Left 4 Dead 2
Dark Wood (Extended) Part 4/5
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Actualización: 19 AGO a las 2:11

Update v1.9

All maps:
- Optimized geometry and lighting on all levels. This should result in better flow and overall smoother gameplay experience
- Fixed minor bugs
- Fixed one of the door models missing Null texture
- Slightly changed color correction
- Optimized texture sizes, reduced mod file size

Map 1
- Reworked skybox texture, fog and lighting, added 3d skybox
- Fixed a bug where water in the woods would flicker at certain view angles

Map 2
- Fixed an issue where blood and impact decals would not appear throughout the entire level

Map 3
- Reduced the number of entities in order to fix "no free edicts" error that could occur on some modded servers

Map 4
- Reduced the number of infected that spawn at the end of the level

Map 5
- Removed a "jesus spot" between two tombs at the cemetery

Actualización: 5 NOV 2022 a las 12:51

- Added/redesigned lighting on all maps
- Redesigned several areas with new geometry and/or new textures
- Sewer hallways extended in order to prevent player stuck in chapter 1
- Added a couple of shortcuts
- Added l4d1 populations. It's roughly a 50/50 mix of l4d1 and l4d2 common infected now
- Decreased number of common infected spawned at the end of chapter 4
- Decreased spawn chance for Jimmy Gibbs on all maps
- Attempted to fix the bug when items could fall through the floor in the vent in chapter 3
- Slightly increased item spawn rate in chapters 2,3 and 4
- Removed flickering effect on the candles in the church in order to gain some fps

Actualización: 4 MAR 2020 a las 4:21

Version 1.7

- Added Versus mode
- Reduced maps file sizes
- Some areas redesigned for the sake of better looks and/or more challenging experience
- Improved lighting
- Removed some of the cheesy spots
- Adjusted item spawn rates and positions
- Added more wandering commons throughout the whole campaign
- Added a new type of uncommon zombie that replaces Jimmy Gibbs model
- New uncommon have a slight chance to spawn throughout the whole campaign

IMPORTANT NOTE: Campaign now uses a modified Population file for spawning new uncommon infected. For this to work, the vpk file has to be placed first in alphabetical order in your addons folder on your server. Otherwise other campaigns that use custom populations and load before Dark Wood will take priority over it. At least that's what I found during testing. There should be no conflict or anything, but my custom population file will simply have no effect. So it's up to server's owner if they want new zombies to spawn in the campaign and edit the filenames. Campaign is fully playable in any case.

Actualización: 22 SEP 2018 a las 8:26

Version 1.6.3 (FINAL VERSION)

Map 1
- Added an animated scene that starts panic event at the cliffs
- Fixed bug when tree house ladder became invisible on low video settings

Map 2
- Fixed bug with incorrectly lit pipe props

Map 5
- Fixed bug causing natural hordes to not spawn (now for real)
- Optimization improvement

Actualización: 17 ABR 2018 a las 4:51

Version 1.6.2 (FINAL VERSION)

Map 2
- Fixed several visual glitches

Map 5
- Fixed crucial nav error causing natural hordes to not spawn
- Fixed missing soundscapes

Actualización: 14 ABR 2018 a las 7:23

Version 1.6.1

Map 3
- Optimised to prevent lagging on some computers

Map 5
- Fixed bug with not spawning natural hordes
- Fixed bug with missing sing during one of the outro scenes

Actualización: 11 ABR 2018 a las 12:52

Version 1.6

General
- Fixed the issue with missing textures on Linux machines. There still may be sky texture missing in the 2nd chapter, but I am not responsible for that.
- Each chapter has its own music set now

Map 1
- Fixed the conflict with Loony Park campaign that caused sky to turn yellow
- Fixed nav in the starting room
- Tank is forbidden from spawning at the very start of the level

Map 2
- Several areas in the level have been heavily redesigned
- Fixed issue when zombies could stuck in the table near the alarmed door
- Fixed issue when Tank couldn't reach survivors and would die near the vent passage
- Added a little "something"

Map 3
- Fixed several nav issues
- Added a few design improvements

Map 4
- The area at the end of the level has been completely redesigned
- Added several design improvements and details
- Shortened passage between the blood pool and the area with the crusher
- Added shortcut in the second cell block
- Made a few balance tweaks for the sake of smoother flow
- Tank is forbidden from spawning at the end of the level near the saferoom. I've been trying to fix that without luck in previous updates. It should work now 100%, otherwise you can officially call me a bad mapper.

Map 5
- Starting area between the saferoom and the catacombs has been completely redesigned
- Special infected forbidden from spawning in the tomb at the top of the ladder making it a death trap for survivors
- Replaced 2 outro scenes with new ones

Actualización: 4 JUL 2017 a las 7:59

Version 1.5.2

Chapter 1
- Fixed the bug when bots were unable to pick up tier 2 weapons
- Fog settings adjusted so decals don't fade away too fast

Chapter 2
- Fixed several navigation issues
- Fog settings adjusted so decals don't fade away too fast
- Added a few more wall posters


Chapter 3
- Fixed the bug when weapon wouldn't transit to the saferoom from previous chapter

Chapter 4
- Fixed the bug when player could call the elevator leaving other players locked up behind the hatch on the arena
- Supplies density slightly increased
- Tank is forbidden from spawning when survivors arrive on the elevator to the location near saferoom

Actualización: 17 JUN 2017 a las 6:30

General
- Minor bug fixes

Map 1
- Adjusted fog settings
- Adjusted items density

Map 4
- Adjusted items density

Map 5
- Fixed navigation issue in the catacombs
- Fixed ammo pile not spawning in the church

Actualización: 15 JUN 2017 a las 6:48

Version 1.5 released. PLEASE NOTE: Campaign is now split into 5 parts (instead of 4). You should subscribe to the new 5th part to make this update work.

Changes: Too many to list.