Hammerwatch

Hammerwatch

33 rating
The Pit
   
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20 Jan 2015 @ 9:02pm
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The Pit

Deskripsi
Can you survive the pit?

Last 100 waves of monsters.
Number of monsters are based on difficulty and number of players.


v0.9
11 Komentar
DramaSpider 29 Jun 2015 @ 4:34am 
Map is Good!
Spiffo 27 Apr 2015 @ 4:46pm 
I like the map
Fulzoïd 3 Feb 2015 @ 9:13am 
*Continues*
General: from lvl 1 to 50 I went safe and played carefully, died twice by bombers and plants. Extremely boring... no adds... and timer can be drop to 15 sec easy... to save some time...
Lvl 50+: I like the work on the timer, sometimes 10 sec, sometimes 15, sometimes instant. it is intresting. Where are the hp upgrades?
I love the shop vendor speech... sounds like a drug dealer :P "I got some more stuff"
Instead of just spawning more and more easy unit, you could change the area size by setting traps that activate within time OR change to a new area for later level.

On a pinky note, I played it all, even if, at lvl 15 I thought it was long and boring, I gave myself a kick in the butt and played it till 50 (and it was terribly long and boring), although, from 51+ it made me laugh enough to keep playing, till lvl ?101? and well, write this complete review ;)

If you need ideas, feel free to ask, I've designed many things within my life, it is not a bigdeal.
Fulzoïd 3 Feb 2015 @ 9:12am 
Review time!
Sorry about the review, it'll be mainly a critism.

I expected some kind of challenge when I play such a workshop (Survival). Although, this one made me laugh, a lot.

From lvl 1 to 10, it is boring, and everything is easy... although these level has been the hardest level I've seen.
From 11 to 50, first: Boss on lvl 11 is hella easy, I don't see why this boss has been picked and why there are no other boss the whole game *Spoiler* minus lvl 100 *Spoiler*.
From lvl 50 to 99; I laughed so hard, when I've seen all these mini-boss droping power up... I ended up playing a mini-game called "dodge the power up" (you can look at my screenshots on my profile). I kept these till end-game.
Lvl 100: Intresting, but really easy overall, because of the huge area battle. Soon as you kill lich and warrior, it's a terrible joke.
Lvl:101: ??? didn't trigger things right?
*To be continued*
Obey138 31 Jan 2015 @ 8:14am 
Nice to see Hammerwatch's little community is still alive
hipshot  [pengembang] 23 Jan 2015 @ 12:12am 
You kow what you probably should do, adjust the aggro range for all enemies so that they won't get stuck in some corner as much.
Kuso 21 Jan 2015 @ 4:12pm 
(Sorry if my english is bad) Nice map, maybe so long on my opinion :happymeat:. 100 waves with the same enemies in a lot of that can be a little boring, and maybe could be good idea change the music between 10 waves because the boss theme in all the game can be boring too.
Really good idea the upgrades of the trader by waves and all the texts in game. That requires a lot of scripting and have a lot of work to make it.
Great map, I want to see more of your works here! :D:
hipshot  [pengembang] 21 Jan 2015 @ 7:47am 
No need to read up on them, you just need to place them, try it out and see!
DX  [pembuat] 21 Jan 2015 @ 7:15am 
Thanks for the feed back. I went through several redesigns with mob spawning till I finally thought It was decent.
I just started playing with the editor a few days ago. I definitely want to use path nodes, just need to read up on them first.
KidChris 21 Jan 2015 @ 1:48am 
I enjoyed this survival map a lot! It was at its best when the mini bosses started to spawn. Once we thought we were invincible we started to get some serious trouble. At the finale we just stomped everyone and it would be better if it was more of a challenge!

I like how you balanced the game with modified shops and currency, that made it intresting!

I played with 3 people throughout the game paladin, wizard and warlock :D