Arma 3
Vindicta (Alpha)
Ergebnisse 1–10 von 18
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Update: 30. Dez. 2021 um 11:55

Update: 30. Dez. 2021 um 11:43

# Fixes
- Related to some units at airfields being always spawned in:
- Ensured that non-general garrisons (AA and helicopter garrisons) are not reinforced from general garrisons.
- Reduced anti-air garrison spawn distance to 5km (was 10km before).
- If you have this issue, campaign restart might be required!
- Fixed wrong button colors in 'arsenal to vehicle' UI, thanks to @Lazejun
- Duration of vehicle repair action by AIs increased to 45s (was 10s before).
- Fixed: friendly recruited units had no radio and no FAKs.

# ACE mod (in)compatibility
- Mission now ships with more overrides for ACE options through cba_settings.sqf:
- Disabled ACE Advanced Vehicle Damage because it prevents vehicles blowing up (and thus not compatible with how our AI works).
- Disabled 'ace_noradio_enabled'. By default it was enabled and was muting player.
- Fixed: many AI unit loadouts had ace_novoice speaker, which was muting them.

# Factions
- Removed tripods from 3CB TNA faction, by @Jasperdoit
- Added more weapon divesity to the Gendarmerie expansion loadouts, by @Jasperdoit
- Added ARVN faction from VN DLC, by @Lazejun
- Replaced civilian vehicles in VN Civilian faction with newly added vehicles in the DLC, by @Lazejun
- Added V151A1 TOW and Minigun Guntruck to US faction from VN DLC, by @Lazejun

Update: 24. Juni 2021 um 1:40

Update: 13. Mai 2021 um 12:13

Update: 23. Feb. 2021 um 5:44

Update: 11. Nov. 2020 um 12:32

Update: 12. Okt. 2020 um 16:36

Update: 24. Aug. 2020 um 4:17

Update: 19. Aug. 2020 um 14:02

Update: 10. Aug. 2020 um 12:18