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Докладване на проблем с превода
Basically the space equivalent of getting pissed off with some loser trying to "push" you up over the speed limit on the highway and deciding to give them a Grand Theft Auto-style seat belt check... Minus the jail-time, totaled car, potential injuries, and realisation you're an undeniably horrible person for intentionally causing a most likely fatal crash.
My problem was.. after taking down enemy shields.. my anti-shield weapons became useless. I don't like that. So I added 85% anti-material weapons and hangars. My ship design is 2 rows of cores from front to back. With just one xl-weapon at front and at back and 4-5 xl-wings. I bought many level-6-cores over time.
So.. my tactic is to jump into battle.. turn directly to enemy.. and start ramming on full speed. Just one hit is enough to kill shields. Collision needs 3-5 seconds. Keep shift + w pushed. My own shields are strong enough to stay at 60-70% because of the xl-parts and because of the level-6-cores.
After killing the shields this way.. its a short one to take the enemy down with anti-material-weapons. Full upgraded bases work this way also perfectly. Battle is over just 30 seconds after jumping in.