Zombie Night Terror

Zombie Night Terror

Split City
Showing 1-7 of 7 entries
Update: 15 Mar, 2023 @ 10:26am

The updates on this chapter won't stop until I'm 100% sure I got everything to my new quality standard.

-Double Destroyment (level 9) has been updated.
~Interactions between the humans are more realistic now. Ex: if you alert them and your zombies die, once the alert ends, they won't go back to their starting spot and chat with the nothingness. Some humans will keep their actions, like the patrolling humans;
~Now the challenge isn't shown as lost in the Ending Cutscene of the level, well...only if you have beaten the challenge, of course.

-Free For All (level 10) has been updated.
~Like Double Destroyment, the challenge isn't shown as lost in the Ending Cutscene.


That's it, a small update, but one that I'm satisfied with. Expect at least one more update.

Update: 19 Feb, 2023 @ 5:16pm

I haven't given up on this chapter, even if I'm currently working on the second one of my planned out story.
I have learned A LOT more while working on the second chapter, and so I brought some of the things I learned to this chapter, to make it even better.

-The First level challenge was changed, now I find it way better, while the level itself can still be completed without doing it. The description of the objective was also slightly changed.
~Before, it was a granted challenged, if you had beaten the level normally, you would always complete the challenge, so now, it's completely different.

Believe it, or not, even if I own this game for some years now, I never learned how to use the cloudy skies properly, that's why there were no cloudy skies before.

-Now, many levels have cloudy skies, making them look better overall.
~Some levels still have no clouds, since the sky won't always be cloudy!

Thanks for anyone who still plays my chapter after all these small changes and patches, means a lot to me. And if you're new to the chapter, welcome! Enjoy your stay :]

Update: 4 Feb, 2023 @ 8:16am

Woah, I was watching a ZNT youtuber, called Legend, playing my chapter recently and saw some bugs that I'd like to get fixed.

-Upgraded Downtown's end cutscene, now it's 100% going to work, always (I hope so).
~Sometimes, the cops would not look the correct way

-Made some more changes to Bombastic Combat, somehow Legend was able to kill Team 3-I without the level restarting? I don't get it, the "lose level on death" option was marked for every single cop that made up Team 3-I.
~Now there's a timer that will restart the level instantly after 3 seconds; This was only added to stop this bug from happening.

That's all, for now... I'll keep watching his videos on my chapter to see if he finds any bugs I hadn't seen before.
And about the ending cutscene of the second level, I might make it a little slower, since I have seen some people thinking it's too quick.
Cya you guys soon, hopefully!

Update: 7 Oct, 2022 @ 3:36pm

It's been less than half a hour since I last updated, but ONE level has managed to find a way into getting more fixes.

-Downtown level has been improved and fixed even further;
~The starting melee criminal now rises as a zombie upon death;
~Made the landmines close to the end of the level not respawn and keep exploding if you came by the right more than once;
~You are now more likely to kill every human on this level, but it's still VERY tricky to do so (goodluck on finding how to!);
~Made one door not be useable by humans, to make your chances of the item above be even higher.

I swear, if this level gives me more problems to fix, I'll be quite upset.

-Changed "Crininal Lord" to "Criminal Lord" on the description of the last level. Small thing, I know, but it annoys me.

Again, expect an 11th level as a BONUS, making it NOT CANON. See you guys soon, maybe with a content update, maybe with a new chapter!

Update: 7 Oct, 2022 @ 3:09pm

A new update to change minor things.

-Changed "florest" to "forest" on the Winderness' level description;

-Slight improvement of the Downtown level;
~If you infect the shop-owner, the criminals will act more naturally;
~Changed it's description to make more sense;
~Changed what you need to do to beat the level, so that it makes more sense with the description of it.

-Changed "soda" to "Soda" on the 9th level description;


Small changes, but it's always nice to keep your own chapter at check while I'm working on new things. If anything is wrong with the chapter, or you believe something could better up, just tell me;
You guys might expect an 11th level as a bonus, and so not being canon, in the future!

Update: 17 Sep, 2022 @ 10:55am

Fixed a lot of things.

-Fixed some minor mistakes.
~Mostly writing mistakes;

-Fixed songs for the levels not playing, while the ambience did.
~This was only a fix for levels 1-6, since the others were actually working fine.

-Fixed Challenges and Levels themselves not being entirely complete.
~Beucase of this, some levels would keep themselves locked, even if the player had beaten them;
~Also because of this, some levels were shown as beaten, but even if the player had done the challenges, they'd be incomplete;

-Fixed 9th level being unplayable. It no longers ends all of the sudden.
~The game thought there was no zombies alive, even tho it was programmed to spawn zombies after the initial in-level cutscene;

-Fixed final cutscene not ending by itself. (I'm surprised the final level was fully funcional compared to the rest).

Update: 16 Sep, 2022 @ 7:41pm