安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Answer: 2 days Tops but maybe tomorrow (4/20/17) , I have to still debug some of the AMS and ALPS Functionality along with the Pylons leading to the Nacelles.
-New Anti-Missile-System (AMS for short) Some flares and a small Anti-Laser-Projectile-System
(ALPS) Now make the Kestrel less prone to being Dominated by a Wall of missiles. However they take the place of the Back 3 Engines on the main Body.
-New Jet Engines: The nacelles now hold a custom Jet engine instead of the original 20 something Ion engines, This means The engines now don't take power from the engine.
Where do I find this Machine? Just go to my profile and Look under Workshop, The New Kestrels Workshop name will be U.S.S Hornet, As a tribute to one of my Faster Than Light (FTL) Runs, Pt 3 of 3
-Debugged AI: I took out the PID's and just used normal Flight AI as that seems to work, would still recommend some way for it to stay above 300 FT
- Reworked Weapons: The 3 Original Weapons were dismantled and reworked to a Dual laser machine Laser gun thing and a new EMP AutoCannon on the bottom,
(pt 2 of 3)