Space Engineers

Space Engineers

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Shaostoul's: Force Fields
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
3.894 MB
5 Apr, 2015 @ 2:58pm
26 Jul, 2018 @ 11:50pm
28 Change Notes ( view )

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Shaostoul's: Force Fields

In 1 collection by Shaostoul
Shaostoul's: Complete Subpack
26 items
Description
Shaostoul's: Force Fields
Expanding your universe since May 2014!
Confirmed working on PC + Xbox on (Yet to be confirmed)

This mod is available on mod.io![spaceengineers.mod.io]

Mod details:
- Caution: May not be scaled to vanilla balance.
- Large & small grid variants.
- All blocks are in a "Shaostoul" tab.

Available blocks:
3 - Different Styles
19 - Force Field Blocks Total

-Ease of destructibility is tricky. I want to use few components for the force-field, cause the fill areas are just the field however, health of an object is directly related to components. I plan on adding a special component that's semi-low cost, but high health, specific for these, but that comes with more issues. I'll try to figure it out, it's a delicate balancing act.

IMPORTANT: PLEASE READ
In case of bugs, glitches, or other issues
Let me know! You can post here, DM me, or even join my Discord[discord.gg]!

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Supporting me on Patreon[www.patreon.com] helps me dedicate more time to modding!
Popular Discussions View All (2)
5
29 Mar, 2017 @ 12:51pm
Block as Force Field Slant Offset
Boutinsb
0
10 Feb, 2018 @ 7:40pm
1 X 3 Pyramid?
Salmonela
765 Comments
Shaostoul  [author] 12 hours ago 
The difficulty with the fill part stems from the fact it has zero collision mesh, which is what allows people/spaceships to pass through it. I have yet to hear of any way to fix it aside from manually deleting the fill pieces via the in-game admin menu. I don't have sufficient knowledge of the current codebase to create a script that'd work. If anyone knows of a good solution, I'll add the fix to this mod.
Nemesis8inf 12 Dec @ 9:10am 
having to remove this MOD due to inability to connect the fill parts---
Nemesis8inf 12 Dec @ 8:56am 
Cant delete misplaced pieces either somehow miss aligned a section and it hanging around being an eysore
Nemesis8inf 12 Dec @ 8:35am 
having problems getting the Panels to connect to each other "fill" section act like they arent there to align the next panel too. what am i doing wrong?
KarlThorsten89 28 Oct @ 11:01am 
This is the only hangar door or forcefield mod that still works. Everything else is broken. They 'work', but visually the force fields and hangar doors appear on the wrong side of the main block when open. It's really aggrivating.
Saint Mater 22 Nov, 2023 @ 1:50pm 
I suppose a custom component would give you more control over the final block weight. In my specific case, I am not really all that concerned with the block weight. I typically use these for hangar bays large enough to make depressurization a chore for 40+ air vents. For example, my current in process build is a fleet carrier. I'm using these for the main hangar, and I'm considering them for the auxiliary hangar. I suppose if I were to use them on smaller builds that have better thrust to weight ratios, less weight would be desirable. But, at the same time, the added weight makes for a greater design challenge. I have more thoughts on the matter but they spiral off into some kind of balance between both options. My final opinion, dealers choice.
Shaostoul  [author] 21 Nov, 2023 @ 6:03pm 
How would you guys feel about a custom component for adding health? If I recall correctly block health is tied to the components used to construct it. Unless you'd be okay with just increasing current components to heavy armor values or whatever.
Saint Mater 21 Nov, 2023 @ 5:37pm 
I would tend to agree with Vokun. Having HP no lower than a light armor block, up to that of heavy armor would balance excellently with the mods I tend to find myself using. In using this mod, I have not noticed any thruster damage occurring to the fields. But that doesn't mean much because I treat them like closed hangar doors and park at a distance that thrusters can not damage them.
Shaostoul  [author] 25 Jul, 2023 @ 1:01pm 
I don't know. I don't have the programming knowledge to do so. Last I recall there are issues with recoloring transparent materials, cause they function differently than normal block textures. I've not seen a slider system done for transparent materials specifically (like glass.) Thruster and lights are different. Do you know of a mod with color changing transparent materials? The only method I'd know of is adding multiple colors is by creating a bunch of different colored blocks like I had to for this mod: https://gtm.you1.cn/sharedfiles/filedetails/?id=307175879 I don't have the source blend files for the force fields, so I'd have to recreate the 3D models, which I'm disinclined to do.
azfalt 25 Jul, 2023 @ 3:46am 
Would be nice if it were made possible to change the colour of the forcefield, in some builds it would even be perfect if no colour at all.

Don't know if you can add a slider system for selecting colour, like done for thrusters(mod) and lights ?