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Overpass wall - small roads
   
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7 авг. 2016 г. в 11:28
12 сен. 2016 г. в 12:24
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Overpass wall - small roads

В 1 коллекции, созданной Avanya
Under/overpass decorations
Предметов: 25
Описание
Can be found under Common Props - Streets

Another type of overpass support! This one is much more flexible as it just sits at the end, which means you can have as steep or as soft a slope as you'd like. As long as it raises to 12m this will fit. And it fits with rail as well. This contains two props - same shape and size but with different graffiti (both with color variations ofc!) to spice it up a bit.

You'll need More Beautification and Prop and tree anarchy to place this in your cities. I also suggest getting Adaptive Prop Visibility Distance

Looks best with some terraforming after placement and trees/bushes covering the edges.


Model
Tris: 46
Texture: 1024x512

LOD
Tris: 22
Texture: 256x128

Disclaimer
For full transparency: I am an employee at Colossal Order, however this is my personal account and as such all opinions, content and contributions to the community reflect my own views and interests, and are not created nor maintained as part of my job. Like all user generated content, this is not officially supported content and should be used at your own risk.

Questions, bugs & feedback
Please direct all questions regarding the game, official content and Colossal Order to the official channels: https://linktr.ee/colossalorder
Комментариев: 29
Ricebug 1 фев. 2018 г. в 16:19 
Looks like the Procedural Objects mod was the culprit. I disabled it and the overpass pieces that were "permanently" stuck in the ground disappeared when the map loaded. Thanks, Avanya.
Avanya  [создатель] 1 фев. 2018 г. в 9:18 
@Ricebug: Nope, I haven't made anything to use with that mod, but I know it does make some changes to props placed with it. Could be why you can't select it like normal. It's the only explaination I can think of, since there's nothing about these props that should cause this. I've never had any props not be able to be selected by MoveIt, so it must be another mod doing something. PO would be my best guess since (if I remember correctly) hold a key to place stuff with it.
Ricebug 1 фев. 2018 г. в 7:57 
I do have the PO mod active. Negative on the PU. I tried using the Move It! marquee but is doesn't "grab" the object. Are these procedural objects?
Avanya  [создатель] 1 фев. 2018 г. в 3:10 
@Ricebug: Are you using the Prop Unlimiter mod perhaps? Or Procedural Objects mod? Also remember that the middle point isn't always in the middle of these ones, so with MoveIt use the marque box and have only props selected and mark a large area around them.
Ricebug 31 янв. 2018 г. в 17:31 
There's a problem with these objects. The SCREENSHOT [www.bogadocious.com] shows two of them that cannot be removed with the bulldozer, nor will Move It! touch them. I tried digging a hole underneath them, but they refuse to budge.
Snacko 28 фев. 2017 г. в 14:58 
I finally got it to work by sliding that top slider in Move It left to 1m. I had tried every combination of the Move It options to no avail before that..
Avanya  [создатель] 27 фев. 2017 г. в 4:42 
@Snacko: Try moving it out from the hill a bit and see if that works. Also note that if you're using the mod Prop Snapping it might try and snap to the road (MoveIt can help with that). If nothing works, then try and grab a screenshot and I'll have a look and see if I can help.
Snacko 26 фев. 2017 г. в 15:30 
This doesn't work for me. I have everything I need, but it keeps popping up onto the top of the roadway. I cannot get it to stay down into the hill. And all of the pics in the examples above hide the hill with trees. So I cannot see if this mod is supposed to sit within the end of the hill, or some distance away so that it does not do this... Arggg....:steamsad:
weeseman82 11 сен. 2016 г. в 6:44 
awesome, looking forward to 9 m versions, i know im nitpicking but the standard height of the bridges seems way overdone to me... so decided to have a max clearance of 9m on all my overpasses... OCD alert... woop woop woop :-)
Avanya  [создатель] 10 сен. 2016 г. в 15:46 
@TBP: I agree this one came out a bit too blurry/pixelated - I'm currently working on the wider versions and will update this one with better textures.

@Weeseman82: At some point yes, but I can't promise when I'd get around to it. :)