Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've actually been loving the changes to swords & axes.
If you can find a post from Baremettle saying that's what happened, I'm certainly willing to stand corrected. I definitely DO remember a post from SOMEONE (one of the earlier guides from memory) saying you can jump in the hole to kill yourself, but I don't recall a lot of direct interactions between developer and community like that.
Yeah, if you're taking about the stuff Tomato was doing on his most recent stream, that's literally the stuff I have a problem with. The A.I. aren't "resisting" getting pulled around anymore. I don't think you should be pulling people over that easily. As soon as physics starts to push them off center of balance, they're just turning into bricks and falling. It used to be REALLY hard to pull those sorts of things off without throwing a chair under them first and also risking tripping yourself. It was a risk reward manoeuvre. I agree that the shield pulling NOW looks like cheese, and it WILL NOT be fun in multiplayer.