Cities: Skylines

Cities: Skylines

162 ratings
Galgenwaard Office tower (plop RICO compatible)
   
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File Size
Posted
Updated
3.447 MB
23 Mar, 2016 @ 5:31pm
30 Apr, 2016 @ 10:55am
6 Change Notes ( view )

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Galgenwaard Office tower (plop RICO compatible)

In 1 collection by Jerenable
Jerenable's assets
105 items
Description
Galgenwaard Office tower (plop RICO compatible) by Jerenable
This building is now RICO enabled, you don´t need the mod for the building to work, get it though its great!!

Get the Ploppable RICO mod here and this building will work like any growable office.


Modeled after the Galgenwaard Office tower Utrecht the Netherlands.
This is my version of the building, so its not 100% true to reality!!

Building stats:
main building: 3325 triss with a 1024x1024 texture
LOD: 146 triss with a 128x128 texture
building size is 5x7 and is a lv5 unique building


notify me if there are any issues with the building, thanks :)

Special thanks to Drosovilla, Koesj and u_kalimashookdeday
16 Comments
FLXy 13 Oct, 2017 @ 4:52pm 
Dude, I work in this building! Awesome!
AmiPolizeiFunk 27 Jun, 2017 @ 6:03am 
this model could really do w an LOD update. There are fighting/flickering textures at the back that can be seen from everywhere. http://imgur.com/mWegNr6 at night it flickers from white to black
baronjutter 24 May, 2016 @ 11:05pm 
Yeah, I was thinking it might be something like that. I also found a small office tower with a very big podium that's giving me 3000 jobs when much much bigger buildings are giving only 1200. I think some people's geometry just trips it up and in that case it thinks it's a building as tall as it is but as wide as the base.
Jerenable  [author] 24 May, 2016 @ 4:39pm 
@baronjutter i think it is because the mod reads de inside volume and not the oudside volume. the building itself is made out of 2 seperate objects without a unified inside volume so you only get half of the total. this is about the only thing that came into mind for me.
baronjutter 24 May, 2016 @ 1:43pm 
Odd building, I've downloaded many rico buildings and I also use realistic pop consumption mod that bases building's stats on their volume. This mod overrides what ever stats the author gives, so a large RICO office building someone gave 150 jobs the mod will update to something like 1200 jobs. This has been consistent on every building except for this one. I'm curious if you did something different with the file, or if the way the building is modeled is tripping up the mod's ability to detect the volume.
Timur 30 Apr, 2016 @ 4:30pm 
It works now! Thanks!
Jerenable  [author] 30 Apr, 2016 @ 10:56am 
should be fixed now, I missed a capital letter in the RICO file :steamfacepalm:
Jerenable  [author] 30 Apr, 2016 @ 9:37am 
I'll look into it tonight, thanks for the info.
Quubee 30 Apr, 2016 @ 9:12am 
Same error.
Pan Kamiś 30 Apr, 2016 @ 12:15am 
Yes, it's not working after last update 28 april. I have same problem,
"Error while parsing Ploppable RICO definition file(s). Contact the author of the assets.
List of errors:
651377746 - Building with name Galgenwaard office tower not loaded.":steammocking: