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Báo cáo lỗi dịch thuật
Theocrat
Bestow Iron Heart is available at level 3 for Theocrat heroes and Leaders (was level 1)
Celestial Chamber is required to produce Evangelists (was Theocrat’s Conclave)
Evangelists do not have Combat Healing any more
Warlord
Warlord’s Scouts have Night Vision
Air
Zephir Bird has 40 HP (was 35 HP)
Wild Magic
Summon Lesser Elemental costs 110 CP (was 120 CP)
General
• Trolls are removed from the defender sets of Great Farms (in effect replaced by Ogres)
• Miraculous Lizardman Breeches is Epic (was Legendary)
• Scrolls of Knowledge can no longer be found less than 15 hexes from starting location
• Domain of Corruption, Killer Instinct, Summon Dire Penguin can no longer be rewards from Forbidden Sanctum
• 13 descriptions and Tome of Wonders pages are updated to correct imprecise or incorrect descriptions.
Arch Druid
• Henge is required to produce Shaman (was Arch Druid’s Dolmen)
Dreadnought
• Flash Bang (Dreadnought spell) is replaced by Flash Bomb (if unsuccessful, reduces the movement points of the targeted unit by 25%) and costs 7 CP (was 8 CP)
• Weapon Kit costs 7 CP (was 8 CP)
Bug correction
• Fishing now correctly gives +10 HP/turn to Embarked unit (had no effect)
Issues/bugs of the balance mod corrected:
• Call Beast Hordes now work as intended: minimum and maximum amount of beasts is 4, remains active 4 rounds, new animals added to the animal set. Chances to summon unit of certain tier are: T1 – 43%, T2 – 30%, T3 – 20%, T4 – 7%.
• Tigran and Orc Watchtowers now correctly display their icons.
• Solid Chainmail Legging of Heroes (Strong) is now correctly in the Strong item category for item rewards
• Engineer's Flash Bomb now correctly causes -25% MP if Blinded is unsuccessful
Also, the Normal and Very Strong defender settings won't change the type of items you get. The Very Weak etc. defenders described in the change are the ones of the Item Racks, because there are 5 types of Item Racks in the game. So depending on the one you battle, you get different items.
- Very Weak & Weak Defenders: Common items
- Average: Strong items
- Strong and Very Strong: Epic items<
I understand that like the reward from the same sites depends on defenders' strength setting. But I cleared some ancient ruins with medium and very strong settings and every time had 1 yellow item ~70 gold and some knowledge or ~200 gold to sell.
Or I don't understand correctly?