Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Indonesiano
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
I'm working on a MvM guide too, and although I'm not a UGC gold sniper or any of that, I can help out with this guide seeing as others are contributing too.
Machina in MvM can one-shot sentry guns/teles with minimal damage/charge upgrades, and as a result Engineers rise higher on your priority targets when using the Machina.
Finally: LEARN TO HEADSHOT SENTRY BUSTERS. It's just a giant samurai demo hitbox for the head.
My upgrades are always explosive headshot (max first) then reload speed maxed. followed by 1 ammo and 1 health on kill. You can just max your damage after that... Since you're using heatmaker, the charge is nice, but more of a luxury than necessity. I'd rather do quick slightly lower damage headshots instead of waiting the time to charge. [Note, these are my general non-tank upgrades, bushwacka attack speed x2 is best to get at the start of a tank wave before any other upgrades]
Sydney Sleeper can get headshots when crit boosted, so if you have spare cash use a crit canteen to let you actually headshot giants.