Space Engineers
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Space Hulk
   
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Type: Blueprint
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12 ноем. 2014 в 9:20
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Space Hulk

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So this is my first attempt to build a space hulk in Space Engineers. The concept is based on the Warhammer 40k Space hulks which are ships fused together to form massive hunks usually infested by aliens and whatnot. The build is sort of WIP as my Pc can't handle more ships glued together.

It should spawn hostile, so beware! Also Inertial dampeners should be off.

Most of the stuff used is basic space engineers ships, so feel free to use this however you see fit, no need to credit me. I am mostly hoping this inspires people to make better versions of this :P
5 коментара
VALT13L 18 март 2018 в 21:49 
imma give this concept a try.
PanzerFaust 13 ноем. 2014 в 12:54 
As most of the ships in the WH40K universe are huge behemoths, resulting hulks are correspondingly larger. There are a few decent imperial cruisers on the workshop. You might get them and (with their authors' permission) merge them together for that authenthic Warhammer look. Your computer might not be very pleased about that though...
Arnathos  [автор] 13 ноем. 2014 в 5:04 
Also one of my main concerns is that it is too skinny and could use some beefing up at the joints, possibly some hidden warheads.
Arnathos  [автор] 13 ноем. 2014 в 5:03 
Great points! I'll consider them when working on it further!
PanzerFaust 13 ноем. 2014 в 4:51 
Unfortunately it looks too ordered to be a space hulk. You might actually try to give it a bit of randomness by tilting and rotating parts of ships using rotors and stuff. Since a space hulk is, by definition, a conglomeration of random ships merged together, ships just happened to collide at right angles in the warp without any damage doesn't feel natural. Oh and some purplish lighting would go nicely with the concept.