Portal 2
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my first boss battle thingy i made. plus dont go thru the light bridge wall i made.
   
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5 верес. 2015 о 16:41

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my first boss battle thingy i made. plus dont go thru the light bridge wall i made.

Опис
you should download the BEE 2 mod for portal 2 so you have the HEP texture/model Hight Energy Pellet. its from portal 1
Коментарів: 43
NoobManNoobFish 17 серп. 2020 о 13:56 
i hate it
Bored Potato  [автор] 4 груд. 2016 о 11:18 
i broke the authoring tools, It thinks its open its not at all LOL
Bored Potato  [автор] 4 груд. 2016 о 11:16 
if id edit it i will add a delay for the button
Light Warrior 3 груд. 2016 о 20:35 
You can make a movable laser field, as I've seen in other tests. (Notable example: 12 Angry Tests.) Targeting the player with a death trap is perfectly fine. Making a boss-fight-style test chamber very difficult is perfectly fine as well. But you cannot make a test that sets a fast-moving death element upon the player before the player has time to react, and especially not a death element that is normally innocuous (like a discouragement beam)! The developers of Portal 2 made the game have a sensible learning curve. The best "difficult games" out there make clear to the player why they will be difficult. Your test is a little bit like telling someone that you beat him in a race, when he didn't even know you were racing to begin with.
Bored Potato  [автор] 3 груд. 2016 о 14:16 
sorry light warrior but this is a old TEST IDEA i just wanted to know if i should continue making a better one
Bored Potato  [автор] 3 груд. 2016 о 14:15 
plus this was my first time trying to do something like it im working on a longer boss fight thats more possible for someplayers with SAVE POINTS
Bored Potato  [автор] 3 груд. 2016 о 14:14 
so you must run some of the lasers are kinda hard to fix there FUNC_TANKs
set to auto target !player
Bored Potato  [автор] 3 груд. 2016 о 14:13 
its setting in hammer i turned the lasers to do that so you MUST KEEP MOVING DONT STOP
Light Warrior 27 листоп. 2016 о 11:35 
This test is broken, and the difficulty is turned up so high as to be absurd and insulting. A discouragement beam is not supposed to kill in one hit. On first playthrough, I was killed in about 0.8 seconds before I had reason to think that I needed to be deathly afraid of the thing that would kill me. I had no time to size up the challenges. The purposes of a test chamber can be multiple and variable, but it is most definitely NOT to say to the player, "Thinkfastboomyou'redead."
Aleskei 13 лип. 2016 о 23:53 
Ok cool !