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You probably have to set "isSpeech" to 2 as described here in the documentation [community.bistudio.com] under syntax 2.
Here's how it works for me:
nul = [this] spawn {
while {true} do {
(_this select 0) say3D ["sound01", 100, 1, 2];
sleep 150;
};
};
radio1 addAction [ "Music On", {
radio1 say3D ["msuic1", <distance in meters>, 1];
} ];