Portal 2

Portal 2

Portal 2 - Realistic Rain
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16 Comments
Cooligan 10 Jun, 2023 @ 9:19pm 
what map is that guys?
wwellesfamily3 8 May, 2022 @ 3:23pm 
This reminds me of that portal repercussions screenshot.
JER BOY 16 Apr, 2021 @ 7:42pm 
i luve it
Ashley Shattenfraud  [author] 28 Oct, 2017 @ 2:05pm 
no, the acid uses l4d2's updated water shader, fizzlers use a special shader. Yeah I could make a pretty convincing looking rain texture with a fizzler shader... but I'm just using numerous unlittwotexture shader materials.

I guess the one upside of using the current thing I'm using is that it works in most source engine games other than portal 2, and it's more well documented. But yeah theoretically you could use the fizzler shader and get good results too
ƒlechette 28 Oct, 2017 @ 1:09pm 
Is it any way simmilar to the acid or fizzler textures?
ƒlechette 28 Oct, 2017 @ 1:09pm 
aha. I was close. (pretty far, but close(another self contradictory statement by me)
Ashley Shattenfraud  [author] 28 Oct, 2017 @ 1:04pm 
5 brushes, each with a unique material, and each material has 2 textures per material as well as numerous proxies to control sporatic fading and whatnot. there's also a skydome with another scrolling 2-texture vmt to give the illusion of a moving sky, and in newer versions, a rain particle system.
ƒlechette 28 Oct, 2017 @ 8:04am 
So, it's scrolling textures with alpha layers on 3 dimentional brushes?
Ashley Shattenfraud  [author] 28 Oct, 2017 @ 1:34am 
it's more complex than that...
ƒlechette 27 Oct, 2017 @ 4:15pm 
Scrolling textures?