Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) You always want to keep the first few cities you settle because of time. It takes time for cities to grow. It takes time to climb a city's tech tree. If you convert those early cities, you'll lose critical tempo because you'll have to climb those tech trees all over again in new cities.
2) That said, provided you've already got cities set up exclusively for gold, mana and food, you can pepper in "trash" cities if you can spare the settlers and have the space on the map. You can convert them and get a small boost to gold / mana (and a bit of food for towns, depending on the race). These cities do provide resources which will increase throughout the game, and this is a very good idea in the mid and late game.
For me, I consider my first gold, mana and food cities a success if they have at least 2 resource nodes that grant that specific good. Cities that provide 3 nodes are great early on. And if you're really strapped, you can settle for just 1 node if you simply can't find anything else.
In other words, it's more important to bring the city online to keep your production up than it is to wait for a perfect location to appear.