Arma 3
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Jbad
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Data Type: Mod
Mod Type: Structure
文件大小
发表于
更新日期
3.192 GB
2015 年 9 月 18 日 下午 5:54
2022 年 9 月 23 日 下午 10:03
26 项改动说明 ( 查看 )
描述
Jbad is an addon created by Smokedog and M1lkman for Arma 3 which currently includes many structures and objects upgraded from Arma 2.

Eventually it will include our own Jalalabad terrain as well.

This is a very early alpha release. We are just uploading here on steam because of popular demand. There is lots of tweaking still needed. Please read the readme and log all errors on our github page which is included in the readme.

https://github.com/M1lkm8n/jbad.git

Discord server - https://discord.gg/0nJVYhUHhWEiFgfC

Enjoy!

M1lkman
&
Smokedog


If you enjoy the mod please consider donating :)
Paypal address - sqlackie@yahoo.com
热门讨论 查看全部(1)
2
2020 年 6 月 7 日 上午 12:42
Addon reupload
ArganinyCZSK
383 条留言
Chef 11 月 14 日 下午 9:14 
not even going to attempt to run this after reading these comments. Wow.
maldogg 8 月 27 日 下午 12:05 
I play with my brother in liberation, but the doors don't open for him and they do for me, is there any way to solve it please?
Hannibal 4 月 30 日 下午 12:19 
Yeah this broke a lot of stuff. Regretfully I have to unsubscribe from it.
RickOshay 4 月 17 日 下午 9:35 
@CL rautamiekka - the reason for stripping basic bldg functionality in Jbad makes no sense - all it does is cripple many maps that make use of these objects. Lithium being a good example. And as illustrated by BIS below there's little perf benefit. Jbad is a great mod apart from this.
[+| CL rautamiekka 3 月 14 日 上午 11:09 
@Rickoshay

Normally I'd be all for simple or super-simple if the measurable perf diff ain't 0 and there ain't a reason to not, but buildings (houses, for ex) must be destroyable under most circumstances.
RickOshay 3 月 12 日 下午 8:29 
As the Biki shows - converting class houses to simple or super simple objects has no noticable performance benefit at all: https://community.bistudio.com/wiki/Arma_3:_Simple_Objects
RickOshay 3 月 12 日 上午 7:26 
Why cant I retrieve door positions with Jbad buildings : using "Door_%1_trigger" and getting the pos via bldg selectionposition selection name. Retrieving doorpos via "Door_%1_trigger" works on all other building classes - but not Jbad bldgs / configs - from what I can see. Scripted opening of doors based on unit proximity is essential for some mods/scripts - and for this I need door positions.
deathmaker 2023 年 12 月 31 日 上午 4:14 
a shed prop exploded from 2-3 gunshots and kill 5-6 players of us
Ghostlyshell617 2023 年 5 月 11 日 下午 3:29 
Tried to run a custom scenario with this map on a dedicated server, does not work and gives error
"bin/config.bin/CfgWorlds.Sangin_Distirict_Helmand_Province" . Tried updating the map on the server, made sure jbad was loaded, nothing worked. I have a similar issue on Tanoa and i think the issue has something to do with the Apex dlc.
Bad_Dad 2023 年 2 月 9 日 下午 2:23 
for the peeps looking on how to open and close the jbad bunker doors....



this animateSource ["Door_1",1]; closes door
this animateSource ["Door_1",0]; opens door