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Rouge
   
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27 jan, 2015 @ 11:31
25 feb, 2015 @ 14:03
9 ändringsnotiser ( visa )

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Rouge

Beskrivning
Alpha map, designed for competitive play.

Rouge is competitive map with large, open areas and tight corridors. It is designed so all weapons are useful, and all play styles playable.

Version - A4 (Early a4)
B site changed
Removed balcony, replaced with a slanted rooftop.
Added new entrance to B from CT to replace balcony
Undid T spawn because of timing issues
Changed vents to B to make it more open and fluent
Connected B main to vent area
Moved A side part of connector to be closer to T side A (fix being able to watch mid and A too easily)
Added a connector from A main (behind truck) to the room with a container (connecting T spawn to mid)
Changed path from T spawn to room with container to speed up rounds
Moved B site closer to mid to speed up the game
Added a little bit of cover
Moved truck slightly, exposing entire truck and having it right-side up.
Raised a few walls
Moved entrance to window closer to B site to add some more time and to give T's a better chance at taking mid.

A4_fix updates
Added pole, prop, and wall to reduce three excessive sightlines
CLIPPED MAP (basic clip), it is now significantly harder/impossible to get out of map (redflops)
Updated nav (place names back!)
Changed cover on A site slightly
Changed a few more wall heights
func_detailed a few more things
Moved CT spawn slightly (seriously, this is like the "updated game files" of rouge...)
Fixed the hiding wall at T spawn, now it is not a pitfall
Lowered roof in window room, reduced sightlines
Fixed up CT spawn a little bit
Changed up A main, added the door from Cobblestone and clipped it.
Nodraw shouldn'

A5
Redid B site
Starting to change A site
Edited B Connector
10 kommentarer
rusty 8 feb, 2015 @ 11:16 
Очень крутая карта! Советую!
Brad 2 feb, 2015 @ 10:44 
8/8 m8
Smileytopin  [skapare] 2 feb, 2015 @ 9:38 
A3 is out early!
slashcry 2 feb, 2015 @ 8:25 
Really like the map sweet feel, and really nice play cant wait for the next updates to come!
Smileytopin  [skapare] 2 feb, 2015 @ 8:05 
New update coming soon, probably next weekend. Redoing T spawn, and adjusting timing.
Shiro 2 feb, 2015 @ 0:34 
looks cool... #dudududududududududuSUBSCRIBE!
Smileytopin  [skapare] 31 jan, 2015 @ 7:30 
Thanks :D
Headshot 31 jan, 2015 @ 0:58 
Yep, this should work. I wish you good luck for the future mapping. :gordon:
Smileytopin  [skapare] 30 jan, 2015 @ 15:56 
Thanks for the feedback headshot, I've changed up mid and the rest of the map.
Hopefully this version is better.
Headshot 27 jan, 2015 @ 14:25 
Mid is to open but its a nice layout