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Desert Realm
   
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Mode: Sprint
Značky: level
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25. bře. 2017 v 4.52
29. dub. 2017 v 15.03
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Desert Realm

Popis
A Racing Realm filled with quicksand, dangerous rock passages, sandstorms, and giant scorpions. The skill for this realm is driving in arid conditions.
The reason why you can't use the controlthrusters is that it would be to easy to skip the quicksand section.

Updates: #1 -new textures by -Ω-
#2 -complete new pyramid
-including new track layout
-new roadtexture at the quicksand section

Počet komentářů: 12
Themperor Obsidian 30. pro. 2017 v 21.39 
I liked the realm, but I miss my down force and arial motion controls :(
limb0 9. dub. 2017 v 5.09 
very nicely done realm
Lutzman Swanz  [autor] 8. dub. 2017 v 12.41 
@Fruitcake no its based on one of the cards
Fruitcake 8. dub. 2017 v 12.35 
Is this a reference to those hot wheels movies?
Neon_Lights 7. dub. 2017 v 18.48 
wish i could do stuff like this... but i dont have the time to practice in the editor...
-Ω- 7. dub. 2017 v 17.54 
Yet again, good work. Another quality addition to the relam set.
VoidBornPrime 7. dub. 2017 v 9.52 
Smooth track, you can do it easily but a bit too long in my opinion, but great track none the less. Good job!
Lutzman Swanz  [autor] 7. dub. 2017 v 6.12 
i'am completely ok with that but thit is the problem of a desert there is normaly nothing
TrialSpace 7. dub. 2017 v 1.46 
Part 2:

Also, the track feels too split up. Like the track was divided by hazard, with a bit of normal track in between to connect it all.

I like the end of the track though, the idea there was nice. And the sand spilling onto the track was also nice, although it was hard at times to find out where exactly the track went. And a few more pyramids might have been nice. The scorpions were a nice touch, but though they look nice, it gives off the idea that there's just a bunch of scorpion statues sitting next to the track, instead of them actually being responsible for attacking the driver.

Just some constructive criticism. Hope I didn't come off too harsh. xD
TrialSpace 7. dub. 2017 v 1.46 
This level feels incomplete in my opinion. The sandstorm at the start looks more like snow (although maybe there wasn't any other options for it), the pyramid's texture seems off, and the scenery feels kind of plain and empty.

The track layout itself could also use some work. There's not really much going on with it. The quicksand section could use some tweaking too. The road's a bit small and it's way too easy to shoot off the edge, even when not boosting. As well as the rock and scorpion section. The obstacles seem a bit random and small.

Some more checkpoints would also help. The sections are a bit long, and are only made even longer by the constant crashing.