's battle enchantment is Frost Missile (cast every turn on an enemy unit, starting with 1 turn cooldown)
- The True Resurrect skill unlocks two spells : True Resurrect (50 CP) which can affect any unit and Greater Resurrect (25 CP) which can affect only allied units (was True Resurrect costs 25 CP and can affect any unit).
- A new Avatar spell, “Clear River” (rapids) is available as a starting spell. It allows to terraform blocked rivers into (unblocked) rivers (when in domain) for 12 mana per hex.
- Path of xx (Frost, Decay, Life, …) abilities become strategic activable abilities giving the Path for 1 turn

Arch Druid
- Poison Domain can be cast on cities owned by the caster's allies (was only caster’s cities)

Dreadnought
- Inject Mana Fuel has cooldown 3 and can be dispelled (was Once per battle and cannot be dispelled).
- Dreadnoughts get +5 gold/Village

Necromancer
- Stiffen Limb has a strength 13 physical check and cost 7 CP. If it fails, its target gets -12 MP for one turn (was no attack check).
- Lesser Reanimate Undead is removed for heroes and Leaders and Greater Reanimate Undead is renamed Reanimate Undead
- Ghouling Strike does not give any damage bonus (was +5 physical, +5 blight)
- Whispers of the Fallen is Tier 2 and costs 120 RP (was Tier 1 and 60 RP)

Theocrat
- Martyr have a specific tier parameter: they reach Expert at 70 XP instead of 35 XP and reach Elite at 140 XP instead of 70 XP. Regeneration is available at Expert (was Elite). Awakened Martyrs are removed.

Tigran
- Tigran cities get +3 gold bonus (was 5)

Fey
- Unicorns get Healing on Elite

Update: 6 jun 2018 om 10:19

Fix for wrong upkeep of Evolved summon units.

Update: 26 mei 2018 om 13:37

FIxed issues with convert abilities.
Fixed too small reward (https://imgur.com/EcjGmem) for draconian quest.