Garry's Mod

Garry's Mod

Black Mesa Experimental Entities (Machinery)
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업데이트: 2022년 9월 11일 @ 오전 7시 07분

-Added crosshair when using emplacements
-Added experimental AMS ConVar: QE_AMS_useHL1_NPCs_for_cascade
-Reduced the light flicker of some lamps
-Made pathway marker & weapon spawner sprites less expensive
-Fixed 2nd HEV spawer spawning infinite HEVs, not realizing its already occupied

업데이트: 2022년 8월 28일 @ 오전 10시 33분

-Fixed GeS doors playing thier move sound from the door instead of the frame
-Fixed Kevlar vest not giving bonus 20 armor cap if armor is above 20
-Fixed Suit chargers not healing above 100
-Added another HEV suit spawner
-Added more LC VOX lines to the VOX system

업데이트: 2022년 8월 27일 @ 오전 4시 27분

-Added 3 GeS doors
-Added 3 Ges buttons
-Added kevlar vest
-Added sample that is basically a portable engery charging crystal
-Fixed HC door 2 not opening
-Adjusted the lamps flicker

업데이트: 2022년 8월 5일 @ 오전 4시 51분

-Fixed the jump ramp's inconsitency

업데이트: 2022년 8월 5일 @ 오전 3시 59분

-Added ammo crate dispenser
-Added missing security terminal font
-Made weapon detector sprites slightly less expensive
-Gave more entities spawn notification hints
-HECU radio should now give the error achievement on a slightly longer range
-Lowered the volume for the residue flamer igniting/ un-igniting
-Fixed ML ion cannon vaporizing itself
-Fixed residue flamer igniting other residue flamers

업데이트: 2022년 8월 3일 @ 오전 4시 49분

-Added ammo dispenser from mindlock

업데이트: 2022년 7월 31일 @ 오전 6시 14분

-Fixed OAR Silo and Alpha Warhead still having old VOX paths
-Made sprite rendering less expensive

업데이트: 2022년 7월 30일 @ 오후 12시 20분

-VOX builder is now functional

업데이트: 2022년 7월 30일 @ 오전 9시 35분

-Added frame model for st door & made it functional
-Added more icons
-Intercom now uses 1 more model that wasnt used
-OAR Track switcher shoud now work with saves
-Reenabled the old monorail tram, currently partially functional

업데이트: 2022년 7월 24일 @ 오전 2시 56분

-Added Vox Console (currently does nothing)
-Added tram (currently unfinished)
-Added st blast door (currently unfinished)
-Added item crate
-Added Battery item
-Added Medkit item
-Added particle to the residue vat
-Fixed Alpha warhead inputs being spamable
-Fixed breakables having thier health below 0 and not break
-Increased the max size for the teleportation of objects tru the portal pair
-Increased the length of the entity output for the teleporters
-Increased the think rate of the autopsy machine
-Reverted the healing pool model to what it was
-Removed the splash particle created by sprinklers to prevent crashes
-Removed AMS, Primary laser & Cremator checking for NO_DISSOLVE flag
-Uranium ammo now auto pick-ups on touch
-Made the LC teleporter arms spin more accurate to ingame
-Made the LC teleporter work with dupes & saves