Arma 3
The CSAT Modification Project
A apresentar 1-10 de 15 entradas
< 1  2 >
Atualização: 25 out. 2020 às 17:09

1.8.5 (10/25/20)
> Added HAMEL-J plate carrier reworks for SOF and other light units (with all variants previously seen.)
> Added AZAD-J infantry vest rework for general units (with all variants.)
> Added ZASAN light recon plate carrier for recon units (with variants in color and gear.)
> Added brake lights and other details to the Ghatar HET model.
> Added CSAT PT uniform (shorts/t-shirt.)
> Changed recon units and sniper units to use ZASAN plate carriers.
> Changed Penah (Scrim) texture from green netting to CSAT hex camo netting.
> Changed backpack TI textures to more accurately match vanilla ones.
> Improved Keftar textures and color shading.
> Improved certain Keftar model components using more modern and high-resolution meshes/textures.
> Improved Orca texture and hexagon pattern repetition.
> Improved texture resolution and quality of several older vehicles thanks to the CUP team's recommended neural network AI upscaler.
> Improved vest meshes (should no longer clip and be see-through on the inside.)
> Improved and modernized Penah/Raad textures, materials, and meshes (specifically on the helmet cover and the headset, as well as the face shield variant.)
> Improved optimization of vest textures and reduced extra/old files.
> Improved all UI and editor preview icons to match new gear.
> Fixed an issue where Zamak trucks would be missing textures when loaded with the Arma 3 Aegis mod.
> Fixed hidden selections on the Raad (Viper) helmets: camo should be correctly applied to all LODs.
> Fixed custom backpacks floating above the ground when dropped.
> Fixed dependency issue with CSAT_Backpacks for certain missions.
> Fixed RPT issue caused by addon TEC_Raad sharing a name with TEC_Penah
> Fixed RPT issue caused by addon TEC_Weapons sharing a name with TEC_Launchers.
> Fixed required addons issues caused by undefined PBO dependencies that could create crashes with multiplayer games.
> Fixed hidden selections on the Azad OTV (Commander)'s leg holster.
> Fixed Penah (Goggles) not having goggles in mid-distance LODs.
> Removed Type 42 gas masks, since the APRs from Contact DLC met a far higher quality bar.
> Removed old Hamel vests.
> Removed old Azad vests.

Atualização: 27 fev. 2020 às 8:24

1.8.4 (02/27/20)
> Added electronic warfare variant of the Abda FMV with newly-modeled radio-controlled explosives jammer antennae.
> Added editor previews for the HM60 Razm, Abda (Open), woodland variant vehicles, and other assets previously using placeholders.
> Changed color on radiopack display screen to the correct shade of blue.
> Changed Navy Flight Medic's classname to 'TEC_O_Helimedic_Navy_F'.
> Improved Ghatar textures and model detail.
> Improved editor preview images to more closely match vanilla assets.
> Fixed Men (CBRN) not appearing in Zeus.
> Fixed Flight Medic's map icon (now should be medic vs. generic soldier) and inventory (should now have a proper medkit.)
> Fixed aviators and SMG soldiers not having backup pistol magazines.
> Fixed fire geometry LODs for the Abda ambulance, as well as fire geometry materials for several vehicles (Mahi, Razm, Ghatar, Keftar, Abda, etc.)
> Fixed inventory mixup where the arid HAT backpack would be carrying Spectrum Device antennas instead of Vorona rockets.
> Fixed ACE Medical issues creating invincible units (mostly Marksman DLC-related like Sharpshooters and Heavy Gunners.)
> Fixed ramp selection in distance LODs on the Ghatar: they should not appear to be up at medium distances when down.
> Fixed HM60 Razm display screen not moving with howitzer body.
> Fixed missing meshes on the leftmost engine on the Ruk.
> Fixed Missile Specialist (AT) carrying an extra AA Titan missile.
> Fixed feet clipping through the truck with Ghatar driver animation.
> Fixed potential issues with private key signing for multiplayer (my harddrive setup changed and the pathing was wrong.)

Atualização: 3 dez. 2019 às 16:21

1.8.3 (12/03/19)
> Added HM60 Razm-3 122mm howitzer system.
> Added Abda (Open) flatbed variant.
> Added versions of the Contact DLC radio bag.
> Added the Contact CBRN suit in arid and woodland camouflage.
> Added Men (CBRN) editor category and groups with units wearing MOPP suits for use in CBRN environments.
> Added EW Specialist units with spectrum devices, UAV controllers, and other electronic warfare equipment.
> Added CBRN Specialist units with chemical detectors, MOPP gear ready, and EOD abilities.
> Added support groups for CBRN and EW teams.
> Added ED-1E and ED-1D units to the CSAT factions, as well as UGV operators for both.
> Added a combat knife pouch to Azad and Hamel patrol vests.
> Added a foregrip and improved Sting-H animations to reduce model clipping.
> Added texture selections in Virtual Garage for modded vehicles.
> Added unique map icons for the unarmed and medical Marid APCs.
> Added unique garage icons for modded vehicles (Keftar, Ghatar, Ruk, Shahan, etc.)
> Added CSAT helmets and vests to the editor as world/Zeus items.
> Added ammo, weapon, and equipment boxes with CMP-specific gear, as well as to the replacement config.
> Changed Abda, Marid variants, and Ghatar Virtual Garage pictures to better match the vanilla icons.
> Changed name order of Raad variants from (Variant) (Color) to (Color) (Variant) to improve ordering in the editor.
> Changed radio bag to the new version, removing the previous model from the game.
> Changed Special Forces editor groups to their new faction, CSAT (Iran, Special Forces.)
> Changed rifleman magazine loadout from 10 (kinda ridiculous) to 6.
> Improved Penah IR beacon (thanks to Adacas and the USP team for the model!)
> Improved medic bag textures and materials.
> Improved Ruk interior textures further.
> Improved Mahi USV with better textures, better distance LODs, and a new mast with maritime radar.
> Improved Abda textures, the camo should be less repetitive now.
> Improved Zanbur and Saeqeh UAV textures.
> Improved and fixed virtual garage vehicle listings.
> Fixed holes along the edge of Hamel rear plates.
> Fixed brake/rear lights on the Abdas and armed/MLRS Zamak variants.
> Fixed Sting-H and Sting-H drum magazine UI icon path errors.
> Fixed proxies on Sting-H not appearing on distance LODs.
> Fixed issue where the Sting-H model would bounce around the map if a user was killed.
> Fixed missing clip model on the back magazine pouch of the Hamel.
> Fixed weird texture shading on camelback MOLLE.
> Fixed woodland Viper snipers having arid/tan ghillie mesh: they now have correct woodland/jungle ghillies.
> Fixed Viper snipers showing up in the Arid faction instead of Special Forces.
> Fixed Abda (Medical) map UI icon.
> Fixed static GMG disassemble into backpack error.
> Fixed Medical Abda long-distance LOD turning red.
> Fixed conventional-force MEDEVAC Orca using the black camo instead of arid.
> Fixed unarmed and medical Marid APCs not showing up in Virtual Garage.
> Fixed UAVs (Saeqeh and Zanbur) not showing up in Virtual Garage.
> Fixed editor previews for Marksman DLC SOF units.
> Fixed editor previews for Orange DLC UAV operators.
> Fixed camouflage selections for armed (HMG/GMG and covered/uncovered) Zamaks, MLRS, and Ghatar trucks in Virtual Arsenal.

Atualização: 3 dez. 2019 às 16:21

> Added HM60 Razm-3 122mm howitzer system.
> Added Abda (Open) flatbed variant.
> Added versions of the Contact DLC radio bag.
> Added the Contact CBRN suit in arid and woodland camouflage.
> Added Men (CBRN) editor category and groups with units wearing MOPP suits for use in CBRN environments.
> Added EW Specialist units with spectrum devices, UAV controllers, and other electronic warfare equipment.
> Added CBRN Specialist units with chemical detectors, MOPP gear ready, and EOD abilities.
> Added support groups for CBRN and EW teams.
> Added ED-1E and ED-1D units to the CSAT factions, as well as UGV operators for both.
> Added a combat knife pouch to Azad and Hamel patrol vests.
> Added a foregrip and improved Sting-H animations to reduce model clipping.
> Added texture selections in Virtual Garage for modded vehicles.
> Added unique map icons for the unarmed and medical Marid APCs.
> Added unique garage icons for modded vehicles (Keftar, Ghatar, Ruk, Shahan, etc.)
> Added CSAT helmets and vests to the editor as world/Zeus items.
> Added ammo, weapon, and equipment boxes with CMP-specific gear, as well as to the replacement config.
> Changed Abda, Marid variants, and Ghatar Virtual Garage pictures to better match the vanilla icons.
> Changed name order of Raad variants from (Variant) (Color) to (Color) (Variant) to improve ordering in the editor.
> Changed radio bag to the new version, removing the previous model from the game.
> Changed Special Forces editor groups to their new faction, CSAT (Iran, Special Forces.)
> Changed rifleman magazine loadout from 10 (kinda ridiculous) to 6.
> Improved Penah IR beacon (thanks to Adacas and the USP team for the model!)
> Improved medic bag textures and materials.
> Improved Ruk interior textures further.
> Improved Mahi USV with better textures, better distance LODs, and a new mast with maritime radar.
> Improved Abda textures, the camo should be less repetitive now.
> Improved Zanbur and Saeqeh UAV textures.
> Improved and fixed virtual garage vehicle listings.
> Fixed holes along the edge of Hamel rear plates.
> Fixed brake/rear lights on the Abdas and armed/MLRS Zamak variants.
> Fixed Sting-H and Sting-H drum magazine UI icon path errors.
> Fixed proxies on Sting-H not appearing on distance LODs.
> Fixed issue where the Sting-H model would bounce around the map if a user was killed.
> Fixed missing clip model on the back magazine pouch of the Hamel.
> Fixed weird texture shading on camelback MOLLE.
> Fixed woodland Viper snipers having arid/tan ghillie mesh: they now have correct woodland/jungle ghillies.
> Fixed Viper snipers showing up in the Arid faction instead of Special Forces.
> Fixed Abda (Medical) map UI icon.
> Fixed static GMG disassemble into backpack error.
> Fixed Medical Abda long-distance LOD turning red.
> Fixed conventional-force MEDEVAC Orca using the black camo instead of arid.
> Fixed unarmed and medical Marid APCs not showing up in Virtual Garage.
> Fixed UAVs (Saeqeh and Zanbur) not showing up in Virtual Garage.
> Fixed editor previews for Marksman DLC SOF units.
> Fixed editor previews for Orange DLC UAV operators.
> Fixed camouflage selections for armed (HMG/GMG and covered/uncovered) Zamaks, MLRS, and Ghatar trucks in Virtual Arsenal.

Atualização: 19 ago. 2019 às 16:33

1.8.2 (08/19/19)
> Added CSAT (Iran, Special Forces) and reorganized SOF units to organize the factions to reduce clutter in base factions.
> Added Azad and Hamel (Medic) versions with a satchel for medic units.
> Added Penah (Medic) variants with special patches for medic units.
> Added Sting-H submachine guns, drum and stick magazines, and a folded variant (for aircrew.)
> Added Army and Navy flight medics to aviation units.
> Added static 9M135 Vorona launcher and operators to the unit pool.
> Changed mod icon to reflect CMP's status as Iranian CSAT and provide flexibility for other CSAT factions.
> Changed Ghatar steering from just the front two wheels to the front four wheels: handling should be better.
> Changed CUCV materials and textures to be cleaner/less guerrilla.
> Changed Qilin (SOF) crews from recon scouts to SOF operators.
> Changed SMG users' magazines from 30 round to 75 round drums for better CQB performance.
> Changed CSAT (Iran, Mediterranean) and CSAT (Iran, Pacific) to (Iran, Arid) and (Iran, Woodland) respectively.
> Improved and optimized Azad and Hamel distance LODs.
> Improved Azad and Hamel texture details (the old detail map was inefficient and not as detailed.)
> Improved Azad and Hamel texture optimization (merged and removed some redundant textures and consolidated others.)
> Improved Offroad CUCV textures.
> Improved Offroad CUCV functionality (siren, lights, etc.)
> Improved Qilin textures (thanks, Avery and Aegis!)
> Fixed floating Ghatar wheels.
> Fixed error message on CUCV (Repair) spawn.
> Fixed weird polygon geometries, shadow clip-through, and texture misalignments on Azad OTV vests.
> Fixed Azad OTV clipping on CBRN and Granit-B suits from Contact.
> Fixed vest damage values, should provide appropriate protection now.
> Fixed strap colors on bergen UI images.

Atualização: 16 jul. 2019 às 7:26

1.8.1 (07/16/19)
> Added Ghatar HET heavy transport truck (cut content from an earlier update.)
> Added radar dish damage materials and wreck model for the An-212M/FH Ruk.
> Added Chinese flags for CSAT (Pacific) replacement Viper units.
> Added unmanned helicopter (K-22 Zanbur) teams to editor groups.
> Added CSAT fighter pilot helmet with darker textures to match the rest of the fighter pilot coveralls.
> Changed CSAT_Uniform PBO name back to TEC_CSAT in order to fix errors with missions made before 1.8.0.
> Changed Special Forces helmets to the covered version.
> Changed Special Forces's NODs to the more advanced compact version to differentiate them from line troops.
> Changed the SOF TL's and Navy combat officer's vests to the commander version with tactical computer.
> Changed Ruk propeller model to look more modernized.
> Improved Ruk propblur textures.
> Improved Ruk interior floor textures (still heavily WIP and unfinished due to time constraints.)
> Improved Ruk interior model detail with netting to back the seats, medical kits, and fire extinguishers.
> Improved Zamak MLRS damage materials and wreck model quality.
> Improved RCWS turret shadow, geometry, and optimized distance LODs.
> Improved Abda component damage (i.e., the engine is now able to be disabled.)
> Improved and optimized Penah and Raad distance LODs.
> Improved Azad OTV vest and belt modeling to clip less with CBRN suits.
> Improved jet pilot uniforms with more varied visual elements.
> Fixed replacement config crewmen not wearing vehicle coveralls.
> Fixed replacement CSAT (Pacific) pilot names back to vanilla instead of CMP.
> Fixed unarmed and medical Marids showing in editor with turrets still attached.
> Fixed glass material hit sounds/effects on Zamak cabs and the MLRS launcher.
> Fixed gunner entry/exit points on armed Zamak variants.
> Fixed HUD elements on Abda vehicles (there is no gun/turret to damage on the unarmed variant.)
> Fixed armed Abda variants not having propeller/rudder models for water movement.
> Fixed smoke launchers on unarmed and medical Marids (thanks Polpox!)
> Fixed black Vorona launcher UI picture.
> Fixed turn animation direction on the USV Mahi's outboard motors.
> Fixed HUD elements on the Mahi's turret to now show weapon type/ammo/etc.
> Fixed Mahi's hull lines model not matching up with the dirt textures underneath them.
> Fixed Mahi metal hit sounds/effects on rubber surfaces.
> Fixed undershirt model showing on Azad (Bare) vests... this was from a failed experiment/test.
> Fixed textures on the kitbag having camo over one of the MOLLE straps.
> Fixed Navy Combat Officer loadout and Katiba magazines.
> Fixed flags not appearing on tactical and Viper Raad variants.
> Fixed Ruk glass shine.
> Fixed Command and Vehicle Transport Ruk passenger space menu option (they should not be able to carry passengers.)
> Fixed Command Ruk's radar to have 360 degree coverage instead of 180.
> Fixed Command Ruk radar animation playing backwards when radar is turned off.
> Fixed UI icon path erros for various headgears.
> Fixed Viper PBO dependency errors.

Atualização: 24 jun. 2019 às 19:59

1.8.0 (06/24/19)
> Added CSAT (Iran, Navy) faction and reorganized all relevant assets.
> Added armed (HMG/GMG) variants of the Zamak Transport (covered and uncovered) in brown and green hex.
> Added Abda (Medical) ambulance variant.
> Added An-212M/FH Ruk (Commander) variant of the Ruk transport.
> Added CSAT hexcam bunkers for Mediterranean and Pacific forces (thanks Avery for letting me use them from Aegis!)
> Added grenadier variants of the Azad and Hamel vests.
> Added mandible variants of the Penah helmet and issued them to explosives-oriented personnel.
> Added USV Mahi unmanned surface scout boat.
> Added AL-6 (Demining) variants for CSAT.
> Added KH-3A small drones with Iranian livery.
> Added Navy helicopter pilots with blue flightsuits and assigned them to crew naval aviation assets.
> Added vehicle transport variant (no seats) on the Ruk and removed vehicle carrying from the infantry transport.
> Added Zamak (Water) variants as a mission element for humanitarian or CBRN decontamination water sources.
> Added naval variants for Orcas, Keftars, and Xian transports.
> Added an (editor hidden) variant of the Hamel (Command) with stealth TI textures for Viper troops.
> Added new groups: MLRS platoon/section, motorized medical team, air attack teams, air assault teams, and MEDEVAC teams.
> Added a dummy CSAT Patrol Bag (Radio) as a flavor asset for squad leaders, combat officers, and JTACs.
> Added Qilin (SOF) (AT), correcting an oversight from last update.
> Added aircrew and support personnel for the woodland CSAT faction.
> Added Remote Designator (CSAT), correcting an oversight from last update.
> Added flags for the Iranian military, Army, Navy, Air Force, and Air Defense Force.
> Added user selection open/close hatch animations to the MLRS blast shields to help driver visibility.
> Added Viper snipers and spotters in woodland and arid camo.
> Added Chinese flag textures to CSAT (Pacific) troops in CSAT_Replacement. These are not an actual faction, merely present for the replacement pack.
> Changed naval aviation paint scheme from a blue hex to a grey/green hex.
> Changed editor subcategory for Zamak and Tempest trucks to "Trucks" instead of "Cars" to clear up the menu clutter.
> Changed editor subcategory for Asst. Heavy AT from Men to Men (Support.)
> Changed kneepad model positioning to look more natural.
> Changed kneepad textures to match the rest of the straps.
> Fixed replacement pack functionality and errors with Pacific CSAT troops.
> Fixed dozens of small config errors with Mikero's tools.
> Fixed config inheritance issues that overrode vanilla Zamak trucks with a gunner.
> Fixed config inheritance issues that overrode and broke base-game Taru helicopers.
> Fixed Shahan data link/sensors not working.
> Fixed helmets not appearing on Mine Specialists.
> Fixed wrong vest UI pictures for the Azad Patrol and Azad Gunner vests.
> Fixed Viper uniform and equipment thermal image camo.
> Fixed Viper wound textures.
> Fixed Taru Bench FFV stations.
> Fixed Abda transport carrying 12 soldiers vs. 11 (1 driver and 10 cargo seats.)
> Fixed Zamak MLRS damage RVMAT texture paths.
> Fixed Heavy backpack shadow LOD appearing "fuzzy."
> Fixed Keftar glass material being very shiny even without reflecting light.
> Fixed Keftar default pylon loadout, now spawns with weapons (especially in Zeus spawns.)
> Fixed Zamak MLRS wheel damage animations.
> Fixed Zamak MLRS passanger position proxy clipping through the cabin.
> Fixed Zamak glass weirdness with gunner stations.
> Fixed CSAT (Iran, Pacific) unmanned weapons stations now showing.
> Fixed propblur texture error on Ruk propellers.
> Fixed SMG users having outdated magazine classes and spawning with no ammo.
> Fixed troops with the goggles helmet spawning with another set of goggles on their face.
> Fixed textures on green hex quadbike version.
> Fixed wrong editor preview pictures on Taru helicopters and pods.
> Fixed wrong or placeholder UI icons on ghillies, Viper suits, Penahs, and Raad helemts.
> Improved overall performance and reduced conflict possibilities by repacking with Mikero's tools.
> Improved internal config and model LOD texture and proxy pathing to help reduce future errors.
> Improved gunnner station animations (thanks Poly!)
> Improved Abda handling: should handle less like a wheeled brick now.
> Improved Keftar handling: it always felt like flying a brick.
> Improved Penah/Raad texturing and reduced unnecessary textures leftover in the PBO.
> Improved all fabric (camouflaged) textures thanks to Avery showing me a new method of adding details.
> Improved vest shadow LOD details.
> Improved Orca (Medical) variants (thanks Avery for helping with the model!) with new interiors including stretchers.
> Improved textures on helicopter pilot coveralls.
> Improved textures on Taru helicopters.
> Improved many UI and editor preview pictures.
> Removed hexcam textured versions of military tents since BI has added them in the base game with the Contact update.

Atualização: 22 dez. 2018 às 13:47

1.7.0 (12/22/18)
> Added Tanks DLC assets (Angara and Vorona launcher.)
> Added Heavy AT soldiers.
> Added Viper teams in arid and woodland.
> Added Encore DLC SAM and radars.
> Added new groups using new Tanks, Apex (Viper), and Encore assets.
> Added targeting pod and crew protective hatches to Zamak (MLRS) model.
> Added camouflaged versions of the Raad helmet.
> Added Hassani identity.
> Added CSAT Viper stealth uniforms in arid and woodland.
> Added stealth (Viper) versions of the Raad helmet in arid and woodland.
> Added hidden selections to the Azad and Hamel vests.
> Added all CSAT Azad and Hamel vests and variants in a coyote brown color.
> Added Type 42 gas masks (thanks to Mr. Skellington for releasing the source data.)
> Added vehicle crewman coveralls in all five camos and issued them to vehicle and air crews.
> Added explosive protected versions of the Azad OTV and issued them to relevant personnel.
> Added Army and Navy versions of the aircrew vest.
> Added dark eyepro shades and orange and dark shades to the shemagh/glasses combo.
> Added dynamic loadout to the KA-97 Keftar.
> Added tactical goggles in clear, dark, and orange to the eyewear randomization.
> Added woodland UGVs.
> Added woodland SOF (sweater) uniforms.
> Added woodland support (HMG/GMG teams, etc.) units.
> Added woodland recon and SOF units.
> Added woodland groups (support infantry, special forces, Viper teams, etc.)
> Added full ghillie suits in arid, semiarid, lush, and jungle.
> Added datalink and recon capabilities to the Keftar.
> Changed equipment loadouts of CSAT troops to wear brown (for arid, semiarid, and woodland troops) or black (urban and naval) vests.
> Changed flags to a subdued tan or black color depending on uniform.
> Changed Ifrit replacement to the Abda instead of the Shir (removes conflicts with other replacement that touch the Ifrit.)
> Changed Shir trucks in motorized groupings to Abda trucks to allow every member of the teams to fit inside.
> Changed replacement packs: there is now one replacement pack since DLC troops are available for everyone, not just their owners. This simplifies installation.
> Changed strap color on CSAT Bergen backpacks.
> Changed face 04's name to "Tehrani."
> Changed faction organization from CSAT (Alternative) to CSAT (Iran, Mediterranean) and CSAT (Iran, Pacific) in order to simplify menus and aid spawning scripts.
> Changed editor subcategories of most units to be vanilla ones.
> Fixed mine specialist backpack error.
> Fixed FCH Penah texture shine.
> Fixed CSAT Heavy backpack texture shine.
> Fixed Squad Leaders having grenade launchers (gave them to Team Leaders instead.)
> Fixed Explosive Specialist not having a vest.
> Fixed Raad chinstrap clipping/missing faces.
> Fixed Raad helmet texture stretching and missing faces.
> Fixed retextured weapons not showing up in Virtual Arsenal.
> Fixed general issues with old, out of date replacement pack.
> Fixed Penah battery box texture issues with distant LODs.
> Fixed units not spawning with first aid kits.
> Fixed duplicate faces showing up in arsenal lists: should only be for identity lists, not public.
> Fixed Tehrani's face shine.
> Fixed Navy UAV operator's icon (was officer, not regular icon.)
> Fixed eyepro view pilot LOD (should no longer see glasses in first person view.)
> Improved Abda turret models to more closely match the original model.
> Improved Abda gunner command station, PIP, and animations.
> Improved replacement pack gear lists and loadouts.
> Improved details and textures on the Penah and Raad helmets.
> Improved unique UI icons for vests and helmets.
> Improved item descriptions for vests and helmets.
> Improved medium backpack texture and model.
> Improved textures on the Keftar helicopter.
> Improved Penah (Scrim) model and issued it to marksmen/snipers.
> Removed old alternative and variant replacement packs, as they are unnecessry now.
> Removed old DLC patches: the mod is one singular entity since it is now too intermeshed with DLC content and people can utilize these assets regardless of if they own the packs or not.

Atualização: 24 mai. 2018 às 19:42

1.6.2
> Added kneepad models to certain vests.
> Added Penah (Goggles) with variants.
> Added eyepro glasses.
> Added unit patch insignias for various Iranian armored, infantry, airborne, and takavar (commando) units.
> Added a new face to Persian face rotation.
> Improved textures on Azad vest and pouches.
> Improved Azad belt kit model.
> Improved Penah battery box textures.
> Fixed Penah chinstrap clipping/missing faces.
> Fixed Azad texture path error.
> Removed facepaints for quality issues.

Atualização: 2 mai. 2018 às 19:06

> Added propeller and rudder model to the Abda.
> Added patrol/belt kit and machinegunner loadouts to the Azad and Hamel vests.
> Added glasses randomization to CSAT troops.
> Added white shemaghs.
> Added CSAT textures for non-medical Orange DLC tents.
> Added brown hex textures for APEX DLC IR masking tents.
> Added tactical (non-camouflaged) version of the Penah.
> Added Jets DLC aircraft to CSAT side, with green hex variants.
> Added tactical task symbols to groups.
> Added K729 Saeqeh drone.
> Added Mine Specialists.
> Added Iranian national flag and banner.
> Changed Abda wheel textures.
> Changed vest model on Hamel vests to be slimmer.
> Changed pouch placement on Hamel vests.
> Changed vests of Rifleman (Patrol) and Scout Snipers to their long-range patrol versions.
> Changed vests of machinegunners to their special variant.
> Changed vests of vehicle crewmen to lighter Hamel rigs.
> Changed headset model on Raad helmets.
> Changed mod logos to align more with vanilla styling.
> Improved Abda water handling and effects.
> Improved Penah LODs.
> Improved Abda RCWS to more closely match the vanilla model.
> Fixed unarmed Orca variants having weapons.
> Improved mod.cpp content.
> Fixed Abda water buoyancy.
> Fixed color of arid Qilin (Armed.)
> Fixed CSAT Bag (Heavy) and Penah RVMAT shininess.
> Fixed vehicle inheritances that caused errors with Tanks DLC interiors.
> Fixed woodland Rifleman (Patrol) backpack config.
> Fixed Keftar and Ruk window RVMATs.
> Fixed uniform of Riflemen (SMG.)
> Fixed woodland textures of Varsuk and Kamysh variants.