Space Pirates and Zombies 2

Space Pirates and Zombies 2

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Speed Rammer Build (best I've created)
By momo7777
This is an endgame 15/15 core build, its easy to make and fastest at destroying things, using a special technique
   
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How to make the ship and destroy everything fast.
How the build works and why its called the Speed Rammer Build

Basically all you do is, fly into battle stay at a distance from the enemy ship or starbase. and take down the shields.

Once the shields are taken down. Fly directly into it at full speed using the boosters (shift key) while constantly shooting.

If the enemy is still alive after the first hit. just back up and speed into it again. Smashing into the enemy at a high speeds deals TONS of damage, should destroy any thing FAST, Ive tested this and had much more fun than slowly flying in circles shooting potatoes at the enemy.
Ive destroyed the 100+ threat Zombie Alpha base less than 5 minutes. ITS OP.


TL:DR - Fly into enemy at full speed. Destroy everything. Rinse Repeat.

What, youll need.

Youll need to have unlocked 15 cores to use this build.

The ship uses mostly BIG Front and Rear Parts, and BIG Left and Right Parts. It doesnt matter what kind. just choose any to your liking

Set your cores in this shape.


Now you'll see why youll need alot of Front and Rear Parts.

A good set up is to have 3 big Front Parts (the ones that take 3 Ports), 3 big Rear Parts, and a big Left and Right Part. You can swap out the parts for smaller ones. if you cant find any good big parts that you like.

You want Big Parts because the big ones give more Health/Shield/Armor. it doesnt Matter which kind of parts you use.

Youll want you ship to look something like this.

I swapped out the Rear parts for ones that look better :)

Never seen anyone done this before, hope I made your end game more fun.
13 Comments
theviking2022 26 Jul @ 10:10am 
heh yep thats the same setup i do. my favorite combo which can slaughter everything even with just 3 stars. I use mass driver on wings and the nose+engine centers. Ranged beam on the 4 outsides for nose and engine. Then minigun and flak cannon cris crossed for the small nose and engine parts. i even did it on the hardest setting and allowed the zombies to turn 200 and i just had like 10 on my side. I kept killing 3 at a time non stop and hardly took a scratch especially when i upgraded it all to 6 stars man that slaughtered everything to easy even on the hardest setting against that many zombies.
Auffie 17 Aug, 2023 @ 1:38pm 
One of my personal favorite tricks for wide load builds like this is the "tailgater's Karma". Get them chasing you hard while you have either tons of shotguns and machammers or a bunch of AOE warheads like EMP and Corrosive equipped, wait until you can make sure they can't avoid the collision, and hit the breaks (with your shields boosting for the warhead version).

Basically the space equivalent of getting pissed off with some loser trying to "push" you up over the speed limit on the highway and deciding to give them a Grand Theft Auto-style seat belt check... Minus the jail-time, totaled car, potential injuries, and realisation you're an undeniably horrible person for intentionally causing a most likely fatal crash.
Madi 13 Jan, 2021 @ 5:30am 
cute
Baelaicar >:D 24 Feb, 2020 @ 9:44am 
To be honest, designs like this are a tad overzealous, the common mindset is "More guns must mean tons of Damage, right?" Wrong, I recommend slow grinding when you finally get out of Campaign and venture into the land of custom scenarios. Grind for as much scrap as possible, this is easily done by allowing other captains to build your bases for you and reassigning them to yourself to collect the stockpiles. its not recommended to do this with more than 7 of your starbases if you can help it, the trick is to strengthen your bases before expanding, and always ensuring that if you brawl with another faction you can completely manhandle their boss. Generally they are their strongest member.
荷兰猴子 23 Feb, 2020 @ 8:09am 
looks so coooooooool, but is that really powerful?
Abats 2 May, 2018 @ 2:33pm 
Cool build! :EXwrench:
Abstract-Player 22 Dec, 2017 @ 5:22am 
I do it similar to you.. but the other way around.

My problem was.. after taking down enemy shields.. my anti-shield weapons became useless. I don't like that. So I added 85% anti-material weapons and hangars. My ship design is 2 rows of cores from front to back. With just one xl-weapon at front and at back and 4-5 xl-wings. I bought many level-6-cores over time.

So.. my tactic is to jump into battle.. turn directly to enemy.. and start ramming on full speed. Just one hit is enough to kill shields. Collision needs 3-5 seconds. Keep shift + w pushed. My own shields are strong enough to stay at 60-70% because of the xl-parts and because of the level-6-cores.

After killing the shields this way.. its a short one to take the enemy down with anti-material-weapons. Full upgraded bases work this way also perfectly. Battle is over just 30 seconds after jumping in.
joeker 10 Aug, 2016 @ 9:32am 
This build no longer works due to the horrendous turn radius of large ships. Also shields are nearly imprenatrable late game, so having three weapons that fire on shields is useless. Damage does not scale with size, and "ramming" does barely any damage anymore. The real heavy hitters are environmental weapons, like the shield bombs and armor acid boxes. These are meant to help you when the odds are against you, which btw late game, 2 enemy ships will ALWAYS beat you. So no, ramming is not a good idea. it hasnt been for months. I REPEAT DO NOT RAM. NO BUENO.
m1rev 30 May, 2016 @ 6:28am 
hmm, I use same skeleton, but not this way! LOL Never thought it may be turned for 90 degrees :) Great idea!
The_Game_Machine 21 May, 2016 @ 9:20am 
an idea*