Transistor

Transistor

214 ratings
The Nuke() Build
By Admiral Teddy
This is basically an easy version to wreck everything, Royce for example gets 1 shotted by this combo. the only exception is units that can mask themselves or if you get disrupted mid turn in which case you can easily escape using "jaunt() or mask()".
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Build
Passive:
Breach(), [Tap() or Mask()]
> this gives you enough time in turn to do your combo and enough hp to escape the harm in between turns *if you fail your jaunt()/mask() or get flooded that is* or leave a decoy behind you which'll distract the enemies who damage you.

Active Slot 1:
Void() + Crash() + [Get()/ Cull() / Spark()]
> this is your bread and butter, apply void 3x when combined with crash will make your other actives deal huge damage. regarding the choice between [Get()/ Cull() / Spark()] you have to remember what you're going up against. get is better against large groups and especially fetch() as it will disrupt them from attacking you *since they are being disabled/pulled in to their doom* otherwise if going up against a jerk() or a boss *like Man()* cull() or spark will do better due to damage increase.

Active Slot 2:
Load() + Ping() + Flood()
> Load is a crazy nuke, combined with flood it will deal a huge blow, ping will reduce it's cost in planning time which is ideal.

Active Slot 3:
Purge() + Bounce()
> this will help purge to do a chain attack which helps you shoot 2 birds with 1 stone.

Active Slot 4:
Jaunt() or Mask()
> depends on fights, most of the time jaunt() is more than enough but in places like the fight vs royce mask() is better because jaunt isn't sufficent enough to escape.
Combos
Void() x3 => Load() => Purge() *this is for big groups, bosses and alike*

Note:
Try to get as many as you can in your Void(), use load() near them and shoot purge() On Load(), not on enemy as bounce() will automatically apply purge() to them.

Also remember to use jaunt() instead of walking in turn

If equipped mask(), use it at the very end of turn so you can be safe.

Alternate Combos:

#1 Void() x3 => Purge()

> Normally you'd be able to take out most enemies with this small combo as it does huge damage to most smaller enemies at a small cost.
Usually with this combo you wouldn't be in need of using turn and hence you can save it up for the moment you're about to be hit to avoid damage!

Note: If you've selected Void() with Pull() then you're usually gonna be safe from harms way due to the blackhole effect. Hence no need to activate turn before you're in trouble or facing bigger bosses.

#2 Void() x3 => Purge()

>Sometimes even Purge() alone is enough, like for trees and bad cells.

Note: Remember that Purge() bounces between near targets which will let you eleminate a tree colony or a bunch of bad cells at once if they are close together
Final Notes
This build was created without unlocking max mem, assuming you've unlocked max memory you wouldn't need to leave the limiters on so you should have enough mem to put more into this *passives and extras to actives* but I think this is more than enough to wreck the enemy.

This will not work if you've chosen Resilience as a limiter, due to cells being spawned shielded, you may or may not have enough time to break and collect them depending on your other limiters (For example twin cell spawns and less time to respawn.)

Another note, credit to @birdishNerdish: If you've played through the game once and are doing the recourse you'll have multiples of functions which you can use to upgrade others.

*If this guide helped you, kindly rate it so others can also see it on the guides page.

Have fun and enjoy the game.

Best Wishes,

Admiral Teddy
13 Comments
Medic! <3 23 Aug, 2023 @ 7:18am 
Damn, really well thought out!:cell:
<3 :heyred: :prism:
r.j.zhang 27 Jan, 2017 @ 7:47am 
record damage of my build described underneath: 28564
r.j.zhang 27 Jan, 2017 @ 7:41am 
oops for got too add active 2, 3 and 4 above void mask and jaunt ( i typed breach, but its jaunt)
r.j.zhang 27 Jan, 2017 @ 7:39am 
hey guys chech this one out:
active 1:
tap- breach+get

void- crash+ load

mask- ping+ mask in recourse. not really needed though but makes 200%dmg bonus 250%

breach- upgraded with what you like, but i like help+ spark; it creates 5 clones.

passives: same as breach, but i like using void+ bounce
^^ 5 Dec, 2016 @ 6:53am 
thanks, it's useful to me.
Hedwyn 8 Nov, 2015 @ 11:30pm 
Another thing you can add to this, is if you've played through once and are doing the Recourse , you'll have multiples of Functions, which you can use to upgrade others.
Cookie 19 Jun, 2015 @ 10:38am 
Thanks bad, did some achivs.
That shit op)
Università di cane 17 Jun, 2015 @ 2:09am 
Ho capito.
Admiral Teddy  [author] 1 Jan, 2015 @ 6:30pm 
hehe glad it helped :)
have a nice day friend!
J 1 Jan, 2015 @ 6:18pm 
Thanks! Got through 5 all limiters fights with this!