Train Simulator Classic 2024

Train Simulator Classic 2024

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Route maps
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Updated 3 February 2021. Maps for some Train Simulator routes. I hope you will find them useful when setting up Quick Drive, or when creating a scenario.
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Introduction
Friends know me for my terrible sense of direction and pathetic knowledge of where important places are in the world. Not every Train Simulator route comes with a handy map or diagram in the manual, so I get lost easily.

To help myself out I've made a few maps. I am sharing them so maybe someone else will also find them useful. They're not pretty, but they do the job and help when setting up Quick Drive, or when creating a scenario.

At the very least I've named every station, and sometimes also sidings and yards, especially on routes that aren't exclusively commuter trains.

All routes are available on Steam unless otherwise indicated.

Use full resolution
Due to the size and level of detail on these maps, be sure to view them at full size.

NB: Sections without scenery
Note that some parts of a route may not have any scenery. You can still drive on those parts, there is just not much to see other than track in endless grassy fields. These sections of the route are never advertised on the store page, but are included anyway so that route builders can have a go at them. I may have indicated which parts of the route lack scenery. If an electrified route has any unelectrified parts, I'll indicate where they are so you know what type of train to pick for it.

Updates to the guide

  • 3 February 2021: Updated the S25 Through the Heart of Berlin / Mitten durch Berlin map with red dots to indicate which stations have Zp9 and Zp10 signals
  • 31 January 2021: Added S25 Through the Heart of Berlin / Mitten durch Berlin
  • 21 January 2021: Minor text updates
  • 19 January 2021: Text updates to the Köblitzer Bergland V3 section
  • 16 January 2020: Added Im Köblitzer Bergland V3 Reloaded
  • 7 July 2017: Added Western Lines of Scotland
  • 19 June 2017: Added link to Purno's diagrams.
  • 19 May 2017: Added Projekt Freiberg and Konstanz-Villingen.
  • 27 April 2017: Added some links to the "other maps and diagrams" section.
  • 22 April 2017: It's been a while :) Minor changes to the text on this page, some links added to the "Official Maps" section.
  • 23 October 2015: Added Soldier Summit.
  • 28 September 2015: Added Weardale and Teesdale Network.
  • 27 September 2015: Added Mannheim-Karlsruhe and Raquette Lake Railway
  • 8 September 2015: Added South London to Brighton
  • 30 July 2015: Added a chapter on official maps that come with the routes.
  • 9 May 2015: Added Ruhr-Sieg Line
  • 8 May 2015: Added Seebergbahn
  • 25 April 2015: Added Berlin-Wittenberg
  • 18 April 2015: Added Majestic Falls
  • 23 March 2015: Added NEC: New York - New Haven
  • 20 March 2015: Added Cajon Pass & London - Faversham.
  • 7 March 2015: Added Stevens Pass.
  • 3 March 2015: Added Köln - Düsseldorf.
  • 1 March 2015: Added München - Augsburg.
  • 25 February 2015: Added München - Garmisch-Partenkirchen.
  • 22 February 2015: Added GEML London - Ipswich.
Requests and upcoming maps
I can only make maps for routes I own. If you want me to make a map of a specific route that I don't own, here's the deal: buy me the route and I'll make the map ;)

Maps I might make

I own the following routes and may make maps for them. I make no guarantees that I actually will. Routes that have no maps whatsoever in the manual will probably get priority. In no particular order:

  • Three Country Corner Route. The manual[www.railsimulator.com] has a basic map.
  • ECML North East (A free mod for Newcastle-York[www.dpsimulation.org.uk] putting the line into the modern era, adding electrification and a whole bunch of extra lines). I will probably do this route once the extension to Leeds is released.
  • Portsmouth Direct Line (Woking-Portsmouth). This one has lots of extra branches with no scenery. Some diagrams can be found in the manual[www.railsimulator.com].
  • WCML Over Shap - Has a map in the manual[www.railsimulator.com] but it doesn't feature the yards and Ministry of Defense areas. I will include the workshop's free Extension to Windermere
  • Cologne to Koblenz - Has a map in the manual[www.railsimulator.com] too, but it's also a bit limited (no yards)
GEML London - Ipswich
Although the manual comes with a map, it doesn't list all stations, so I've made one that does. I've also added all yards and almost all sidings.

Notes:
  • The line from Witham to Braintree is a single track branch, but still electrified.
  • The line from Ipswich to Felixstowe is an unelectrified single track branch.
  • The line from Manningtree to Harwich Town has no scenery.

There is a commercial third party product available from JustTrains[www.justtrains.net] which adds scenery to the Manningtree-Harwich Town section.
London to Brighton
I got this route because of the excellent "South London to Brighton" workshop route, that combines the South London Network with this route, creating an even larger network. For a map of that workshop route, scroll down a bit further.

Don't forget to check the manual for a height diagram.
London to Faversham High Speed (and Sheerness Branch)
This is a route that came with the game in 2014, and covers the path of HS1 from London St Pancras into Kent, up to Faversham. I've included the Sheerness Branch, which is separate DLC but is integrated into this route.

Stations near St. Pancras are missing scenery such as platforms and are not intended to have trains running on them. The London to Bedford route allows you to travel from St. Pancras northward via Kentish Town.

At Dagenham Sidings another such a decorative section of track starts, where HS1 comes above ground again. There are gantries, but no overhead wires on them. The track, which began abruptly at Dagenham, ends shortly after Purfleet. HS1 continues east.

At Ebbsfleet HS1 stops being a high speed line and joins the regular railway network again. Ignore Greenhithe, it is without scenery, but eastward from that everything's fine.

At Hoo Junction, there's a little wooden platform for each track. Regular services don't stop here.

From Strood the line branches off to Cuxton, but that station has no scenery.

Near Sittingbourne you can head north onto the Sheerness Branch, heading onto the Isle of Sheppey. Swale is an odd station, in the middle of nowhere with no facilities. Trains do stop here, although there have been plans to close the station, or have a token service stop there just once a week.

Selling has no scenery, for all intents and purposes the line ends at Faversham.
South London Network
Possibly my favourite route. This map was the hardest to make, with its numerous stations all tightly packed together. I hope it's clear which station every name goes with, I've rotated some of the labels to make it more obvious.

I've only been to London twice, but I never got to ride this route or its trains. I did get to ride the tube and DLR though. It's a very pretty city and I recommend you visit it if you have the chance.
South London to Brighton
For convenience, here is a map of the "South London to Brighton" workshop route, which combines the South London Network with the London to Brighton route.

I've managed to merge the maps, the result isn't perfect but better than I expected, and perfectly useable.
Weardale and Teesdale Network
This map makes second place for the prestigious position of most complex map I've made, after the South London Network.

In my mind, this route is the stereotypical English rural landscape, with rolling hills and stone walls to separate fields. Just like on Postman Pat.

Sidings and yards can be identifeid by having those words in their names, or having the name of an industry in the names.

The area around Darlington is rather intricate, I've tried my best but space is a bit limited to put all the labels in.

Notes
  • I named "Brandon Colliery Passengers" so because they appear to be passenger platforms next ot the industrial yard of the same name.
  • I think Coundon station is disused. I marked it thus, because of the lack of platforms. It is just a passing loop with a name.

Single track sections
If I've made some mistakes here, let me know.

  • Between Wear Valley Junction and Wearhead is single track with passing loops at every station.
  • Bishop Auckland to Spennymoor is single track with passing loops.
  • Between "Double track ends", found south of West Auckland, and the point marked "Token exchange" it's single track.
  • Betwee Barnard Castle and Middleton in Teesdale is single track without any passing loops. The single track section begins west of Bardnard Castle, at a place I marked "Begin single track".
  • Broomielaw to Forcett Junction is single track, with a passing loop at Winston.

Fueling and turning
There's a few places you may find useful to know if you're running a steam locomotive.

Coal can be refueled at Darlington Shed, Middleton in Teesdale and Wearhead.

Water can be refilled at Barnard Castle, Bishop Auckland, Crook, Darlington Shed (North of Bank Top), Darlington South Turntable, Haggerleases, Middleton in Teesdale, Spennymoor and Wearhead.

There's also a diesel fueling point at Darlington (North of Bank Top station)

There are turntables at Wearhead, Crook, Durham, Bank Top (2 of them, north and south of the station). There's a bit of circular track at Whessoe Foundry that you can use to turn a locomotive too, of course. And there are plenty of triangular pieces of track you can use for turning, such as Bishop Auckland station.
West Coast Mainline North
An older route that has it all. Yards for freight, long stretches for high-speed running and an elaborate network of commuter lines around Glasgow. The northern part of this route is a lot more complex than the southern part, so I've split the map in two. I've drawn some ugly white brackets to indicate which parts are not electrified.

For a unique experience not included with the default scenarios, take an EMU or DMU from Hamilton Central to Larkhall. Another curious bit of route is from Rutherglen to Glasgow Central LL.

If you want to travel further, starting from Carlisle, the WCML Over Shap, Settle-Carlisle and Western Lines of Scotland routes are worth checking out.

Northern part
The Kirkwood-Carmyle section is double track but not electrified.
Chatelherault to Larkhall is single track (1t) but is still electrified.

Southern part
Western Lines of Scotland
An old, but very long and impressive route none the less. Set in the late days of steam, just before the Beeching Axe felled it. This route that takes you though through thinly populated areas full of hills and trees.

The track between Carlisle and Dumfries still exists today, and is represented on the WCML Over Shap route. It's neat to compare the two and see what has, and hasn't changed over the years.

I'm not a fan of the track texture on this route, but that's easily fixed by installing the Trainworks.eu DBTracks update[trainworks.eu]. It comes with the familiar Black 5 steam locomotive in various liveries, but its physics have been updated slightly. There are steam servicing locations all over the route.

The manual comes with a bunch of maps and diagrams, as there are countless industry sidings that you can work with. But I didn't see a full map of all passenger stations, so that's what I've made here.

The route is double tracked between Carlisle and Castle Douglas. Everything else, including the line to Kirkcudbright, is single track. Nearly all passenger stations have double tracks where trains can pass each other. Some exceptions to be mindful of:

  • Parton is single track
  • Bridge of Dee is single track
  • The track between Castle Kennedy and Dunragit is double tracked
Berlin - Wittenberg
There's just so much to do on this route. It is clearly a commuter-oriented route, with speeds up to 200 km/h, but there are a few small sidings and yards if goods are your cup of tea.

The version sold on Steam is out of date and must be patched manually! Get the 1.26 patch directly from the creator[www.virtualtracks.net]. This patch adds Quick Drive and LZB. See the full list of changes[bahnjan.blogspot.nl] in German.

In the north is Berlin Hauptbahnhof. As the track heads south, the S-bahn joins it and runs parallel to it. The S-bahn is like a metro, using a third rail for power. S-bahn platforms and stops begin with an "S". No scenario uses these tracks, but you can make your own. You can get an appropriate S-bahn EMU for free[rail-sim.de].

North of Grossbeeren station is the Güterbahnhof, a goods station.

Branching off towards the east is the line to Berlin Brandenburg International Airport. This airport was supposed to open in 2010, but as of today it's still under construction. On the middle of the line is an area called Diedersdorf, consisting of four tracks. This appears to be a small yard, but you probably want to keep the middle two tracks empty so traffic isn't blocked.

Continuing south towards Ludwigsfelde, there are a bunch of sidings and small yards to service the local industry

East of the track between Luckenwalde and Jüterbog you can see the remains of an old army base, built during the 1930's and later used and expanded by the Soviets. It is the site of the Forst Zinna disaster, where a train struck a tank in 1988, considered one of the worst railway accidents in the GDR (East Germany).

If you like to run steam locomotives, Jüterbog yard has a turntable you may find useful.

At the southern end of the line is Wittenberg, which officially is called "Lutherstadt Wittenberg", referring to the fact Martin Luther lived and worked there.

Northeast of Wittenberg is a yard with facilities to service steam locomotives, including a turntable.

Playing around with the journey planner on http://bahn.de, it looks like regular RegionalExpress services stop everywhere except at Woltersdorf and Klebitz. From what I can tell, those stations are no longer in use.
Im Köblitzer Bergland V3 Reloaded / Koeblizter Mountain Route
This fictional route is the most detailed route for TS that I know of. Some of the buildings even have modeled interiors. You can buy it directly from Aerosoft[www.aerosoft.com] or grab it on Steam.

It got a huge update in December 2019 and there were no maps of this version available online, so I made one.

This route is the most recent version currently available, and it has a long history: It started as the freeware Altenburg to Wildau[rail-sim.de] route. Every new release added more content, and also made some changes to represent the route in a different era.

You can have the different releases installed side by side in Train Simulator without problems. E.g. I have the original freeware Altenburg to Wildau installed alongside this V3 version. They show up as different routes so I can choose which one I want to drive.

About this map:
  • Freight tracks have been marked Gbf (Güterbahnhof) or Rbf (Rangierbahnhof).
  • The section between Köblitz West and Hosvenn is single tracked.
  • The section between Wildau and Hosvenn is not electrified.
  • The section between Köbler Wald and Rinckenstadt is single track and not electrified. It's supposed to be a museum railway which has its own platform at Köbler Wald.
  • There are no intermediate stations on the Schnellfahrstrecke / High Speed Line between Altenburg and Bad Rinckenburg.
  • The former railway between St. Rudolf and Rinckenstadt is now a bicycle path. It's not shown on this map, but it's fully modeled so you can give it a look.

Be sure to check the manual for descriptions of all the locations that this route has to offer.
Köln - Düsseldorf
This is an older route from when the game was still called Railworks, between the cities of Köln (Cologne in English) and Düsseldorf. As always, I'm using the proper German spelling of all the names.

The approach to Köln is wonderful, passing over the Hohenzollern Bridge, heading straight towards the iconic cathedral. It's a rail bridge, but pedestrians can use the pathways on both sides of it too.

There are plenty of stations to run commuter services on, and there's a big yard on either end of the route for doing freight runs.

Don't forget to check the manuals folder for the file diagram_Deutzerfeld.pdf, which is a very detailed map of the Deutzer Feld yard.

The tight curve of track slightly to the east of Düsseldorf-Oberbilk is for the city's tram system, and is not hooked up to anything.
Konstanz - Villingen
A commercial third party route with the smoothest tracks in Train Simulator. All gradients have been manually smoothed.

I'm a big fan of the entire area around Konstanz.

Get it from most third party sellers or directly on Steam. The Steam version has changed or removed a few brand names, but is otherwise the same and scenarios should be compatible.

There is also an expansion for this route called Hausach-Konstanz, but since I don't own it I haven't added it to the map.
Mannheim - Karlsruhe
I've tried to put the labels on the side of the track the platforms are on.

Some stations are marked (S) for Stadtbahn. These are light-rail stations. They don't appear to be signalled and you can't take a train to these stations via Quick Drive, so you'll have to create your own scenarios for them. There are loops for turning at Spöck and Blankenloch Nord.

The Karlsruhe Stadtbahn vehicles can do a nifty trick where they switch from street running trams to full-fledged railway vehicles, which involes switching safety systems and line voltages. However that doesn't happen on this route.
München - Augsburg
I got this map to drive the BR420 on, since it comes with scenarios for it. It's a good map for that purpose, lots of passenger stations, and realistic too, because this is where the BR420 units were commonly seen. You can also drive a high speed train down the same route, skipping almost all stops.

Like with München to Garmisch-Partenkirchen, I've used the German spelling of every name.

The München to Lochhausen section is the same as on the München to Garmisch-Partenkirchen route, so you can use the detailed enlarged map of the München area to get a good look at the yards, if you'd like.

Yards are only found near München and Augsburg. There's an unnamed yard at Augsburg without any waypoints, so if you want to shunt there, you'll have to use Free Roam or create your own markers for a scenario.

I didn't like how the sound barrier walls were blocking the view of the scenery, so I created an edited version of this route where these walls have been removed. You can get it on the workshop.
München - Garmisch-Partenkirchen
My favourite German map. You can drive a train from a busy urban setting down into the quiet mountains. I'm a Dutchman, I'm easily impressed by a landscape that's not flat. I like to take the BR420 down this route, or one of my Dutch trainsets.

For the sake of legibility, I've split this map in two. I've included all the yards, they are only found in the northern part of the route around München.

I've also fixed any spelling errors and used the German spelling of every name, so Munich is now spelled München, Loccham is now Lochham. I've named München's main station "München Hauptbahnhof".

Northern part, München area

Some of the stations are only for use by the S-Bahn local rapid transit services. If you'd like to stop at these stations, consider your starting platform carefully. München Tief Gleis 1 is the best place to start, as it's the only platform from which you can get to Hackerbrücke.

The real-world line S6 starts in the east, on a station not on this route, and goes via München Tief up to Tutzing.

Southern part, down to Garmisch-Partenkirchen

The route is four tracks from the north down to Gauting. All of the stations leading up to this point have an "Ausweichgleis", which you can route a train through if you don't want them to stop at those stations.

From Gauting further south, the line is double track up to Tutzing. After Tutzing it's single track with some areas where you can overtake other trains. These areas are at all stations, but there are also a few without a station, labeled "Ausweichgleis".

Murnau's double track section extends for quite a bit southwards. but goes back to single track at the area marked Henchendorf Ausweichgleis. There's a Nord and Sud waypoint there, so you pick the right track, depending on your direction of travel, north or south.

Around Garmisch-Partenkirchen there are two curious stations that are not hooked up to the rest of the route, Garmisch Hausberg and Garmisch Zugspitze. These are for the narrow-guage Zugspitzbahn that departs from here and heads up Germany's tallest mountain, the Zugspitze.

Further reading
I used this S-bahn diagram[commons.wikimedia.org] to find out about the routes.
Projekt Freiberg

A freeware route set in East-Germany before the fall of the iron curtain, with appropriate signs and signals. The main double track east-west route is electrified. At Freiberg there are lots of diesel branchlines available for goods and passengers.

You can download the route from http://rail-sim.de/forum/wsif/index.php/Entry/2128-Projekt-Freiberg-Sachs-V2-0/. English language manual is included in the zip. I recommend grabbing the optional Quick Drive scenarios[rail-sim.de].
Ruhr-Sieg Line (Hagen-Siegen)
The name of the route is "Ruhr-Sieg Line", and refers to the fact it links the Ruhrgebiet to the river Sieg.

This one took a lot more effort than I thought, there are many sidings. I hope I didn't miss any. A great route for freight fans, as there are lots of places to move goods in between.

Curiously, some smaller yards are still called "Siding", like at Finnentrop, so I've duplicated that. I've also indicated a few loading points.

At each end of the route there's a proper big yard, at Hagen and Kreuztal respectively.

At Siegen there's a roundhouse with a turntable.

If you understand a bit of German, it's totally worth downloading the v3.0 mod[rail-sim.de], which adds superelevation to the track, along with a whole bunch of smaller improvements. And you get a small branch line from Letmathe to Iserlohn.
S25 Through the Heart of Berlin / Mitten durch Berlin
This route is from the developer that made Berlin-Leipzig. On Berlin-Leipzig you could find some short snippets of S-Bahn tracks.

This route has taken those S-Bahn tracks and expanded further north into a full route.

There following sections are single tracked:
  • Between Teltow and Lichterfelde Süd.
  • Between Lichterfelde Ost and Südende. The intermediate station of Lankwitz has only one track, and no passing loop.
  • Between Schönholz and Hennigsdorf. Passing loops are:
    • Between Alt Reinickendorf and Karl Bonhoeffer Nervenklinik.
    • At Tegel
    • At Heiligensee
The stations from Anhalter Bahnhof to Nordbahnhof are in a very twisty tunnel.

The stations marked with a red dot have Zp9 and Zp10 signals available for the departure sequence.



Seebergbahn
Map contains all stations, yards and sidings. At Almsfeld there is a turntable.

The Seebergbahn is a short fictional route set in a scenic mountain area. It is actually based on a bit of the Lötschbergbahn, which is in Switzerland, going from Interlaken (Almsfeld) via Spiez (Seeberg) to Blausee-Mitholz (Dissen).

One of the interesting features of this route is that any train traveling via Seeberg has to reverse there to continue the trip.

This route came with the game when it was still called Railworks. It is no longer for sale. In fact, even if you owned this route in the past, you will find it is gone when you install Train Simulator on a new system.

However you can now grab it off the Workshop for free, and you'll probably be able to run this even if you've never owned it, provided you own the "Classic European Assets". You probably do. Don't forget to check out the other two free routes on that RS MattP's Workshop.
Cajon Pass
One of the older default routes from when the game was still called Railworks. A massive yard at Barstow in the north, and a smaller one at San Bernardino where you can load containers onto the train.

"Cajon" is Spanish, so it's pronounced "Ca-hone". Do not confuse with Cajun, which is from Louisiana, not California.

Map features all two stations, all yards and sidings and some waypoins, marked "WP".
Horseshoe Curve
I am not a big fan of US freight, but I do rather like this busy four-track mainline set in the Allegheny mountains of Pennsylvania, featuring the famous Horseshoe Curve.
Majestic Falls
This is a free route from the workshop. It is a fictional route focused on servicing the local industries. While it isn't very large, it's really well done, set in a gorgeous landscape. I like the bouncy, badly maintained track most of all.
NEC: New York - New Haven
There's a map in the manual, but it leaves out many stations. This route has loads of them. I've also included all the yards.

This is a commuter route, but it comes with an SD40-2 in CSX branding featuring in-cab signalling, which you can use to haul freight. Unfortunately, no scenarios for this train have been included. If you'd like to drive it, I highly recommend these three workshop scenarios by Elphaba, which require no additional DLC:

If you'd like a diagram instead of a map, I recommend this diagram of Metro North lines[upload.wikimedia.org].
Raquette Lake Railway
A short scenic route that is available on the workshop. This is a real passenger route that actually existed, but was torn down in the early 20th century after only a few decades of operation. I like to pretend it's a heritage railway and run all sorts of weird passenger consists on it.

It takes about 45 minutes to drive from one end to the other. There are some very steep ascents and descents, heading east towards Raquette you'll mostly be descending.

On the western end, there's a wye for turning, and on the eastern end, there's a balloon loop.
Soldier Summit
Another US mountain pass route. The entire route is double track and trains generally use the right track.

South of Springville Industrial sidings the double track splits into two single track lines, but from what I can tell the eastern one is for trains heading north (Track 1) and the western one for tracks heading south (Track 2). A few miles later both tracks are parallel to each other again.

The Summit yard is not generally used anymore, but it's still there. There's also a wye for turning engines. The yards at both outer ends of the route also features Y-shaped trackwork and partial loops that you can use to turn engines and maybe even entire trains.

"WP" indicates waypoints, "Loop" is a passing loop where trains can overtake each other. Loops may not always be accessible from each direction. "X-over" indicates a point where trains can change tracks, but again, this isn't always possible in each direction.

Tucker and Ghost Town are referenced in the route diagram in the manual, but there are no waypoints or other track markings that refer to them. I've estimated their positions and put them on the map.
Stevens Pass
This route comes with plenty of diagrams in the manual, but no map to get an idea of the relative distances between places. So I've made one.

All four passenger stations are included, and every yard. I've also added most sidings and some waypoints, labeled "WP". These waypoints are usually passing loops, you can find the details in the manual.
Official maps
Here is a list of routes for which official maps already exist, although the level of detail varies wildly. Most newer routes released by DTG include a basic map in the manual.

For routes you own, you can often find the manual by starting Train Simulator, selecting "Options", then "Tools" and finally "View Manuals".

If I could, I would put the maps right here in this guide, but Steam's rules forbid this. I'm still allowed to provide a link to them though.

WARNING: Many of the links here have broken after DTG changed their website again. I'll see if I can fix them.

United Kingdom
  • ECML London to Peterborough. A basic map is in the manual.
  • Liverpool to Manchester: A basic map is in the manual[www.railsimulator.com].
  • Portsmouth Direct Line (Woking-Portsmouth): No full map, but there's a height diagram and lots of track diagrams complete with speed limits in the manual[www.railsimulator.com].
  • Settle to Carlisle: No map, but a height diagram is in the manual[www.railsimulator.com]. All stations are on this diagram.
  • WCML Over Shap: A somewhat minimal map (no yards) is in the manual[www.railsimulator.com].
  • WCML Trent Valley: There's a good map in the manual[www.thomsoninteractive.com].
  • Western Lines of Scotland: Maps in the manual[www.train-simulator.com].
  • West Highland Line South: Map and height diagram are in manual[www.train-simulator.com].
  • Woodhead: Maps and quite extensive height diagrams are in the manual[www.railsimulator.com].

United States
  • Donner Pass: A basic map is in the manual[www.railsimulator.com].
  • Marias Pass: A height diagram, yard diagrams and a rather bad, colour-coded map is in the manual[www.railsimulator.com]. Not sure if it's of any use if you're colourblind.
  • Pacific Surfliner: A basic map is in the manual[www.railsimulator.com].
  • Sherman Hill: Lots of maps and diagrams are in the manual[www.railsimulator.com]. I wish every route was as well documented as this.

Germany
  • Cologne (Köln) to Koblenz: A basic map (no yards) is in the manual[www.railsimulator.com].
  • Hamburg-Hanover: A basic map (no yards) is in the manual[www.railsimulator.com].
Other maps and diagrams
Here are some maps and route diagrams I've found on-line. Some of these integrate with Google maps so you can also see where they are in the world.

Made by others


German DLC

On the German rail-sim.de forums I found a thread that has a map of all German routes[rail-sim.de] that are available for Train Simulator, including both free- and payware content. A bit old though.

Railway maps in general

You may also want to take a look at Open Railway Map[www.openrailwaymap.org], a crowdsourced site with maps of railways, current and former, all around the globe.

On the Sporenplan[www.sporenplan.nl] website you can find topological track diagrams of railways from various European countries, including Germany and the Netherlands.
Contributing: Tools and Style Information
If you'd like to contribute to the guide by creating some maps yourself, here are the tools I used, as well as some style information in case you'd like to make them look the same way.

Route information
To get an image of the route itself, I used to just take screenshots using the game's built-in map feature. Most maps are made by stitching multiple screenshots stitched. More recently, I've also used the free third party rwinfo[www.10a.ch] tool, which I can stretch to fit multiple screens, meaning I have to take fewer screenshots.

Editing the maps
I used the GIMP[www.gimp.org] to edit the maps. Click the name to download. It is free software. I use GIMP's own XCF format so I have layers and can edit and move labels around when I please. I save the map as PNG before uploading to Steam. JPG is not suited for these kinds of images, as it makes the lines blurry.

Rotating labels with the GIMP
You will need to click the button "Path from text", after you've typed in your label. Then you can use the rotation tool (Shift+R) to rotate the text. Unfortunately, once you finish rotating, you can no longer edit the text, so throw the label away and make a new one if you made a typo.

Style information
The font used is Linux Biolinum[www.linuxlibertine.org] regular at size 18, hinting disabled, anti-aliasing enabled and colour set to pure white (#ffffff). Click the font's name to download. Font nerds, this is the sans-serif variant of Linux Libertine, the font used in Wikipedia's logo.

Have fun!

This guide is licensed as Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)[creativecommons.org].


This guide is not licensed for training an AI or to be minted as NFT.

Feel free to link to this guide.

If you have any feedback, additions, corrections, suggestions, etc., please leave a comment below and help make this guide even better.
117 Yorum
Ewo  [yaratıcı] 26 Ara 2022 @ 12:10 
Converting an image to negative is sometimes called "invert colours", you should be able to find this in most basic image editing programs.
Ewo  [yaratıcı] 26 Ara 2022 @ 12:06 
@johnywiz To download the maps, visit this guide using a regular web browser instead of the steam client. Be sure to get the largest version possible. Click the image once, and then click the line of text on top that starts with "https://steamuserimages-a.akamaihd.net" Then you can right-click and save them to your computer.

What most people do is access the maps using the steam overlay when they're in game, so there is no need to print them. But if you want them on paper, it's not too hard to convert them.

First convert the images to negative using an image editor. Then they'll be white backgrounds with black details. Some of the maps are rather large so you may also want to cut them and spread them over multiple pages, or the details get really small.
johnywiz 26 Ara 2022 @ 2:29 
The Weardale & Teasdale .pdf manual does it come with any map - just a blank space. So your map is extremely useful. BUT how can you use it? There is no download. And why all the black ink? To screen capture this makes it an extremely costly printing process. And even if you landscape and fill the page the map the reverse printing is impossible to read because of all the black ink again. Why did you do this? It means that nobody can use your maps!
Highball Simulation 3 Eyl 2022 @ 13:06 
@Cyclone Thank you so much for these.
Cyclone 2 Eyl 2022 @ 22:56 
I decided to try using RWInfo to do Adriana County myself. Turned out pretty well. https://steamuserimages-a.akamaihd.net/ugc/1823416356188030053/DC50D3D52DA1A75647E50E5D8F33878B4925ED82/

Sidings are not all marked, but perhaps that can be done in some nice fashion as well. The user can always add them in some preferred format, too.
Cyclone 2 Eyl 2022 @ 22:40 
Adriana County is an excellent one to map, and might help when I finally go there. I don't know enough about the other one, but it could be handy.
Cyclone 7 Ağu 2021 @ 12:06 
overmars, if the routes have different origin points, you cannot easily merge them without changing one map entirely. It can be a pain. If you are able to and keep it accurate, it might be good to use for those tracking on a real map, but otherwise, there's little point to merge such maps.
Ewo  [yaratıcı] 6 Ağu 2021 @ 9:37 
I don't merge routes, I only merge maps.
overmars 6 Ağu 2021 @ 8:48 
How in the world do you manage to merge routes? I use a program called RW Merge Route that some times works but most of the times just messes the route up. Ive added you as a friend as i have some real important route i need merged well just the track work but no matter how hard i try the route just memory outs on load up ;/