Portal 2
99 voti
Bugs in the System
   
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8.457 MB
8 ago 2012, ore 9:06
18 ago 2012, ore 3:11
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Bugs in the System

In 3 collezioni di Geneosis
Geneosis' Logic Chambers
50 elementi
Geneosis' Hard Chambers
24 elementi
Geneosis' Best Of
33 elementi
Descrizione
Aperture Laboratories sincerely apologize about this chamber, we are hardly trying to fix the exit door bugs, please be patient! And do NOT try to escape, there is no other way...

Type : Logical
Difficulty : Medium/Hard

Update 1 :
- Removed some useless indicator lights
- Fixed being stuck when you don't have the Franken Cube found by Worm

Tags :
geneosis, escape, flee, sneak, portal thinking, trick, error, buggy, broken, wrong

#F4F : Rate and comment this map and I will do the same for one of your maps.
60 commenti
lfairban 24 gen 2023, ore 9:33 
That was pretty crazy. It has been on my tabled list for quite a while. I guess I am growing more persistent.
qworsasdasd 1 gen 2016, ore 9:38 
This the map was fresh shock.
Dziki_Jaffa 31 lug 2015, ore 16:34 
No to mi się naprawdę podobało. Gratulacje :) <OK>
Zapraszam do testowania moich komór :)

(Google translated)
Well, I really liked. Congratulations :) <OK>
Feel free to test my chambers :)
Daoud Baba 18 feb 2015, ore 4:47 
I juge the map by what i have saw... Idiot Frankens make bug in the system ! With all these good comments and favorited, you can accept a bad feedback dude. If it's was me which have build this test, all my testers would like to kill me. I know that i didn't complete this test in the correct solution, but when you create obscur chamber, make sure to see obscur solutions that you didn't intended
Geneosis  [autore] 17 feb 2015, ore 14:03 
@Daoud Baba: So well done for finding an exploit in my map if you think you were able to finish it not the way it was intended (I don't remember perfectly the solution right now). Anyway you shouldn't juge a map based on how much you can break it but on how long it takes for you to find the solution expected by its creator ;)
Daoud Baba 17 feb 2015, ore 3:25 
A big thumb's down !! Really bad challenge and i broke a big part of that test : i used only 2 cubes...
mood3rd 6 apr 2014, ore 14:31 
1.5 years later.
revisited map & easily lifted franken,
which would not raise, just before funel, in previous attempt-sept 2012.
got a bit disoriented & what do I do now ?
when I had the 2 frankens in the final sequence.
but seconds later, the view of the open exit door prevented frustration :)
good map / thumbs up.
please choose one map from my workshop, that you have not yet played.
http://gtm.you1.cn/profiles/76561197979332810/myworkshopfiles/
| \_/ () 12 mag 2013, ore 6:10 
WOOOOOOW ! i wanted to make that kind of a level and name it something like "the guts of aperture" but this is PERFECT! i have no chance of making that kind of a map. adding to favourites right now.
Apollo Geef 26 mar 2013, ore 23:10 
Wow! Nice complex level that actualy just requires persistence.
buff00n 2 mar 2013, ore 15:02 
You're right. If I had just been a little more persistent in figuring a way back to the light bridge then I wouldn't have needed noclip. Nevermind.

Here's one idea: You could try moving the square button to the other side of the glass, making that glass a grating, and making some room in the ceiling so you can lift the cube over and onto the button. Once the button is activated a panel closes off the ceiling so you can't get it out again. That still leaves room for the player to screw himself by knocking the cube off the button and out of reach, but it should at least be more obvious that it's supposed to stay there.