Garry's Mod
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M220 TOW Launcher (Fully Functional)
   
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Tipo de contenido: Extensión
Tipo de extensión: Efectos
Etiqueta de extensión: Juego de rol, Realismo
Tamaño
Publicado el
Actualizado el
32.102 MB
27 MAY 2017 a las 11:08
10 MAY 2020 a las 9:37
18 notas sobre cambios ( ver )

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M220 TOW Launcher (Fully Functional)

Descripción
Model isn't mine, I just coded it into a functional entity. Still a work in progress, but usable.

To reload the TOW Launcher once you have depleted all of the ammo - Spawn the "BGM-71 Missile" from the "Raven's Entities" tab under entities and just take the ammo and push it up against the actual TOW Launcher. Pretty easy.

You can find this launcher under "Raven's Entities" under the entities category.

Map you see in the pictures above are from "gm_fork."

Note for people who "can't spawn it" - The collision box for this entity is slightly messed up. I'm working on fixing it, but until then some surfaces will give you some difficulty when going to spawn it. Sorry about that guys. I'll try and see if I can't put out a fix soon.

Current commands(ConVars):
- "tow_damage_modifier" - modifies the default value for explosion damage.
- "tow_radius_modifier" - modifies the default value for the explosion radius.
- "tow_missile_stats" - prints the exact value of both the explosion radius and damage.
- "tow_ammo_on_spawn" - change the amount of ammo the TOW Launcher spawns with.

Repo can be found here: https://github.com/amaroklopcic/tow-launcher for anyone interested in that. :)

Credits:
DICE/EA - Original models.
Kali - porting/rigging the model. You can find their page here - https://gtm.you1.cn/id/xenobuttmonster
122 comentarios
Joe 1 JUN 2022 a las 8:19 
phys_timescale 0.5

You welcome
obama grilled cheese sandwich 1 MAY 2022 a las 20:24 
Missile is way too fast to hit anything even on larger maps
KarpAATH 11 FEB 2022 a las 11:53 
hit box its wierd , its floating
Toimitusjohtaja 20 DIC 2021 a las 4:09 
Hey can you make this a little slower? You don't really get that much time to tow when its at the end of the map in two seconds
Urym 4 JUL 2021 a las 10:46 
I have a problem. After the launcher respawn, the rocket flight speed becomes too fast and unrealistic. Only re-creating the server helps. How to solve this problem?
shelby 31 ENE 2021 a las 11:22 
Sure thing, give me like 1 hour
bear  [autor] 31 ENE 2021 a las 9:32 
@nu11 I never created the model myself, in fact I think the model is actually a ragdoll, which is not what you should be using to make scripted entities anyway. I'm not a modeling expert so I just never actually fixed the model. If you remake the model though I'll fix it
shelby 28 ENE 2021 a las 6:54 
model is completely fucked, spawning underground and has broken collisions. dev doesnt care anyway
Joe 23 DIC 2020 a las 5:14 
Este comentario está esperando un análisis de nuestro sistema de verificación automática de contenido. Estará oculto temporalmente hasta que comprobemos que no incluye contenido dañino (por ejemplo, enlaces a sitios web que intenten robar información).
Joe 23 DIC 2020 a las 5:13 
Este comentario está esperando un análisis de nuestro sistema de verificación automática de contenido. Estará oculto temporalmente hasta que comprobemos que no incluye contenido dañino (por ejemplo, enlaces a sitios web que intenten robar información).