Portal 2
48 ψήφοι
Playing Round the Water
   
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13.086 MB
30 Ιουν 2012, 19:39
1 Ιουλ 2012, 20:38
2 σημειώσεις αλλαγών ( προβολή )

Συνδρομή για λήψη
Playing Round the Water

ΠΕΡΙΓΡΑΦΗ
As a test subject you will find yourself with four test chambers to complete.

This map is being submitted as part of the GWJ Portal 2 Level Jam, Challenge 3.
6 σχόλια
cyrax 9 Ιουλ 2012, 15:45 
I didn't enjoy this. Like others said, it was too simple, but I'd define it as straightforward. The map shows you, leads you, to the solution. Linear, as the evil word of this generation. I think only the thrid room was the least like that, but the puzzle was too easy and short. I did like the inclusion of the turrets. Zap! I also thought the double portal, orange goo puzzle was clever, but since there was water there, I died. Good thing for F6!
rdelia 7 Ιουλ 2012, 23:23 
Nice level. It was a simple concept that you made fun and enjoyable. Sorry to shamelessly plug my level but here goes..........check out my level man http://gtm.you1.cn/profiles/76561198035896326/myworkshopfiles/
thanks
[GWJ] Sylvar C.H.  [Δημιουργός] 4 Ιουλ 2012, 23:20 
Nope, that was the second rooms intended solution. The gel was just to get to the other side of the room and throw most off. I mean you can jump and do it I guess but it's easier just to step out on top.
Kexx 4 Ιουλ 2012, 22:30 
I think I broke your second room, because I got to the top without using any gels. Were they there just to throw us off? I tried once, the blue covered the orange, and there was no way to get the room back to what it was like, and the bouncing everywhere killed me.

Overall, enjoyable. I thought the last room's design was cool, with the lighting especially, but there was a clusterfuck of blue connection lines. Which they tend to ruin stuff, not your fault.
Hyetal 3 Ιουλ 2012, 20:15 
Great stuff. I also found it somewhat simple, difficulty-wise, but very enjoyable regardless.
Omaha 2 Ιουλ 2012, 19:06 
Nice map! Overall I found it to be pretty simple. Not necessarily a complaint, just nothing particularly challenged me. The last room in particular I thought was quite well designed. The bit with the orange, where you only see the one place to put it which launches you up to a platform where you can clearly see a way to get the orange to launch you farther, I thought that was pretty great. Good job!