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24 верес. 2016 о 7:08
22 груд. 2016 о 12:11

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More Drugs

Опис
This Mod adds more drugs to the game.

More drugs will be added in further versions

Currently added:
Hard drugs:
- Slowdown Joint (makes colonists do tasks much faster but makes them talk very fast which is hard to understand)
- Focus (increases colonists' consciousness, pretty addictive)
Social drugs:
[None yet]

if you have any questions/bugs/suggestions leave them below!
Коментарів: 10
Comrade_Atticus 7 лют. о 22:54 
mod seems cool... 1.4??
Kott Vakkenhoff 26 жовт. 2018 о 3:26 
Hallucinogens - from natural stuff like peyote (let's call it "cactus juice") and mushrooms (happy caps) to lab stuff like LSD (tripper) and Ecstasy (smileys)

Anti depressants and other insidiouos big pharma style happy pills

ritalin-like focus pills

You could make ED a disease and include anti-ED drugs :) watch out for that priapism
Brit No! 4 лип. 2017 о 10:16 
I have an idea for a drug called "Soul". What it could do is boost everything by a bit, but it makes them see a hallucination where all the people they have confront them, and gives them a huge mood debuff
Sasz Autumn 16 січ. 2017 о 21:08 
Pain killers, I've been searching through all the mods for Pain killers... add these. I found one but it's incompatible with update
Stolij  [автор] 25 груд. 2016 о 12:46 
i think it'll work in alpha 15, because i only changed the version info in the about file
Thundercraft 25 груд. 2016 о 6:10 
Any chance that we can get a download for the old A15 version or maybe an alternate Workshop item? (Some of us may still want to play A15.) Or should this still work with A15?
Valflond 22 груд. 2016 о 12:38 
XML error: <severityPerDay>-3</severityPerDay> doesn't correspond to any field in type HediffCompProperties.
Verse.Log:Error(String)
Verse.XmlToObject:ObjectFromXml(XmlNode, Boolean)
Verse.XmlToObject:ListFromXml(XmlNode)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.XmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
etc.
Valflond 22 груд. 2016 о 12:36 
ATM - Multiple XML errors in log after load
DasaKamov 24 верес. 2016 о 9:15 
@Freakycrafter: Neither chocolate milk nor coffee are psychotropic drugs, so they wouldn't seem to fit in the author's intention of this mod.

Also, there is already the very polished and popular "Hot Coffee" mod which adds coffee and coffee variants to the game. ;)
Freakycrafter 24 верес. 2016 о 8:46 
i have an idea for some social drugs:
- chocolate milk: gives a bit of a mood boost and a bit of manipulation, movement and consciousness(it's got some caffeine in it after all and caffeine is actually considered a drug)
- coffee: maybe just like chocolate milk but a little less, if any mood boost and more manipulation, movement and consciousness boost, and gives some rest, but maybe make it so that if you overdose (like you can with beer) that the pawn will get unconscious