Portal 2
Portal 2 - Realistic Rain
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16 opmerkingen
Cooligan 10 jun 2023 om 21:19 
what map is that guys?
wwellesfamily3 8 mei 2022 om 15:23 
This reminds me of that portal repercussions screenshot.
JER BOY 16 apr 2021 om 19:42 
i luve it
Ashley Shattenfraud  [auteur] 28 okt 2017 om 14:05 
no, the acid uses l4d2's updated water shader, fizzlers use a special shader. Yeah I could make a pretty convincing looking rain texture with a fizzler shader... but I'm just using numerous unlittwotexture shader materials.

I guess the one upside of using the current thing I'm using is that it works in most source engine games other than portal 2, and it's more well documented. But yeah theoretically you could use the fizzler shader and get good results too
ƒlechette 28 okt 2017 om 13:09 
Is it any way simmilar to the acid or fizzler textures?
ƒlechette 28 okt 2017 om 13:09 
aha. I was close. (pretty far, but close(another self contradictory statement by me)
Ashley Shattenfraud  [auteur] 28 okt 2017 om 13:04 
5 brushes, each with a unique material, and each material has 2 textures per material as well as numerous proxies to control sporatic fading and whatnot. there's also a skydome with another scrolling 2-texture vmt to give the illusion of a moving sky, and in newer versions, a rain particle system.
ƒlechette 28 okt 2017 om 8:04 
So, it's scrolling textures with alpha layers on 3 dimentional brushes?
Ashley Shattenfraud  [auteur] 28 okt 2017 om 1:34 
it's more complex than that...
ƒlechette 27 okt 2017 om 16:15 
Scrolling textures?