Arma 3
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MRB Vehicle Visibility
   
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Data Type: Mod
Mod Type: Tracked, Wheeled
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29.278 KB
2017년 5월 22일 오전 9시 42분
업데이트 노트 1개 (보기)

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MRB Vehicle Visibility

설명
Description:
This addon makes all wheeled and tracked vehicles in ArmA 3 visible across your set view-distance.
Originally these assets would only adhere to object view-distance, which for obvious reasons is no optimal solution.

Preview Pictures
with mod
without mod

In technical terms this addon puts all wheeled & tracked assets into "landmark" state.
(which is kinda underused anyway with only 4 or 5 objects taking advantage of it - the carrier being one of those for instance).

The engine hard limit on "landmarks" lies at 200 objects, according to the biki:
https://community.bistudio.com/wiki/setFeatureType

Disclaimer: I have´nt tested what happens when you put 201 entities :D
======================================================

Known Issues:
- Unlike my AirVisibility Addon, using this one could actually hurt performance due to
the higher ammount of vehicles affected by the change.
- Whilst this enables you to see vehicles perfectly fine, you still cannot see any objects between
you and your target (depending on your object view distance), this might lead to wonky situations.

Decide for yourself if the benefits outweigh the downsides.


Stay Alpha!

PS: megathx to .kju for allinone.cpp´s!

Official Bohemia Interactive Forum topic[forums.bistudio.com]

Also available for:
Planes & Helicopters: MRB Air Visibility
Sea vessels: MRB Sea Vessel Visibility

FAQ:
Q: Is this client side only?
A: Yes it is.


Leave a tip if you like: [www.paypal.me]
All proceeds will be spent on Tactical Bacon & Beer :-)
댓글 28
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 2024년 12월 21일 오전 9시 10분 
@azqkun CF_BAI is likely the trouble making mod there. You said it yourself with soft locking detection. It straights up increase the view distance than what Vanilla Campaign intends for. I've used it myself and it broke missions when AI engages at those "realistic view distances". LAMBS might also be cause issues for you later breaking waypoints down the line. Might take a look at the mods I use to play Vanilla without breaking anything here instead: https://gtm.you1.cn/sharedfiles/filedetails/?id=2415922767
burns  [작성자] 2024년 12월 21일 오전 5시 14분 
@azqkun: I'm having a hard time imagining how this mod would cause the described issue. All underlying ArmA Engine Features (i.e. commands that AI receive) are left untouched. The only thing this mod does, is removing the radio lines for everything (i.e. Two, Move to HE11, Three engage enemy at 11'o clock, etc.)

You could check if the issue persists with one of the three other mods you mentioned. I only know LAMBS, and that one changes alot of the underlying processes (by bringing it's own AI behaviour .fsm files, iirc)
azqkun 2024년 12월 20일 오후 4시 33분 
Reporting:
While installed with LAMBS series and/or CF_bai and/or Real Engine (I didn't end up checking exact troublingmaking mod), the mod causes softlock in Radio Silence mission of East Wind in the way right at the start enemies instatly detect allied forces, resulting into failed objectives, some nato forces afking and some engaging.
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 2024년 6월 14일 오전 9시 31분 
Nice to know. :jake::steamthumbsup:
burns  [작성자] 2024년 6월 14일 오전 8시 41분 
@Marc: That's mostly an oversight by mission makers not anticipating someone nosing around in "their" staging areas. A simple scripting command could remedy this: https://community.bistudio.com/wiki/hideObject
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 2024년 6월 4일 오후 12시 45분 
*Aside from performance issues, this mod causes weird bugs in missions when units (that are scripted to spawn - like in an ambush or wave assault) are shown frozen in time instead of being invisible in scripted missions. So you end up seeing jets frozen in the air (MRB Air Visibility) or Tanks frozen in time (MRB Vehicle Visibility) which is very jarring lol.
Green-Bread 2023년 5월 2일 오전 5시 38분 
I can't seem to see enemy radar as well as missile launchers (vanilla ones) Is that a bug?
OrkunHub 2023년 3월 22일 오전 9시 20분 
All good dude! Thanks for the fast replay! :steamthumbsup:
burns  [작성자] 2023년 3월 22일 오전 9시 05분 
I'm not a fan of repacks, i´d welcome you abstain from the idea.
But i do wish you and your loved ones all the best =)
OrkunHub 2023년 3월 21일 오전 10시 28분 
Hey dude howdy?! I hope you are having a great week! Was wondering I could re-pack this mod and air-boat version into my units core mod? Of course with the peoper links/credits given to you!