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Desert Realm
   
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Mode: Sprint
Tags: level
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508.498 KB
25. März 2017 um 4:52
29. Apr. 2017 um 15:03
6 Änderungshinweise (anzeigen)

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Desert Realm

Beschreibung
A Racing Realm filled with quicksand, dangerous rock passages, sandstorms, and giant scorpions. The skill for this realm is driving in arid conditions.
The reason why you can't use the controlthrusters is that it would be to easy to skip the quicksand section.

Updates: #1 -new textures by -Ω-
#2 -complete new pyramid
-including new track layout
-new roadtexture at the quicksand section

12 Kommentare
Themperor Obsidian 30. Dez. 2017 um 21:39 
I liked the realm, but I miss my down force and arial motion controls :(
limb0 9. Apr. 2017 um 5:09 
very nicely done realm
Lutzman Swanz  [Autor] 8. Apr. 2017 um 12:41 
@Fruitcake no its based on one of the cards
Fruitcake 8. Apr. 2017 um 12:35 
Is this a reference to those hot wheels movies?
Neon_Lights 7. Apr. 2017 um 18:48 
wish i could do stuff like this... but i dont have the time to practice in the editor...
-Ω- 7. Apr. 2017 um 17:54 
Yet again, good work. Another quality addition to the relam set.
VoidBornPrime 7. Apr. 2017 um 9:52 
Smooth track, you can do it easily but a bit too long in my opinion, but great track none the less. Good job!
Lutzman Swanz  [Autor] 7. Apr. 2017 um 6:12 
i'am completely ok with that but thit is the problem of a desert there is normaly nothing
TrialSpace 7. Apr. 2017 um 1:46 
Part 2:

Also, the track feels too split up. Like the track was divided by hazard, with a bit of normal track in between to connect it all.

I like the end of the track though, the idea there was nice. And the sand spilling onto the track was also nice, although it was hard at times to find out where exactly the track went. And a few more pyramids might have been nice. The scorpions were a nice touch, but though they look nice, it gives off the idea that there's just a bunch of scorpion statues sitting next to the track, instead of them actually being responsible for attacking the driver.

Just some constructive criticism. Hope I didn't come off too harsh. xD
TrialSpace 7. Apr. 2017 um 1:46 
This level feels incomplete in my opinion. The sandstorm at the start looks more like snow (although maybe there wasn't any other options for it), the pyramid's texture seems off, and the scenery feels kind of plain and empty.

The track layout itself could also use some work. There's not really much going on with it. The quicksand section could use some tweaking too. The road's a bit small and it's way too easy to shoot off the edge, even when not boosting. As well as the rock and scorpion section. The obstacles seem a bit random and small.

Some more checkpoints would also help. The sections are a bit long, and are only made even longer by the constant crashing.