Project Zomboid

Project Zomboid

Blackwood
Wyświetlanie 1-10 z 12 pozycji
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Aktualizacja: 15 lutego 2022 o godz. 8:45

Aktualizacja: 14 stycznia 2022 o godz. 7:31

- Now supports the new foraging system

Aktualizacja: 3 stycznia 2022 o godz. 7:21

- Completely adjusted the zombie spawn map.
(People having some 'teleport' zombie issues so wanted to clean up and make sure it is not on my end)

- Updated to save confusion with Dirkies Tiles. When a tile pack updates usually you need to wipe to keep the .tiles operating on a map.

- Deep clean of where zombies spawn. (The map is easier than it was before but it is a sacrifice I was willing to make)

Aktualizacja: 29 grudnia 2021 o godz. 19:07

- Added support for the in-game map system

Aktualizacja: 18 października 2021 o godz. 18:40

- Updated the loot room distributions
- Updated the spawn-in thumbnail
- Updated the spawn-in name

- Heaps of random fixes

Aktualizacja: 14 września 2021 o godz. 18:39

- Added new junk piles, more clutter and made the map a little harder to traverse
- Changed some of the room definitions to match the new room definitions
- Fixed a couple of clipping bugs that we knew about

Aktualizacja: 10 lipca 2021 o godz. 14:23

- Fixed the clipping on some of the assets
- Added some more easter eggs
- Added a few more things to the Djacks Skateshop
- Added some more bog frog references in the office

Aktualizacja: 9 lipca 2021 o godz. 5:31

Aktualizacja: 9 lipca 2021 o godz. 3:39

- Fixed the lootspawns in the gas station
- Fixed the floating sink in the house
- Fixed the garage doors
- Fixed the door at the supermarket
- Fixed the dodgey rug in the house
- Fixed some clipping issues
- Still need to fix the bookshelf in the bar

- Replaced some of the skateboards in Djacks with higher quality ones
- Reworked the zombie spawns slightly
- Reworked some of the car spawns
- Removed the buggy honey pots in the honey store

Aktualizacja: 5 lipca 2021 o godz. 19:08

- Fixed the garage door at the Mayor's house
- Swapped out the broken 2 story house with a finished house
- Fixed the clipping at the grocery store
- Replaced the fence with sandbags that was blocking the alleyway


- Added army and other specific zombie spawns and redid the zombie spawns
- Added Expanded Helicopter Events Building to show appreciation to that mod
- Added some more assets to the factory