Warframe

Warframe

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How to Warframe: 2023 Beginner's Guide
Tekijältä EvilKam
8 July 2023 - Celebrating over 9 years of updates!
A complete guide covering everything a new (and even Veteran) Warframe player needs. Brought to you by the clan warlord of ThirdStringNinjas, the world famous Warframe Clan! (Disclaimer: Neither I nor my clan is famous, but it sounded impressive, right?)

This guide is comprehensive and thus you've no need to read the entire thing at once. If you want to jump headfirst into Warframe, read Section 0 and start playing. You'll have enough of a clue to be useful and not feel lost.

At any given time, as a new player, you'll only need a small piece of the information presented. Keep this guide open in another window while running Warframe, and alt-tabbing as needed. (or pop it open on your mobile device of choice). If you're so inclined, I timed myself at 37 minutes to read the entire thing.

Have feedback? Contact me on the Warframe Forums, here on Steam, or on Discord EvilKam#6884. I'm not ready to claim that it is perfect, but I have yet to see a guide that covers everything here and remains accessible in-game.

This version of my guide is different from my post on the Warframe forums; the forum post was archived, and can no longer be updated.

I've spent years helping new players and this guide is the result of me answering all the same questions, all the time. I read other guides, but by the time I started in Nov 2013, EVERYTHING was either outdated, inadequate, or both. If anything is poorly explained, please let me know so that I can improve it.
   
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0 - Quick-start: The Basics.
When you start a new game of Warframe, (or if you've been gone since pre-update-14,) you are launched into a tutorial sequence. You'll complete a few brief missions, and the game gives you a quick (and very barebones) tutorial. Right off the bat, it's best if you know the following:
  • Many screens in Warframe have search function boxes. Use them, they're a god-send.
  • Don't spend any platinum yet. Get a feel for things before making decisions about premium currency.
  • You'll be allowed to select a starter Warframe. Excalibur offers great crowd control and damage output. Mag offers great damage output plus the ability to mitigate shields and armor, Volt has a fantastic forcefield, decent damage output, and a speed buff for the whole team. All are great choices in the right hands. All you're doing here is simply choosing which of these 3 will become the first of your Warframes, all the rest you will earn in-game.
  • There is no "best gun" for a "Rhino" or a Zephyr. There is almost no synergy in Warframe.[forums.warframe.com] Okay, you can find synergy in a few cases... but it's 1-2% of the game, so don't worry when starting.
  • Neither Health nor Energy regenerates on their own (unless you or teammates have certain Aura mods equipped.)
  • Shields ALWAYS regen on their own.
  • Press Esc - click on Options - Hud - and then look at "Player List". Turn on the player list. Teammates are important, this tells you who they are, and what Mastery they have achieved.
  • Warframe uses 2 kinds of experience points - Affinity for your stuff in-game, and Mastery for your account "rank".
  • Your Mods are more important than the affinity of your gear or Mastery of your account. Mods can be installed, removed, upgraded, and swapped around between your frames or weapons or pets. Mods are everything.
  • Being affinity level 30 does not mean you are strong. Without upgraded mods, affinity 30 is weak. Your gear only gets more powerful if you can put better mods on.
  • Your kills provide your teammates with bonus affinity, but only if you are within 50m of them.
  • When you die you can self-revive 4 times per mission. (Possibly 6 with the right gear)
  • Stealth gameplay offers a stacking affinity (exp) bonus for multiple kills. If you sneak up on an enemy who is NOT ALERTED, you can execute a special high damage move. Rescue missions offer special specter blueprints (makes a clone of you, with weapons) if the Warden enemies are not alerted to your presence.
  • Each Warframe has unique powers. As your Warframe increases in affinity rank, these powers unlock in sequence and upgrade themselves automatically. By default, mouse wheel scrolls through them, and you can use 1-4 on the keyboard. Middle mouse used to activate your selected power but now activates alt-fire for your weapons instead.
  • There is no "pay to win", there is only "pay to not grind" and "pay to look stylish". You can farm almost everything in the game (except cosmetics) without real money. Or, you can spend real money on platinum, and bypass the farm. Also, you can farm for valuable things, and sell them for platinum.
In one of the first tutorial rooms, you will need to cross a rather large looking chasm. A simple double jump crosses it easily.

The tutorial introduces the Quest system. Right now, just know that the front of your ship is a nav console and it leads to missions with an x-symbol on them. These missions give you replacement "segments" for your broken Tenno Ship. These are fairly easy, and you'll be solo for the first couple of them (until you get the communication segment).

Once in-game you will be in your Orbiter. (The mini-ship you rescued is called a Liset) Walk around and familiarize yourself with the layout to see where different segments get installed. You can either walk to them, or you can press escape, bring up the main menu, and instantly activate your Arsenal or Foundry, or work with your mods. The menus have sub-menus, so you'll be doing a lot of clicking.

In the background, Ordis, your Cephalon AI will continually blather on about different things. Ordis reminds me of a combination of C-3P0 and Bea Arthur.

Gear (in your Arsenal) consists of items that you can use in-mission. Ammo packs, Health packs, the codex scanner, Ciphers for hacking, etc... In mission, you can bring up a gear wheel to activate gear. By default Numpad keys quickly activate the first 10 slots, but after filling those, the gear wheel allows you to add more and more gear items via a "spiral" mechanic.
1 - Money, and how not to spend it.
Warframe uses three kinds of in-game currency. Credits, Platinum, and Orokin Ducats.
  • Blue - Credits drop from enemies, containers, and lockers; can be earned by selling weapons, and frames, and are given as mission rewards.
  • Silver - Platinum is the second type of currency. New players get 50 "starter" platinum. To prevent people from using fake accounts to farm platinum, starter platinum can neither be traded nor donated.
    Platinum can be acquired via trade with players or from the in-game marketplace with real money. Platinum is rather important, so spend it carefully.
  • Gold - Orokin Ducats are earned by selling prime components to the Void Trader's kiosk in player relays. Every 2 weeks or so, The Void Trader, Baro Ki Teer, shows up at a randomly selected relay. He offers rare primed mods (trading them to another player costs the buyer a million credits of in-game tax, plus whatever you want is on top of that), and assorted other "impossible to find" items.
Platinum buys new Warframe & weapon slots, cosmetic options, and even whole Warframes and weapons (bypassing the farming and building). You start with 2 Warframe slots, a handful of weapon slots and 4 sentinel slots. There is no way to reliably "farm" slots or a majority of cosmetic options, but you don't technically need those to see and do everything in Warframe. You might need extra slots to see and do certain things at the same time, but you can TECHNICALLY do everything for free.

The only exceptions are limited items that were special rewards and/or part of discontinued promotions... If you missed something, don't feel bad. Many things have been brought "out of retirement", and only the "Founder's Edition" rewards have been promised to remain exclusive.

Note: Major Warframe "Events" will sometimes offer special weapons as a reward. These weapons come with slot and catalyst, so you CAN earn a couple of slots for weapons. So far it has been 2 or 3 a year.

Without paying real money, you can farm the parts to Warframes, weapons, and sentinels, score reactors and catalysts in alert missions (more on that later), and buy or farm blueprints to almost anything in the game with VERY few exceptions.
2 - Quest Systems and the Codex
The Codex is one of the few pieces of your ship functional from the start. It forms your account's in-game encyclopedia.

The codex also launches Quests (scroll across the top of the screen), which when activated, show up as special markers on your Solar System map. Quests look like an inflated X-symbol. Some quests can be started directly, others require a prerequisite to unlock. (Could be killing a certain boss, finding a key component, talking to a Cephalon, and DE can add other new quests at any time.)

Just because a quest is available doesn't mean you can survive it. You may find yourself with available quests and needing several Mastery Ranks before being strong enough to beat them.

The Codex also tracks scans of enemies and objects, listing which enemies drop which mods, as well as what gear you have ranked up, and how far it has gotten.

Cephalon Simaris (In the player relays) will sell synthesis scanners, normal codex scanners are available in the market. The Helios sentinel will use codex scanners to automatically scan anything you aim at (as long as you still need scans of that thing.)

Each item and enemy in Warframe requires a certain number of scans in order to "complete".
3 - Chat System
Warframe has a built in chat client available unless you're at loading screens.
  • Region chat is general discussion, for your geographical region setting.
  • Recruiting chat is for putting together groups, recruiting for clans, asking for players to get you through a tough mission, or a taxi you to an alert.
  • Trade chat is for trading. To prevent spamming, DE implemented a 120 second gap between posting. Trade is completely unregulated, and a few websites have sprung up to offer values of things.
  • Region chat can guide you to reliable market tracking websites.

While in a group/squad, you will have access to Squad chat.
If you are in a clan, you will have access to Clan chat.
If your clan is in an alliance, you will have access to Alliance chat.

Invites use the chat system as well. You can click a person's name and select the option to invite them as long as you have started a session (i.e. - staring at your solar map).

Chat commands:
/invite personname - invites player to a squad with you
/inv personname - invites player to a squad with you
/i personname - this player will be ignored
/ignore personname - See above
/w personname - Listed person recieves a private message, aka a "whisper" message.
[Name Something] - creates a hotlink to showcase a codex entry about the item.

A taxi is basically using other players to take you to missions you haven't unlocked yet. This is a way to skip past certain missions, or get to alerts.

Asking for a taxi in region chat is considered poor form, and will probably get snide remarks from the people there. Same with asking to trade items in region chat. In fact, Kickbot (A developer account that runs automatic scripts) will kick you for trying to sell things, request a taxi, or recruit for clans in region.
4 - The Market
The market is where you can spend your credits and platinum on a variety of items, and even includes a search function to quickly filter results. Most of it is self-explanatory. Only slots and certain boosters or cosmetics are "Platinum Only", and it is common for holidays to offer unique cosmetics costing only credits.

Blueprints for a large number of weapons are available for credits, but you must click the item first. This takes you to an info screen with options to buy for plat, or with little blue boxes, buy the blueprint with credits. Once built, the blueprint is consumed.

Blueprints for keys are generally (not always) re-usable.

Click through the categories and see what is offered, the interface is simple enough that if you know how to start up Warframe, you can navigate through the market. Some items are XP Locked. You won't be able to get them or build them until you have improved your Mastery.

Primed Warframes and weapons are only available through farming or through trade. Prime Warframes and weapons are not available in the market unless you buy the current Prime Access pack for real money. Prime Access packs change every few months when a new prime is released. Occasionally, Prime Vault Access packs are made available from time to time to allow players to purchase "retired" primes that have become difficult or impossible to farm.
5 - Experience Points: Affinity Rank vs Mastery
Virtually everyone has played a game using experience points in a basic formula. Play game, kill things, level up. Power increases with your level, you kill bigger things, level up more, increase power more, and get more powerful loot.

Warframe changes this with two flavors of experience points: Affinity and Mastery, and neither makes you more powerful.

Affinity Level
Affinity is normal exp. Killing things gives experience points (or "Affinity") for weapons, companions, and actual Warframe Characters (hereafter referred to as just Frames or Warframes). Affinity goes from 0 (unranked) up to 30 (max rank). Every time your affinity increases one level, that item gets one mod energy point. Weapons with catalysts and Frames with reactors get 2 mod points per affinity level.

Warframes improve hit points, shields, and energy as you rank up to 30, automatically unlock new powers, and automatically upgrade those powers along the way. Weapons get nothing as they rank up (except for more mod energy to fit more powerful mods).

In missions, your affinity awards (exp) are divided between your frame and weapons, and even if something is already at max rank, it still gets its fair share. Warframes earn all affinity from kills directly caused by your powers. Weapon kills send 25% of the exp to the frame, the remaining 75% is divided equally between equipped weapons. Team affinity from teammate kills is simply divided evenly among your equipped weapons and Frame.

Mastery Rank
Mastery is the Level for your game account. Every time you gain a NEW Affinity Level of a weapon/frame/companion, you gain Mastery Points. (for example, if you get a Hind rifle to rank 12 and throw it away, you got 1200 mastery from it. If you later re-build it and get it to rank 10, 11, or 12 again, nothing happens, you've already reached ranks 1-12 on the Hind. Reaching rank 13 however would be a new rank, so THAT awards 100 mastery for your account)
  • If it takes a catalyst, it's worth 100 mastery per Affinity level.
  • If it takes a reactor, it's worth 200 mastery points per affinity level.
As you increase in Mastery, you will be able to:
  • access more items from the market place,
  • be able to craft more things in the game's foundry,
  • Make more trades each day.
  • Raise the "minimum mod points" on new and "forma'd" equipment. (explained below)
  • Get free loadout slots in your Arsenal

So Affinity applies to individual things in-game, Mastery is strictly account "level". You can reset the affinity of stuff to 0 using Forma, but that's not something to worry about in the new player stages of the game, and doesn't give more mastery.

Each Mastery Rank achieved essentially gives new weapons and frames a "fake Affinity level".
At MR10, new items start as though they had 10 fake levels, with 10/30 mod points.
At Mastery 20, new items will start with 20 mod energy out of 30.
Just like real levels, installing a catalyst or reactor doubles those mod points.
These items are still TECHNICALLY unranked though, max out at 30 points without catalyst or reactor, and still need to be leveled up if you need to get the points for ranking them up or before you can add forma.)

Mastery Tests
When you earn enough mastery to improve from Mastery 0 to Mastery 1 (and beyond), click on your profile, (upper left of screen) and you will see a progress bar that will be filled and flashing. You will be able to take a Mastery test (Only one test per day, however).

In the back of Relays, you can take the elevator up (or fast travel) to Cephalon Simaris. You can practice your next mastery test, and replay previous ones if desired.

The Warframe Wiki gives fantastic details about testing. Suffice it to say that you will be given a task such as "kill all the enemies with melee weapons". You must do exactly that (so your sentinel killing things could cause failure). For new players lacking great gear, some tests can be tough. Don't worry, if you fail a test, you need only wait 24 hours to retake it. In the meantime, you can still play and stock up on Mastery towards your next tests, no harm done. Worst case scenario, you'll eventually score the mods needed to power through the test victoriously laughing.

I was stuck at MR 7 for a very long time, I kept failing the 7-8 test. By the time I beat that test, I was well beyond MR9. I went from MR7 to MR10 in 4 days.

Now that you know leveling up doesn't do much good, we can move on to how to really become deadly in the section "Power - It's all in the cards".
6.1 - Gameplay: Movement and Basics
Gameplay looks deceptively standard for a combat game. Third-person with WASD controls and mouselook, nothing here deviates from the norm set by 1994's Heretic. Health in red numbers, shields in blue, an icon strip lists of all the powers for your frame, and a blue/white bar for energy (used to fuel your awesome space ninja powers).

Movement, however, has a few key factors to take note of:

All Tenno can double-jump in mid-air.

Run straight into a wall, then press and hold the jump button to begin wall-hopping upwards. This can be done until you reach the top limit of that room. At the top of a climb, your ninja will flip themselves over the top of any ledge.

Hit the wall running at an angle, press and hold space, and you will wall-hop along its length.

Letting go of the space bar while wall-running causes you to leap forwards, letting go of WASD causes you to simply fall.

Instead of leaping forward, you may want to leap away. While wall running, transition from your forward key to a strafe (sideways). (In other words, switch buttons.) Letting go of space while pushing away from the wall will cause you to leap away instead of ahead.

While on walls, press "Aim" to latch onto them, and hold yourself in place for a few seconds. From here you can survey the battlefield, aim and shoot at enemies, or plan your next leap. Wall latch has a time limit. After a short time, you simply start falling.

While airborne, holding the aim button allows you to begin gliding, greatly slowing your fall, and extending any distance you might propel yourself. Gliding has a time limit, after a short time, you simply start falling.

Bullet Jump: Crouch while standing or moving, then press jump. You leap towards whatever direction you were aiming. Looking upwards while bullet jumping causes you to reach very high altitudes.

Slide or jump kick: If you're running, press crouch to slide. If you're jumping, pres crouch to jump kick. Hitting an enemy with your jump kick will knock them down. Jump kicks are a very important skill.

From your jump kick, you can double jump to carry yourself much further. Aim upwards while jump kicking and your bullet jump will be extremely high. Combine with aim-gliding to cover tons of distance.

When running to a short barrier, pressing jump while moving will allow you to vault quickly over it in a hopping motion.

Melee offers a few important movement options, listed in the next section.

Many objects can be used. Lockers can be opened, terminals can be activated, lockdowns can be hacked.

Hacking is a simple minigame with 2 variants.
Corpus or Orokin terminals have hexes to spin by clicking them (right and left click to spin different directions). Simply connect the line patterns.

Grineer hacking is done by activating an outer spinner when it lines up with internal nodes. Hitting a node locks it in, missing a node is fine at low levels, but higher-level missions will kick a node back out, requiring you to reactivate it. Every node activated increases the spinner speed. High-level alarms switch the spinner direction with each button press.

Hacking will reset alarms, close windows, unlock a door, disable security or cancel enemy lockdowns.

In multiplayer, a downed ally can be revived with the use button. When you run out of life in multiplayer, you have a bleed-out timer during which you can be brought back by a teammate. This gives you full life and shields, but not full energy. When starting, my friend and I would crawl into fires to die so that we could revive each other with full health. It was a lot cheaper than using a 1000 credit healing pack to give us a handfull of extra hit points.
6.2 - Gameplay: Melee
Melee is currently undergoing a revamp. I've taken text from the developer's forum post and edited it for brevity. Currently, melee is running under a simplified and streamlined system, expect future changes here.

Enter melee mode by simply pressing the melee attack button. Your Warframe instantly switches to melee combat. Pressing your fire button instantly switches you back to ranged weapons.

BLOCKING
Blocking with a melee weapon is automatic when facing enemies dealing damage to you in melee mode. Your Reticle determines all!

CHANNELING
Veterans coming off a break may remember Channeling - the system has been removed.

COMBO INTERRUPTS/RESUME
When interrupting a melee combo with gunfire, dodging, bullet jumping, or parkour, your next melee attack will resume the combo where it left off (within a window). Thus, taking brief and tactical actions between combo executions is a valid strategy.

GROUND SLAMS
Melee ground slams are aimed and controllable. Warframes can use aerial advantage to aim, and then target a Ground Slam to a tactically beneficial landing point.

While channeling, your weapons do extra damage. These kills result in your enemy dissolving in front of you.

Use a melee strike while wall running for massive damage, especially if you hit an enemy's weak point.

Every weapon has a default stance or "set of maneuvers performed". By finding rare and uncommon stance mods, you can access different maneuvers and unlock combo attacks, often with greater flourish, damage, or both. Stance mods are installed on the top slot for a weapon, and just like Aura mods add mod capacity to a Warframe, Stance mods add mod capacity to a melee weapon.
6.3 - Gameplay: Missions and Rewards
===Work in progress===

Endless Missions - the "go-to" answer for farming. Include Survival/Defense/Interception
Other missions - missions with a primary goal. Complete and extract.

Special Missions
Invasions - Support one faction vs another - unique rewards.
Nightmare Missions - Receive debuff to increase difficulty.

Nightwave
Basically, just watch the movie "Warriors". DE clearly loves the movie. They put the smooth and sultry sounding late-night radio announcer into the game, made her the voice of a new faction, accessible from your ship's radio communication module.

For all intents and purposes, Nightwave can be considered a unique syndicate, and like Simaris, Nightwave is not connected to the 6 primary syndicates. Voice-only NPC Nora Night operates a pirate radio station, offering goals (daily and weekly) to players and a special shop to redeem rewards for Nightwave credits. Nightwave replaces the old alert system.
7 - Power: It's all in the cards (Mods)
Your arsenal includes an option to auto-install mods. Do not use it.

Mods are EVERYTHING in Warframe. All Warframe enemies, endless missions, and rare containers have a chance to drop mods. Mods can be installed, moved, and uninstalled at any time. You can own every weapon and frame, but without upgraded mods, you will only survive the earliest levels.

Mods start as "unranked" and get improved via the fusion process on the mods screen. There are different power levels for every mod. Some can be upgraded 3 times (from rank 0 to rank 3), others can go to rank 10. Depending on the mod, rank 0 can cost anywhere from 2-10 mod points.

All mods have a Polarity. Each polarity has an official name, but what's more important is that installing mods to slots with matching polarity will cut the cost in half. Thus a 6 point Hellfire mod only costs 3 points if installed in a slot with matching Naramon bar polarity.

Warframes have a special slot for Aura and Exilus mods.
Auras grant bonuses to the entire team, and bonus points to your frame's mod capacity.
Exilus Mods can go in any normal mod slot or into the special Exilus slot (locked until you install an Exilus Adapter. Don't worry, the slot is absolutely not critical for new players). Exilus mods have a special dual-chevron symbol on them to annotate that they qualify as Exilus compatible.

Melee weapons have a special slot for Stance mods, which offer new combos for combat, as well as bonus points to your weapon's mod capacity, similar to how a Warframe's Aura works.

From time to time, usually after a developer Livestream, the solar system will have a Gift of the Lotus mission offering consumable blueprints for a reactor or catalyst. Catalysts install on weapons, reactors install on basically everything else. Installing these will supercharge your weapon, sentinel, or frame, and give a permanent 2x multiplier to its mod points, even if you reset it later with Forma. (I.E. You never lose the catalyst or reactor unless you sell/destroy the weapon.)

Working with mods:
Walk down the ramp of your Liset, and activate the mod console to the left. - or -
Escape-Equipment-Mods also brings you to the mods screen. - or -
You can activate the mods screen from the upgrade screen in the Arsenal as well.
You will visit this a lot.
Mods have icons for categories, all mods, installed mods, Warframe mods, sentinel mods, etc...
Clicking on a mod gives options on what to do with it, fusion, transmutation, selling or dissolve. Click on a mod and then click on Fusion above it. Now you can spend Endo to improve it.

Endo is how you improve the level of your mods. Upgrading was accomplished by consuming Fusion Cores (or even other mods) until the Silver Grove update (Aug 2016) converted cores into "Endo". (Legendary fusion cores, however, were preserved if you had any.) Distilling mods turns them into more endo.

Some people collect multiple copies of mods for trading, or multiple copies at multiple levels to give you more flexibility in your builds. They can be stockpiled for fusion fuel. You can sell copies of mods for spare credits on the fusion screen (it's generally better to distill them into endo), which could help in the early game when you lack the power of rare mods on all your gear, and credits can be hard to find if you are trying to do missions solo.

Getting your mods to high levels is absolutely needed to survive later missions and planets. Farming the Endo to improve your mods is a huge part of the game.

Mods also have a rarity. This determines how likely they are to appear when their respective enemies drop a mod. Mods are tied to enemy types, so you will never see a Serration[warframe.fandom.com] drop from a Corpus Crewman. Rarity affects the value of selling the mod for credits back to the market and how much Endo they provide when distilled. Some common mods are much more useful than a rare, especially depending on your playstyle. A max "Uncommon" Serration is a useful trading commodity, and people are willing to pay platinum for it. A max rare Rapid Resilience is almost useless, so despite higher rarity, unwanted.
8 - Getting Frames
In order to build a Warframe in your foundry, you'll need a number of components:
  • Main Blueprint (Often available in market for credits)
  • Chassis Blueprint
  • Neuroptics Blueprint
  • Systems Blueprint.

These components can be acquired from a number of possible sources
  • Nightwave can provide Vauban parts.
  • Clan Research unlocks a number of frames (Volt, Banshee...)
  • Eximus Enemies drop Oberon Parts
  • Manic Enemies drop Ash Parts
  • Planet Bosses each associate to a specific frame, dropping the set eventually.
  • Quests are used for some frames (Limbo, Chroma, Titania)
  • Void Fissure missions can drop Prime component blueprints. (See Farming)

After acquiring the Systems, Chassis, and Neuroptic blueprints, the 3 parts can be built in the foundry. Next, you can go to the market to purchase the main warframe blueprint. After building the 3 parts, (12 hours usually), you can use the Main blueprint to combine them in a 72 hour build.

Unless you have a spare Warframe slot, you will not be able to claim your new Warframe.
9 - Making Things Die
Warframe has 2 main flavors of damage: Physical Damage, and Elemental Damage.

There are 3 types of physical damage in Warframe.
  • Impact - best against shields
  • Puncture - best against Armor
  • Slash - best against health
Elemental damage types are heat, electricity, toxin, and cold. If two elements are used, they combine. Heat+Cold makes Blast, for example. A third element will remain solo unless combined with a 4th.

Add up all 3 physical damages to get a damage total. Nex, Serration/ Hornet Strike/ Heavy Caliber /Pressure Point get applied for a boosted damage total. Elemental damage stacks from the boosted total to compute their bonus damage.

Generally speaking, the basic damage boost mod is the most important mod, so:
  • Serration is the most important mod for all "non-shotgun" primary weapons.
  • Point Blank is the most important mod for all primary shotguns
  • Hornet strike is the most important mod for secondaries
  • Pressure Point is the most important mod for melee weapons.
Mods boosting Impact, Puncture, and Slash DO NOT boost elemental damage. Use those mods only on weapons featuring one very high physical damage stat.

All elements do SOME extra damage to all enemies. Certain enemies will suffer a ton of extra damage, others will suffer less extra damage. There is a huge balancing act with different enemy factions having different inherent armor types, so what's awesome against corpus will be less awesome vs Grineer.

This guide isn't going to go into tons of detail on damage 2.0. Suffice it to say that the wiki is your best bet. This has it all listed out.[warframe.fandom.com]

Sneaking up on an enemy undetected offers stealth bonuses, you will inflict much higher damage.

Every weapon has a stat for critical damage. For example 1.5x/10%. This means a critical hit is 10% likely, and it will do 1.5x the damage. If you had a gun that was set up to do a perfect 100 damage per shot, a critical hit would then do 150.

Critical Chance can be boosted with mods. However, a mod giving you +30% to critical will not change your 10% into a 40%. These mods are a percent of your WEAPON'S PERCENT. They don't get added, they get multiplied. Thus, if your gun had a 10% critical chance, this mod would give you an extra 30% out of your 10. So, 30% of 10% is 3%. This mod would boost you from 10% to 13%.

Algebraically: Let "Your Weapon's Critical Chance" be equal to A. Let the "critical bonus of all of your mods" be = B. Total Crit chance is A+(AB)

A 100% Critical Chance bonus merely doubles your chances.

Now, some weapons with critical chances exceeding 20% or more can be boosted to have a final rating of MORE THAN 100, like 125%. In this case, you are guaranteed a critical hit for the 100%. The remaining 25% is the chance for an "orange crit" which does basically double the damage of a normal crit. This article has the math explained.[warframe.fandom.com] Finally, if you can boost the crit chance beyond 200%, you move into the ultra damaging "Red Crit" status where you can start seeing some truly preposterous numbers. (This usually requires a good crit weapon, with crit boosting mods, and crit buffs from other players with other Warframes who boost your damage, creating a huge stack of bonuses.)

Status chance works the same. Each element has unique side effects if activated. So a gun with a 10% status chance and a +100% status mod would have a final status chance of 20% to inflict the status of whatever elements are on the gun. Fire can set enemies on fire and deal damage over time. Corrosive will reduce armor. Radiation can cause confusion. Again, check the wiki for specifics.
10 - Foundry: BUILDING ALL THE THINGS!
Check the farming section below for specifics, but essentially, killing enemies, looting lockers, and smashing chests gives you materials.

The Foundry is where you use those materials.

By purchasing blueprints from the market (or obtaining them as mission rewards), you can now spend credits and materials to build that new thing you want. You need to make sure you have a slot prepared for it, or you won't be able to claim your new thing. That might be a great use of platinum, hint-hint.

Sometimes you will need to farm for rare components to build an item. Primed weapons are shiny ornate versions of existing weapons dating back to the Orokin designs, often with increased stats, and they require special parts that you will have to search for. Warframes themselves are composed of 3 separate parts, each of which you must build first (12 hours) before you can actually build the frame itself (72 more hours). You will need to kill key boss characters to get the blueprints for making the Chassis, the Systems, and the Neuroptics to many Warframes. If you have all of those, you can go to the market to get the Warframe's primary blueprint, and start building away.
11 - Planets
The front of your Liset has a nav console. (It's shaped like Starship Enterprise). Accessing it brings up a map of the solar system showing available planets. Mousewheel zooms in and out.

At first, very few mission nodes will be available, you'll see them, but they will be locked away. As you complete a mission, you unlock access to all adjacent nodes, eventually reaching boss fights (assasinations), and Junctions leading to new Planets.

If you can't reach a planet or a specific mission, you can ask your clan, your alliance, or in recruiting chat for a "taxi" to get to a specific place. In this case, you're using another player like a taxi cab, giving you a ride to a place you can't go on your own.

Returning Players: If you had a planet unlocked before, it's still unlocked now. Have fun, complete the junctions if/when you want.

Everyone: To unlock a planet, go to the previous planet by following the strings and finding the way "in" to the planet. The previous planet will have a "junction mission". The junction mission presents you with a to-do list. Completing all the checkmarks on the to-do list allows you to drop the forcefields in the junction entry room.

Next, you will kill a warframe specter, complete that junction mission, and open the planet ahead of you.

Click here to read more about Junctions[warframe.fandom.com]

Each mission node lists the level of enemies found in that mission. Your affinity level is completely irrelevant to the level of the enemies in that mission. You can be Mastery 10, with a rank 30 Rhino, and a level 20 mission will destroy you if you are modded poorly.

Completed mission nodes are illuminated in white color. Available (but unbeaten) mission nodes have a bright blue pulsing glow, and unavailable missions are dim, and have dotted lines leading to them instead of solid lines.

A special type of mission node is the Player Relays. These are discussed in the next section.
12- Player Relays
DE added multiplayer hubs to Warframe in the form of Player Relays[warframe.fandom.com]. These hubs exist on a few different planets, and most have identical maps. Relays are NOT hosted by a player in your group, relays are hosted on DE's servers. Player relays have Mastery requirements to access them.

Relays can be found on Mercury, Venus, Earth, Saturn, Europa, Eris, and Pluto. There were more relays but players were unable to defend them during the Fomorian event, which may have been partly scripted just to let us know that there was a risk of losing them. New Balor Fomorians (Vey Hek's mega-death space-destroyers) can attack relays and it will be up to us Tenno to run the mission and successfully defend the relay. Failure means it also will be destroyed.

Each of the 8 syndicates has a room in the back of the relay and the escape menu can access fast travel options.

The void trader, Baro Ki'Teer, appears in the central hallway of the relay. You can enter any relay to see if he is in the system. If so, the Ducat kiosks tell you when he leaves, and where he is at. If he is showing up in the next 24 or so hours, that information will also be displayed. If the kiosks make no mention of the trader, then he is neither in the system, nor expected to arrive any time soon. Nothing you do will speed that up.

Baro Ki'Teer only appears every 2 weeks or so.

An NPC named Maroo has salvaged a destroyed relay to open up a trading bazaar. See the section on Trading for more info.
13- Enter the Void: Keys Not Included (And your Orokin Derelict too!)
The Void
Welcome to the Orokin Void. Here, you explore new tilesets with enemies Corrupted by Orokin Technology, and mind-controlled to protect the treasures held here. Be cautious; floor plates will respond to your weight, activating doors, unlock walls, and turn on very dangerous traps.

In mission, you will see Orokin Spheres which activate to either release a pounding shockwave, or rotate and emit rather deadly lasers. You can shoot laser emitters to disable them, you can shoot the popped up tops to destroy the laser rotation on the laser spheres and disable the shockwave spheres. Do enough damage to exposed internals and they will start to glow orange, overheat, and then explode. It's generally not advised to stand next to them during this explosion.

Some of the floor plates will unlock new rooms with a time limit to enter, signified by a rockin' drum solo. Move too slowly, and a door closes off, locking that section away permanently. Chances are, you will miss the obstacle course and/or treasure rooms inside on your first forays into the Void. Keep your eyes open, and you will learn to recognize the various rooms that lead to these sections.

Containers here can be hidden, and when opened, have a chance to drop a randomized mod. Some mods are exclusive to the void, and this is the only way to get them. Take note, these mods are not the same for everyone in the squad. You might get a Flow for example, but your squad mates might all get Redirection, Shotgun Spazz, and Guardian.

The Derelict
Veterans may remember the Orokin Derelict. This tileset has been placed on Deimos. In-game keys were needed to access these missions. They are no longer required.

Dragon Keys
You can also build Dragon Keys! In your dojo, go to the Orokin research lab. Up the stairs to your left is a console to research solar rails. Secretly, this console also lets you buy the blueprints to the dragon keys, craft them in the foundry as usual, then equip them as gear in your arsenal. You can choose to take a Decaying, Hobbled, Bleeding, or Extinguished Dragon Key. Each cripples your character severely, and recent updates allow you to equip all of them at the same time, which is totally fun!

The Orokin Derelicts offer a special vault where you can get corrupted artifacts (mods). (Except for Orokin Defense. I've never found a vault in Orokin Defense missions) If your key opens that vault, a player can collect the artifact for the team. (That is, the whole team will get the artifact after you collect it.) At mission completion, the Random Number Generator converts that to a Corrupted Mod for everyone to get a copy of.

A team of 4 Tenno can each take one different key, and thus guarantee that SOMEONE has the key to open the door to the vault and only need one key each.

Once the corrupted artifact is collected, all remaining enemies will be changed to corrupted versions, so the fight could get much harder for beginners.
14 - Catalysts, Reactors, Exilus and Forma: More power, More grind.
  • Catalysts supercharge weapons.
  • Reactors supercharge... everything else. (Frames, Kubrow, Archwings, Sentinels)
  • Supercharged "things" get 2 mod points per affinity level instead of one.
  • Forma is a relatively uncommon resource used to change the polarity of a slot.
  • Exilus Adapters unlock the extra "Exilus Mod" slot on your Warframes.
All of these are used from within the Arsenal's "Upgrade" screen under "actions". (I.E. when you're looking at all the mods on your item.

*Reactors, Exilus Adapters, and Catalysts come strictly from login rewards, rare alerts/missions, and platinum purchases.
*Forma come from all of those, as well as a potential reward from ANY void fissure mission.
*Exilus Adapters can be acquired from Cephalon Simaris in any Tenno Relay in exchange for standing points.
As paid-for-with-plat resources, NONE are trade-able.

If you have Reactors, Exilus Adapters, or Catalysts in your inventory, you can use them from the Arsenal's "actions". Just click to apply, and enjoy the boost in mod energy points.

Forma is a bit different. To change polarities on anything, that "thing" must be affinity 30. Then, the piece of forma is used up on a particular slot, and the item in question, be it weapon, sentinel, or Warframe, is reset to affinity 0, but with the new polarity slot you chose. You will have to re-level the item back up. The good news is that it becomes easier with each forma, because you can put on more powerful mods,more quickly and kill bigger things sooner. However, in the case of a Warframe, you do temporarily lose all of your powers, and have to start from scratch again.

Forma is also used as a building material for
  • Some weapons
  • Dojo rooms
  • Some Dojo decorations.
15- Farming, or How I learned to love the grind.
Resource Farming
Every planet in Warframe shows a list of materials dropped from the navigation screen. Zoom in on a planet and roll your mouse over the "Extractor" button in the lower right. The material list will roll up from the button to show what the planet offers. To find a specific resource, you need only run missions on a planet that drops them.

This means that you may be unable to get Neural Sensors or Orokin Cells until you unlock Jupiter and Saturn, unless you can get a taxi (see planet section). Check the planet map on the wiki for specifics.

While running through the game, enemies and lockers will drop ammo packs, red health orbs, blue energy orbs, mods and various materials. Materials come in both common and rare varieties, and veteran players farming for particular ones will often join early missions as it not only helps out new players trying to get through the map, but also provides a way of getting specific materials for minimal risk and hassle. Hey, just because we have 25 Warframes and 4 dozen weapons with incredible mods doesn't mean we're done. There is always something new and shiny to build in the Foundry!

As the number of enemies you've killed reaches the tens of thousands, you'll find the materials, so "endless missions" are your go-to choices. (Defense, Excavation, Interception, Survival). Most of the time there is NO best spot for ANYTHING. You just simply have to kill more enemies.

Many players want to optimize their game and farm the best things in the the most efficient manner. Other online games have "spots" where specific resource drops occur. Warframe doesn't work that way for materials except in some temporary cases. You will never farm morphics the best way. You just have to kill things.

While farming endless missions, you may be trying to reach a specific "rotation". Each mission has a point at which a new reward is generated. The rewards stack, so the longer you stay, the larger your haul will be when you finally extract.

The rotations progress as A-A-B-C.
  • Survivals progress to the next rotation at 5 minute increments. (So rotation C occurs every 20 minutes.)
  • Interceptions go to a new rotation at the end of each round. (Therefore rotation C requires 4 waves of enemies.)
  • Excavations use each full excavator as a rotation.
  • Defense Missions go to a new rotation every 5 waves. (Rotation C means 20 waves, again.)
  • Sanctuary Onslaught missions progress to a new rotation every second zone, so in this case it's AA, AA, BB, CC,

Prime Farming
When you want to farm prime components, you will need to run Void Fissure missions. Fissures are rifts, or tears, or cracks in the time/space continuum. Void Fissure missions are mini events constantly appearing throughout the solar map. The missions come in varying strengths, from 1-4 swishies. (No clue what they are called, they look like swishy things)

Choosing a Fissure mission allows you to select a "void relic" to bring with you. Each relic has a list of potential rewards it can turn into when claimed. In other words, each Relic has its own drop table.

In order to use your relics, you need a relic segment, available from the Mars Junction mission.
Go to Earth, the junction leading to Mars lists the tasks needed to open it.
Once the tasks are complete, you can drop the shields inside to fight a Warframe Specter. For me it was Frost. He can kill you if you bring low level gear and are only half paying attention. (Actually happened to my friend when he grabbed a bite of food, came back, and realized that an enemy was slamming bullets into his skull.)

Upon selecting a void fissure mission, you will be prompted to equip a relic of your choice. This determines what reward table you will use when you succeed.

During the mission, void fissures appear at random, and corrupted enemies materialize nearby. These enemies can drop energy reactant orbs when killed. After acquiring 10 reactant orbs, your relic is activated. Once everyone gets 10 reactants (shown by a counter on screen), the team will be able to select from each relic's reward upon extraction, (or completion of the rotation depending on mission type).

If each player equips different relics, then you can have up to 4 different reward tables.

At the end of the mission, you are presented with the ability to choose a reward from someone else, or your own relic. It appears that your relic is used up either way.

Relics can be rewarded by endless missions, and possibly rare crates, as well as syndicate rewards. You can only upgrade a particular relic ONCE.

Void traces are collected by running Fissure missions and alerts. You can spend traces on a relic to upgrade it. Upgrading relics improves the chance of getting a rare item.

Material Farming
Currently, there are 8 reliable missions on the solar map worth noting:
  • Alad V on Themisto Jupiter has a chance to drop 1-4 Neural Sensors. (I have bad luck with that, and as a Vet player with top-tier equipment, I don't feel that he's worth it, but that's RNG for ya')

  • Io Jupiter is a relatively early game oxium farm. It's one of the first nodes where Oxium Ospreys can show up with reliability.

  • Sargus Ruk on Tethys, Saturn: Killing him gives a slightly higher chance at getting orokin cells.

  • Orokin Derelict keys, built with blueprints in the marketplace, offer a chance at extra mutagen masses and Orokin cells plus forma blueprints on Orokin Derelict Defense.

  • Orokin Derelict Assasination puts you up against Lephantis, who usually drops 1-4 cells, and often an Equilibrium mod.

  • Sechura Pluto has the highest credit payout and the highest xp bonus. Prior to the creation of the Index, Sechura was the go to spot for credit grinding. It is now less populated than before.

  • The Index on Neptune. Offering 3 tiers of difficulty, this is the absolute best credit farm in the game, the highest tier offers a profit of 200k credits per run. To run a mission, you have to "invest" credits in the game to join, so really it's an entrance fee. If you lose the mission, you lose those credits.

  • Akkad Eris is a Dark Sector Defense - people use this for 10-20 wave affinity farming. The bonus is slightly less than on Pluto, but enemy levels are higher, so affinity gain is close. The lower credit reward means credit farmers are very rare.

  • Hydron, Sedna. The higher level Grineer here offer more exp than the infested on Eris, so for affinity farming, it generally will win out over Akkad.

Dark Sectors are special mission nodes. Clans and Alliances were able to fight for control over these missions, and could levy a tax on the credits and resources earned there. (They are currently locked from being fought over due to a PvP overhaul). You fight infested on these nodes, and gain heavy credit and affinity rewards. They are no longer as easy as they used to be, seeing as how the infested have been expanded to include more deadly enemy types.

That's it. There is nothing more to farming, no super techniques, no other best places. You just have to kill lots of things, but it can be worth it to ask in region chat if there are any hot spots people have found. These locations come and go, so it appears like the random number seeds used to generate enemy spawns sometimes create efficient farming locations.
16- The Dojo, The Clan
Here you can design your very own clan dojo[warframe.wikia.com]. A lot of the functions of the dojo come into play during later stages of the game. All rooms require Forma, which new players are not going to get a lot of. Don't worry. Sooner or later you'll score some, and you can create your own clan. You can also join an existing clan, and pool your resources into their efforts.

Joining or founding a clan gives you a clan dojo key. You build it in your foundry for 500 credits, and the wiki lists a 12 hour build. Clans start off as Ghost clans with a max of 10 members.

Founding a clan is easy. Select the communication Menu, then "Clan", and towards the bottom, click "Start you own clan". Now you can name it. Upon completion, your new clan dojo will have a great hall, but nothing else. For one forma, you can make a trading post, which I HIGHLY recommend you do early, if you start your own clan.

Dojos require energy (provided by reactor rooms), and you can build research labs to allow you to research Clan-Exclusive "stuff".

Dojo Research:
In order to do any research, you must first build an Oracle. This room simply unlocks the research labs. Next you'll have to start branching off hallways to give you the labs, and leave room for another power reactor. At 24 hours a piece for each room and hallway, this is not a fast endeavor.

Each research lab offers a chain of items to research to unlock for all clan members to use. Once completed, individual clan members can replicate blueprints for that thing, and build it in their character's foundry.

Research is NOT cheap, it's not fast, but it's the only non-platinum way to get certain items, weapons, and frames.

Dragon Keys are researched in the Orokin Lab, up the stairs, to the far left. The console for researching solar rails contains Dragon Key Blueprints.

Be careful with building barracks. They upgrade your clan to larger sizes. Upgrading your clan will increase build and research costs according to the following. Shadow (x3), Storm (x10), Mountain (x30), and Moon (x100).

Downgrading a clan was implemented in Update 18. So long as you reduce your membership to the correct amount, you can downgrade the clan and destroy the barracks.
17- Warframe's Story
The following is carefully written to avoid outright spoilers:
There isn't a lot to go on history wise, but here is what we know for sure: A long time ago there was an empire, the Orokin Empire. We don't know exactly who the Orokin were, but they were almost certainly humans from Earth. The Orokin decided to try exploring another dimension called the Void. We don't know exactly why. The Orokin encountered a race known as the Sentients, and a war between the two erupted. We also don't know exactly who the Sentients were.

Some Orokin soldiers could control void energies. The Orokin built "Frames" for these soldiers, magnifying, enhancing, or altering their powers.

The Technocyte virus was created as a weapon by the Orokin. It is a nano virus that changes life forms (and some technologies) into the infested. Infested are not-completely-organic life forms, and part of an all-consuming hive mind. Infested "Bosses" have the ability to communicate, and state that we are the same as the infested and should join them.

At some point, we the Tenno decided our Orokin Masters were bad, and at some sort of ceremony with drums we slaughtered them all. One of the lower caste warriors, a "guardian", witnessed our actions and survived. He swore revenge for our actions, and then built his own Tenno-killing weapons named Dread, Despair, and Hate. He also practiced really hard at being immortal until he did, and then moved on to Teleportation, Excalibur's Slash Dash, a version of Nyx's Absorb, and how to ignore and dispel all of our powers. He merely goes by the title of Stalker.

We also know that the Orokin had some pretty impressive technology. A solar rail system (we don't know what that really is, but it involves space stations emitting energy beams like train tracks) allowed rapid transport (how fast? Good Question! Moving on!) throughout the solar system. They had advanced robotics, force fields, anti-grav technology, space ninja magic, mind control powers, the ability to access parallel realities, and could make Artificial Intelligences. AI systems are called Cephalons.

Lotus is a survivor from the Orokin Wars, now acting as a guide to us. Her goals are:
  • 1 - ensure our survival.
  • 2 - maintaining a balance between the conflicting forces of Grineer, Corpus, and the unrelenting Infested.
  • 3 - Prevent the Sentients from invading again

One of the early Devstreams on Twitch TV stated "dark Sector" was a predecessor to Warframe's universe. This has since been recanted and the lore revised.
The grineer, the Burston, a prototype of Nyx, and Jackal were present in dark Sector, and a CIA operative named Hayden Tenno wore a prototype Excalibur suit, he gained a glaive weapon, presumably because Krull was just awesome as all hell if you grew up in the 80s.
18 - Assasins in my inbox!
Assasins have become a big part of Warframe. Each assassin has a different method by which you earn a "mark", meaning you've been marked for death. There is a small (like 2% chance, I think, of the assassin(s) appearing in a mission. It is possible to have multiple "stacked" marks as well. Marks are "consumed" when the stated assassin(s) spawn. Finally, if multiple characters are marked by the same assassin, the likelihood of seeing that assassin is added up, so double chance for 2 marked tenno, quadruple chance if all 4 of you are marked.

Prior to arrival, assassins (and Syndicate hit squads) will be announced with flickering lights (EVEN OUTSIDE! EPIC SUNLIGHT POWERS ACTIVATE), and various other special effects.

  • Stalker: The first assassin. He is an ancient Orokin survivor from the old wars. He's mentioned briefly in the lore section. Stalker will hunt you down if you kill a boss character. It's not guaranteed, but with every boss kill you get a chance at getting marked by Stalker. Stalker has a small chance of ambushing you on any mission.

  • Grustrag Three: These Grineer assassins are sent out by Vey Hek himself. During any invasion, if you fight against the Grineer, choosing to support the corpus for three missions will earn you a Grustrag Three mark. They can spawn in during any other Grineer mission. Lotus will advise you to evac and not fight them. The G3 each have chances of dropping parts for Brakk.

    If the G3 kill you, you will be encapsulated in an energy bubble by one of their sentinels, and a "restraining bolt" will be installed. From this point on, your damage vs Grineer will be hampered. Lotus will send you a blueprint immediately to let you build a bolt release. After building the release, the bolt is automatically removed when you claim it.

  • Zanuka is the Corpus assassin. By supporting Grineer in any invasion, you gain hatred from Alad V, who will send a Zanuka Hunter after you, once you complete three anti-corpus missions. Zanuka can spawn in any Corpus mission and has a chance to drop Detron parts.

    If Zanuka kills you, your Warframe will be taken captive into Alad V's lab, to be dissected and re-engineered. HI VALKYR! Your Warframe becomes unusable until you complete the "escape" mission. That Warframe will need to break out of a cell, get past the guards completely unarmed (you can punch them though), recover your secondary, then recover your primary, and your powers. Then you can extract.
19- Syndicates
Syndicates are extra factions[lmgtfy.com] or groups that you can ally with. Running missions to please one syndicate will lower the opinions of others. Each offers specific rewards. There are two "neutral" syndicates you can rank up in, and not anger any other factions while doing so. Cephalon Simaris and Conclave syndicates are neutral.

Perrin Sequence, Red Veil, Steel Meridian and the others all form a balancing act. Making one love you angers it's enemies, who will send hit squads to murder you in game, randomly. The more they hate you, the lower your ranking in the syndicate drops, reaching NEGATIVE ranks, with deadlier hit squads to hunt you.

Once a syndicate dislikes you, you will have to run missions for them in order to begin hating you less. Once you have gotten them to like you enough, you can improve your rank. This applies to the negative "hate" ratings as well.

Improving your ranking in a syndicate requires a tribute of credits and materials, and in some cases, reactors, catalysts, and prime item pieces.
20- Companions: Kubrow, Sentinels, Kavats, and Extractors
There are 3 types of companions currently; Kubrow, Kavats, and Sentinels

Sentinels
Sentinels are mechanical, or biomechanical pets that fly over your shoulder in game. Each has abilities that helps you in some way. DethCube loves to shoot things and blind people who get too close, Carrier increases and transmutes ammo, Shade can cloak you in an invisibility field when enemies are spotted. Choosing a Sentinel can really help you survive, or make missions less stressful.

All Sentinels perform a Loot Vacuum function, allowing you to automatically pull in mods, resources, and credits.

You can buy special cosmetic decorations for your sentinel with platinum.

Kubrow
Kubrow were the various dog breeds used in the Orokin Empire, there are now 5 sub species. Wild kubrow now roam Earth, and to the new player they can offer a noticeable danger. To a Warframe Player, a tamed Kubrow can offer a welcome bit of help in missions. Prideofshadows wrote an in-depth guide on Kubrow[forums.warframe.com] that covers things more fully, if the following paragraphs aren't enough.

After killing Jackal you get access to the "Howl of the Kubrow"[warframe.wikia.com] quest in the codex. The quest leads you to Earth missions where you can try to farm for a Kubrow Egg. Destroy the dens, over and over, and if you are as lucky as I was, after 15 missons or so, you'll get your Kubrow egg. I don't remember if the incubator segment comes first or not. Regardless, enjoy the farming.

You can only have one kubrow egg at a time, so if you find 2 of them, you just lose out. Isn't that wonderful news? The good news is that as you're destroying the dens to find an egg, you'll have the opportunity to slaughter hundreds of feral Kubrow, and in doing so, get the Kubrow specific mods needed to make your puppy suck less in battle.

With incubator segment and kubrow egg, you can now spend 12 hours building an Incubator Power Core, which requires the blueprint (available in the market). Once that's done, you can now begin to hatch the Kubrow egg. The egg takes 12 hours to hatch, after which you will have a chubby looking Kubrow puppy. After 3 days (but there is no timer to give you the countdown, it's actually 3 daily resets) your Kubrow puppy will mature into a Kubrow adult. You can claim your Kubrow and give it a name.

With your adult, named Kubrow by your side, you can now take on the final quest to get a Collar for your dog, allowing you to take it in to further missions. I believe it's a 5-wave defense. Survive 5 waves, and get your collar. You can now equip your kubrow in the arsenal and take it to missions. A properly modded Kubrow can do large amounts of damage to enemies.

Your adult Kubrow will immediately begin to die. Every day, it will lose 10% of its health, from +100% down to -90%. Once your Kubrow hits -100% it's forever dead, Ordis chucks its frozen carcass out of your liset, and then sends you an email to let you know.

The only way to keep your dog from dying is to buy a pack of DNA stabilizers. See, in order to get an obedient dog that won't murder you, you have to corrupt it's DNA to make it match the old Orokin DNA patters, but this overwrite isn't permanent, and is in fact, lethal to the dog unless a constant string of stabilization treatments are provided.

The degredation can be slowed down by constructing an incubator upgrade segment, which will automatically refrigerate your kubrow before it dies, and allows you to speed up hatching and thawing.

Stabilizers cost 75,000 credits for a pack, and each stabilizer restores 40% of your dog's health, so it will cost continual money to keep your dog from dying.

Each of the species is worth 6000 mastery points[/spoiler]

Kavats
Kavats are the latest pets. They are half Cat and half Bird. They combine two things that hate each other. Also, half adorable, half creepy.

You need a few things to make a Kavat.
1 - Scan Orokin Derelict Kavats to get imprints.
2 - Harvest Kavat segment blueprints from Grineer missions, they drop from Hyekkas. OR you can research the Kavat Upgrade in the Dojo.
3 - It appears you'll need a Kubrow egg to mutate into a Kavat.
4 - You'll also need an argon to build the segment after you get 10 imprints.

We currently have 2 species of Kavats, Smeeta and Adarza.
- Smeeta Kavats deploy a decoy and grant a random buff to the Tenno (powers cost 0, additional rare resource, among others.
- Adarza Kavats grant increased critical hits and reflect damage.

Extractors are special robots that you can dispatch to planets to farm continually while you are offline. They can be destroyed, so you have to check on them. They also will not gather huge amounts of rare materials, so some players may not find them to be needed.

In order to deploy an extractor, you must complete EVERY node on a planet. If a planet is updated with extra mission nodes, you lose the ability to deploy extractors there until you clear the new nodes.
21- Trading
Once you attain Mastery 2, you are allowed to trade with other players. At this point, the list of things you can not trade is:
Materials such as control modules, nanospores, neural sensors, rubedo, etc...
Platinum-bought items such as Catalysts, Forma, and Cosmetics.
Special weapons that have earned more than 0 affinity (used in a mission)
Normal market weapons.

Thus you can trade mods, unlevelled syndicate weapons, unlevelled void trader weapons, prime components, arcane enchantment blueprints, event resources such as beacons, orokin ciphers and extracts, and the no-longer-farmable arcane helmets.

In order to trade, you must be in:
Maroo's Bazaar, or
any clan dojo with a Trading Post decoration. It does not have to be your own dojo, you can be invited to someone else's dojo. Even if you do not have a dojo, a friendly player can invite you and someone else to their dojo so you can use that trading post to trade with another player.

Immediately after achieving Mastery 2, you must wait for the daily account refresh to use the trading post.

Trade chat has adopted a set of acronyms and abbreviations to shorten how much typing you need.
WTT - Want to trade (Rarely used by sellers, it's all about Platinum)
WTB - Want to Buy
WTS - Want to Sell
B - Buying
S- Selling
P- Platinum
So someone who types "S Primed Flow 150p" is selling a Primed Flow for 150 Platinum.

Keep your eye on credit trade taxes. All trades will cost credits depending on the rarity of the mods. Legendary and primed mods will cost you 1 million credits, plus whatever the clan tax % might be.

Finally, we have a node on Mars, Maroo's Bazaar. Housed in the Remnants of a damaged Tenno Relay, Maroo has been able to set up a trading post. We assume that the trade tax there is her cut to pay the bills. Here, players can simply use the gear menu to open up a vendor mode, and display wares for sale. Any player regardless of clan or dojo can arrive and trade with the tenno around them.
22- Archwings! Magical space ninjas IN SPACE!
At Mastery 2, you can go to the codex and activate the Archwing Quest![warframe.wikia.com] Archwings are an environmental survival jetpack with underwater capabilities, where you have infinite ammunition, fly at insane speeds, and cover maps that stretch out to several kilometers in distance. Some players love Archwings, others find it droll. The extermination missions and sabotage missions are good. The others are generally not enjoyed by the playerbase.

It's easy to get flipped around in flight, pressing Q re-centers your archwing.

There are 3 key parts to the Archwing quest:

Tessera, Venus. A Sabotage Mission will get you an orokin archive containing information about the Archwing.
There are three Corpus caches in the void part of this mission. The marked cache contains the archive. All can be found before reversing the portal. The second cache can drop resources, and the last cache MIGHT drop Prime blueprints and Forma.

Farming: E Gate, Venus. Each successful excavation will yield a random Odonata component blueprint. You need all three Odonata part blueprints, it can get grindy.

Intel Espionage: Montes, Venus - Infiltrate a Corpus Ship to get info on the Grineer Balor Fomorians. Extract gets entertaining.

After getting an archwing you get access to both outer-space missions, and a number of Uranus missions have underwater components, where you will need to rely on your archwing's life support to take you through the water. In other words, if you want to kill Tyl Regor, you need an Archwing.
23- Failing Mastery Tests! A Bonus section.
So you killed a lot of enemies, and got some affinity, and then attained so much affinity that you were eligible for your first mastery test. Then, you were slaughtered. I've talked to a lot of people in game who suffer from this.

Well, I get it man. I haven't had to do this in a while, and when I did, it was easier than what you're going through. You're gonna have to slaughter a bunch of Corpus, and this is going to suck. Your starting weapons aren't doing ANYTHING to these guys.

Current theory on making the test easier. Go to the market place. Primary Weapons, not Primary Blueprints. In Primary Weapons, for 25k, you can get the Braton. With lower accuracy, it looks like a downgrade from your MK1 options, but the fire rate and increased damage will be needed for this test. Most importantly, the impact damage will help kill the corpus.

Guys, do me a favor, and tell me how it works out for you. I just don't want to re-farm my way there again. Oh crikey no.

Next, read about your mastery test on the wiki. Each Master Rank in the game has a test to take in order to reach it. This Wiki Article[warframe.wikia.com]will tell you all about them. Research what you need to do, and prepare yourself. Many of these tests are easy, some are very much not.

Finally, Cephalon Simaris, in the rear section of any player relay, can be found after going up the elevator tube. He will sell special sanctuary scanners for credits, which are equipped in your gear wheel. These special scanners can scan targets for the sanctuary and earn standing. You can also take practice runs on the mastery tests. (They are over to the right hand side as you enter the sanctuary room). You can play any mastery test up to your next test.
24.1- So long and thanks for all the information
If you have any other questions, bear in mind that the Warframe Wiki has them all answered. The contributors there have put up huge volumes on everything in the game. Every mod is explained, every enemy. Drop table math equations for RNG rewards.

The Warframe Forums have a fantastic group of contributors who answer questions, and the Players Helping Players section has a stickied thread covering everything you might have missed if you left Warframe for a while.

After reading my guide, you will have all of the basics down and you will know how to find answers to all the easy questions. In the rare event of something you don't know, The forums are a great option to get the information for those odd things that don't fit here.
24.2- My tutorial is over. Now What?
Welcome to Warframe.

There is no campaign. Warframe is nothing more than a series of randomy generated missions, with little to no connection between them. Although the quests provide a snapshot of lore and universe background, the real story we have is:

The solar system is in chaos. The Grineer seek to conquer, the Corpus seek to buy and sell, and the Infested seek to consume. We the Tenno, are caught in the middle.

Your goal is simple: Kill All The Things!

Link to original forum post here:
https://forums.warframe.com/topic/164196-how-to-warframe-a-guide-for-new-players/
25.1 - Cetus and the Plains of Eidolon
DE finally made the jump to an open world game section with update 22, adding the civilian town of Cetus and (associated landmap for the Plains of Eidolon behind it) on October 12th, 2017. Offering content scaling from level 10 to level 60 enemies, this open world section provides challenges to fit new players and higher level veterans alike. Konzu, an NPC in the town of Cetus offers bounties that refresh every 2 hours (Matching with the day/night cycle).

During the daytime on the Plains of Eidolon, players are free to engage enemies or not, mine for minerals using a mining laser or fish within the lakes and oceans, or simply wander through the Grineer camps hunting down soldiers, animals, and plants for resources.

Old Man Suumbaat handles mining gear, allowing you to acquire the mining lasers and equip them into your arsenal gear wheel. The lasers provide a beeping noise if equipped (like a scanner) when you are near a mineral deposit (these are client-side only, a squad mate might see a mineral deposit at the same rock you are looking at, but you won't have it on your game.) Facing a mineral deposit results in the beeps from your laser view increasing in pitch and frequency, facing away lowers the pitch and frequency. When you find one, simply target the glowing spots that appear around the mineral deposit. You'll get a circle indicator with a "target zone" on it. Try to stop firing within the "target zone" to get higher quality minerals.

Fisher Hai-Luk provides fishing spears and blueprints for fishing related trophies and other supplies. She can also allow you to cut your fish for bait, gaining resources from the fish you've acquired. It's simple, aim the spear, fire at the fish, and if you hit it, you can drag the fish in and add it to your collection. Some spears are better for specific species of fish, but you can manage with the starter spear just fine, I purchased another spear, but haven't needed it yet. Also, fish can be traded in the dojo for mods, ayatan treasure, or platinum! (Well, the rare fish anyways)

Cetus operates off of a standing system. Turning in gemstones, fish, and completing bounties will all earn standing points (similar to how syndicates function) which can then be traded for rewards from the various merchants.
25.2 The Eidolon Hunt
SPOILER ALERT - this section contains spoilers to new players who have not completed 2nd Dream Quest.

At night, the plains of Eidolon are home to the remnants of Eidolons. These were sentient war-creations, massive creatures who are searching for their missing parts. To a well prepared team who know the strategies needed to be effective, the Teralyst Eidolon is an easy kill offering several sentient cores (used to progress in a new faction called the Quills - related to a quest you will discover) and if "captured" instead of killed, a single Briliant Eidolon Shard.

Brilliiant Eidolon shards can be redeemed at your operator focus screen for 25k focus each, which does not count against your daily cap of focus farming. This makes Eidolon hunts very useful for hunting down the focus points you want to grind. At this time, there is no other use for the Brilliant Eidolon Shards.

The strategy basics for taking down an Eidolon are as follows:

A -Find the Eidolon. Upon spawning, bright blue lights will appear on the map at it's location. Sometimes you don't get to see this. Archwing launchers are recommended to find their location.

B - Find Lures. Grineer camps at night deploy lures. Lures are used to contain sentient energy. You start by taking down the lures with normal weapons, allowing you to hack and take over them. To charge a lure, you will need to destroy the sentient vomvalysts spawning, but ONLY their first form. The lures will absorb the vomvalyst ghosts. 3 ghosts will charge a lure. Each lure can "chain" down 2 limbs. The Teralyst has 4 limbs, and will thus require 2 lures in order to capture. If you kill a vomvalyst, you have a chance of capturing a spirit orb, your frame or operator will glow blue, you have about 10 seconds to get to a lure, and the lure can absorb it from you.

C - Destroy the Eidolon's Shields. You will need to change to Operator mode, and use your void beams to damage the Sentient's shields. The sentients are otherwise invulnerable. Once you and your team have eliminated the shields, you can begin to take out the weak points with normal weapons. The Eidolon has a variety of attacks including melee strikes, weapon blasts, and artillery drops that it will unleash during the various phases of the fight.

D - Target the weak points (for massive damage) With the shields down, the team can now attack the elbows and knees of the Eidolon. When targeted, these parts are called "Synovia". Maximiziing your damage to the joints is essential for a quick takedown (Spec. for radiation damage, electric+heat). Keep watch for incoming vomvalysts, they can restore shields to the Eidolon, requiring a change back to Tenno Operator mode and continued assault with void beams to once again erase its shields. Eidolons are invulnerable while vomvalysts charge their shields. Keep an eye out for energy tethers from the vomvalysts and exterminate their source.

E - After taking out a joint, the Eidolon will unleash a series of energy waves that will deal formidable damage to Warframes and any operators within 55 meters (Void Walk powers prevent the operator from suffering damage) If you are within the energy waves, a magnetic P.R.OC. will trigger, eliminating all Warframe energy. After the Eidolon regains footing, You can take the shields down again, repeating steps C, D, and E. (Having an Oberon cast Hallowed Ground eliminates the status effect from taking place.)

F - After the last joint is destroyed, the Eidolon, knowing it is heavily weakened, calls out to the vomvalysts bringing them in to heal it. Every vomvalyst that gets in range to touch the Eidolon will restore health for the final phase of battle. It is generally advised that you eliminate as many incoming vomvalysts as possible, making the last phase easier.

G - With joints destroyed, and vomvalysts called, the Eidolon takes to it's feet once again. The creature will no longer have any shields, your task is to simply smash as many bullets as you can into it. The "head" of the Eidolon suffers more damage than general body parts. The head appears to be an extension vaguely shaped like the cap of a mushroom. Use whatever Warframe powers you want to boost your damage potentials and inflict quick damage to this head section.

After completing the final destruction on a fully lure-trapped Eidolon, it melts into the ground, leaving a brilliant Eidolon Shard, an unidentified Arcane, and usually a flawless Eidolon Shard.
=====================================
After eliminating the Eidolon, you can quickly collect all the shards by using the Itzal Archwing, and pressing 3 (Cosmic Crush) to pull everything into your inventory.

During Eidolon hunts - do not equip any companions with loot vacuum capabilities. One of the focus trees has a special effect to summon void wisps, which provide a huge damage buff to the Operator, and vacuum collects the wisps before anyone can get the damage boost.
=====================================
It is possible to queue up for the Eidolon Gantulyst and Hydralyst kills after the Teralyst is eliminated. These Eidolons are decidedly tougher than their "little brother" the Teralyst. They also reward Radiant Eidolon Shards (worth 50k focus each), but this is not something that a new player is prepared to engage in.
26 - The Jupiter Power Dilemma
New players will very quickly decide they want a new Warframe. This leads straight to the search for Neural Sensors, and Jupiter is the only planet that drops them. To get there, you need to race through junctions on Mercury, Venus, Earth, Mars, and Ceres.

Slaughtering your way through 5 planets just to set foot on Jupiterian facilities is a daunting task, and one might wonder "How the hell do I survive this?" Clanmates are one answer, Alliance mates are another, and recruiting chat is a third. Beyond that, you will eventually need to complete those missions with no help at all.

Ultimately, you need upgraded mods. Your damage booster is the number one choice. Serration for rifles and bows, Hornet strike for secondaries, and Charged Chamber for shotguns. Pressure Point applies to melee weapons, but you'll have plenty of those before you ever need to care.

Your frame will need Vitality and Redirection. The other basic mods are Flow (higher energy max), Streamline (improve efficiency), Intensify (More powerful powers), Continuity (longer lasting powers), and Stretch (more power range). I never use flow, but some people swear by it.
62 kommenttia
EvilKam  [tekijä] 29.1.2019 klo 11.45 
29 Jan 2019 Update - Moved section on Player Relays to follow section on planets - more sensible to have them located there, word count reduced - hyperlinks being updated for changes to wiki hosting.
EvilKam  [tekijä] 27.1.2019 klo 10.54 
@RD_Rabin: When I started playing, the game had me lost on a bunch of things. I made it my mission to help explain this daunting pile of information to newcomers. I wanted to arm players with everything they need to honestly get started. I'd like to think I've made Warframe a lot more approachable for some new players who otherwise might have been lost and/or ragequit.
RD_Rabin 26.1.2019 klo 4.55 
I understood nothing about this game until I read this. Thank you. Great job! I've been playing it with a friend and apparently we've been doing most of it wrong :D
EvilKam  [tekijä] 13.12.2018 klo 15.23 
@Witcher4Life Fellow Gamer, I appreciate the comment. 4 years of updates has taken its toll on my motivation. :D
Mo of Rivia 13.12.2018 klo 8.38 
That was helpful. Thanks!
EvilKam  [tekijä] 5.10.2018 klo 15.55 
For a game based off of shootin' dudes in their ugly faces... Warframe offers an amount of detail management that is really surprising. Thanks for the comment MD84. :)
MentalDecay84 5.10.2018 klo 10.33 
Thx, this guide helped me alot. I feel stupid now, i didnt know (or forgot) that i can upgrade my mods. No wonder i struggled with damage and all that :steamfacepalm:
“Altered” Amiba 9.4.2018 klo 16.59 
k
MCLooyverse 4.12.2017 klo 13.15 
@EvilKam - Ok, thanks.
EvilKam  [tekijä] 26.11.2017 klo 10.56 
@MCLooyverse - The number of extractors available goes up with Mastery rank, and there is an absolute max of 3, I think, without a prime access pack, and if you have a prime access pack, you can get an extra. Founders also get an extra extractor, but I don't know if that is the same as the prime access extractor slot, so they could have as many as 5. And obviously, I need to update my guide.