Arma 3
Automatic ViewDistance
Ergebnisse 11–17 von 17
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Update: 30. Okt. 2018 um 14:39

v0.8.5

Changed:
- Speed Factor now lowers minimum viewDistance when you drive (on land obviously) over 60km/h (roughly 37mph) to provide a smooth ride while going fast.
- Experimental: Speed Factor also affects viewDistance if in a transport helicopter (or littlebird) and flying low (roughly below 150m), this will help pilots be able to spot and avoid obstacles.

IMPORTANT CHANGE FOR SERVER ADMINS:
- This version was signed with a new private key, please replace the existing public key on your server with the new one (included in the download)!
I'm sorry for any inconvenience this might have caused on your end and I can guarantee that all upcoming versions from now on, will be signed with the new key.

Removed:
- Version number from Mod name in the workshop, to prevent duplicates/leftovers from previous versions from cluttering the subscribers Mod folder.

Update: 28. Okt. 2018 um 8:15

v0.8.4

Changed:
- Debug Option is no longer accessible when no mission is loaded (still works in editor preview).
- The algorithm has been improved and is now more likely to hit the target fps.

Update: 28. Okt. 2018 um 2:56

v0.8.3

Added:
- Ships/Boats now use the same multiplicator as Land Vehicles (x1.5) for min and max viewDistance.

Update: 27. Okt. 2018 um 12:51

Update: 27. Okt. 2018 um 12:44

v0.8.2

Added:
- Maximum ViewDistance slider (range 2000-9000m).
- Vehicle speed is now factored in for driver/commander/gunner (experimental).
- ViewDistance factor 1.5 for Land Vehicles and factor 2 for Air Vehicles are automatically applied to the user settings for Min/Max ViewDistance.
- ViewDistance extends to where you aim at if using any kind of high magnification scope (Sniper Scope, Binoculars, Scoped Vehicle Weapons etc.).

Changed:
- Options Menu (see screenshots).
- Decreased maximum range of Minimum ViewDistance Slider from 2000m to 1600m.
- Behaviour of ObjectViewDistance factor for view distances below 2km.
- Behaviour of ObjectViewDistance factor above 2km viewDistance when not zoomed in.
- Behaviour of ObjectViewDistance factor above 2km viewDistance when using a high magnification scope.
- Behaviour of ViewDistance when aiming at targets outside the current view while using a high magnification scope.
- Behaviour of ViewDistance when aiming at targets (e.g. using the target pod or gunner weapons) outside the current view while flying a bomber/jet or attack helicopter.
- Many script changes, general code cleanup and in the process, moved some of the code into separate functions.

Update: 24. Okt. 2018 um 13:28

v0.7.3

Changed:
- Completely re-arranged the Options menu (see screenshots).
- Script changes to allow new features (see minimum viewDistance)
- Overall improvements on the script(s) and debug monitor.

Added:
- Minimum ViewDistance slider.
- Debug Monitor now displays user set fps target.
- Option "DISABLED" is now available via preset drop-down menu.

Removed:
- "BETA" tag from the mods name.

Update: 21. Okt. 2018 um 12:45

Change Notes for v0.6.0

Removed:
- Debug Monitor is now OFF by default.

Added:
- New option to enable Debug Monitor manually.

Fixed:
- View Distance "bobbing" back and forth (causing lags in some cases).