RimWorld

RimWorld

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Misc. Training
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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1.155 MB
4. juli 2016 kl. 13.42
10. des. 2024 kl. 8.20
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Misc. Training

Beskrivelse
This adds some training facilities:
- Shooting Target
Train up your shooting ability.
- Martial Arts Dummy
Train your martial arts ability.
- Archery Target
Your colonists like to shoot some arrows for joy.


This variant comes WITH a training task!
For the alternate variant WITHOUT a training task look here.


(Version: 1.5.4)

Language: English, German, Chinese, Russian

Thanks to BlastCom and qux now with a translation for French
Thanks to duduluu and Biscuit now with a translation for Chinese (both)
Thanks to fox_kirya now with a translation for Russian
Thanks to Edu now with a translation for PortugueseBrazilian

Populære diskusjoner Vis alle (20)
21
13. juni 2021 kl. 18.38
Assign Training
sex_defender
1
30. mai 2024 kl. 7.32
This should be more balanced
Nayko93
3
2. sep. 2023 kl. 16.47
Pawns will not stop training
Turkey
844 kommentarer
圆周率1.0 15. jan. kl. 12.46 
@Zmetek Here’s a simple method: building a shooting wall (or any other similar-height cover) from the CE mod one tile in front of the training target will prevent the character from using ammunition to shoot, but still allow them to gain shooting experience. This was an accidental discovery when I was building an outdoor shooting range and got blocked by a ruin.
The Bard of Hearts 14. jan. kl. 13.37 
Yeah, the whole lose xp because you are specifically training to keep up your skills makes no sense whatsoever.
1409892160 13. jan. kl. 19.25 
Losing XP, fast, while 3 of them training together. Any fix?
Haplo_X1  [skaper] 1. jan. kl. 14.33 
Don't let them train alone :)
This does happen with a high-level shooter, right?
Over a specific limit the training alone will not improve your pawn anymore. A second pawn must be nearby.
ssjordan22 31. des. 2024 kl. 1.00 
Losing xp while training shooting. Any fix for this?

Thank you in advance
Kaedys 23. des. 2024 kl. 11.19 
My strategy was to put the target dummies in a room with doors, and then use a mod like Locks to forbid access to that room to non-colonists. And then either set the room itself as out of the allowed zone for colonists (which isn't foolproof, since they can still walk through it, they just can't have a destination inside the area), or use a mod like Path Avoid to set the path cost of the area to absurdly high so colonists naturally avoid it.
1317723092 22. des. 2024 kl. 3.51 
When people train shooting,sometimes the bullet will hurt other people passing by (including the visitors), is it possible to set a forbidden area that when people training ,forbid other people to get close to the target?
R1CO 20. des. 2024 kl. 5.57 
I found the bag. When clicking on the food I can't see the number of days before It spoils (the number Itself just disappeared) Due to that I deleted It. But the idea of the mode is great.
Kaedys 19. des. 2024 kl. 12.11 
Not an "official" solution, but @Zmetek, go into [Steam]\steamapps\workshop\content\294100\717575199\1.5\Defs\JoyGiverDefs\, open both files in that directory, and either comment out the JoyGiverDef blocks, or set the BaseChance tag to 0, then save the files and reload Rimworld. Your pawns will no longer attempt to use them as recreation activities, instead only using them if assigned the dedicated task for them.
Zmetek 19. des. 2024 kl. 10.42 
My problem is I have CE and my people use it also as recreation, even if they arent assigned to it. It wastes ammo on pawns with precious ammo and that bothers me. All I need is an option to take it out of the casual recreation. I also fear some of my idiots will try to recreate themself on one of these dummies with something like the doomrocketlauncher or something like that.