Path of Exile 2

Path of Exile 2

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Filtro de Item / Item Filter
By Roxali Xsavier
Código do Filtro simplificado / Simplified Code filter
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Como fazer o filtro / How to do the filter
1 - Primeiro abrir o menu do jogo e abrir a pasta onde o filtro deve ser salvo
1 - First open the game menu and open the folder where the filter should be saved.



2 - Então crie um "Bloco de Notas" e coloque o nome que deseja para o filtro
2 - Then create a "Notepad" and put the name you want for the filter



3 - Copie o código para o bloco e salve.
3 - Copy the code to the Notepad and save it.



4 - Após salvar o arquivo, modifique o nome do arquivo adicionando ".filter" ao final dele, para que fique como na imagem. Pronto você seleciona ele no jogo e ele passa a funcionar, pode mudar a vontade ou desativar quando quiser. Se divirta.
4 - After saving the file, change the file name by adding ".filter" to the end of it, so that it looks like the image. Then you can select it in the game and it will start working. You can change it as you wish or disable it whenever you want. Have fun.



Edit - 23/12/2024

Padrão de Cores
Filtro por Link de Download / Filter by Download Link
Esse é meu filtro mais recente - 16/01/2025 - Eu tentei colocar uma classificação mais fácil de cor, onde quanto mais claro o item mais raro, e uma cor base é constante para cada classe de item.

This is my latest filter - 01/16/2025 - I tried to put an easier color classification, where the lighter the item the rarer, and a base color is constant for each item class.



Filter No Hider and Filter Hider
https://drive.google.com/drive/folders/1MRXdN_Pq18TCSsXkDEhFjv8wKoJ6jN-z?usp=drive_link

Quando for baixar algo de desconhecidos tome cuidado para o final do arquivo não ser ".exe" e passe o arquivo por um antivirus se possivel.

When downloading something from unknown sources, be careful that the end of the file is not ".exe" and run the file through an antivirus if possible.
Simple P1 - Primeira Metade do Codigo / First half of the code
#Roxali Xsavier Loot Filter - Path of Exile 2

########
#Unique#
########

Show
Rarity Unique
SetTextColor 175 95 35 255
SetBorderColor 175 95 35 255
SetBackgroundColor 50 10 10 255
PlayAlertSound 3 300
PlayEffect Brown
MinimapIcon 1 Brown Star
SetFontSize 40


######
#Gems#
######

Show
BaseType "Uncut Spirit Gem"
SetTextColor 20 240 240
SetBorderColor 240 0 0
SetBackgroundColor 70 0 20
PlayAlertSound 2 200
PlayEffect Cyan
MinimapIcon 1 Cyan Triangle
SetFontSize 40

Show
ItemLevel == 3
BaseType "Uncut Support Gem"
SetTextColor 20 240 240
SetBorderColor 240 0 0
SetBackgroundColor 70 0 20
PlayAlertSound 2 200
PlayEffect Cyan
MinimapIcon 1 Cyan Triangle
SetFontSize 40

Show
ItemLevel <= 2
BaseType "Uncut Support Gem"
SetTextColor 20 240 240
SetBorderColor 20 240 240
SetFontSize 35

Show
ItemLevel >= 18
BaseType "Uncut Skill Gem"
SetTextColor 20 240 240
SetBorderColor 240 0 0
SetBackgroundColor 70 0 20
PlayAlertSound 2 200
PlayEffect Cyan
MinimapIcon 1 Cyan Triangle
SetFontSize 40

Show
ItemLevel <= 17
ItemLevel > 10
BaseType "Uncut Skill Gem"
SetTextColor 20 240 240
SetBorderColor 20 240 240
PlayAlertSound 2 200
PlayEffect Cyan
MinimapIcon 1 Cyan Triangle
SetFontSize 35

Show
ItemLevel <= 10
ItemLevel > 5
BaseType "Uncut Skill Gem"
SetTextColor 20 240 240
SetBorderColor 20 240 240
SetFontSize 35

Show
ItemLevel <= 5
BaseType "Uncut Skill Gem"
SetTextColor 20 240 240
SetBorderColor 20 240 240


######
#Gold#
######

#Show
#Class == "Currency"
Show
AreaLevel >= 70
StackSize >= 500
BaseType == "Gold"
SetTextColor 190 155 20 255
SetBorderColor 190 155 50 255
SetBackgroundColor 255 220 135 255
PlayEffect Orange Temp

Show
AreaLevel < 70
StackSize >= 100
BaseType == "Gold"
SetTextColor 190 155 20 255
SetBorderColor 190 155 50 255
SetBackgroundColor 255 220 135 255
PlayEffect Orange Temp

Show
BaseType == "Gold"
SetTextColor 180 180 180
SetBorderColor 0 0 0 255
SetBackgroundColor 0 0 0 180

##########
#Currency#
##########

Show
Class == "Currency"
BaseType == "Scroll of Wisdom"
SetFontSize 24
SetBorderColor 100 50 30 255
SetBackgroundColor 20 20 0 255

Show
BaseType == "Orb of Transmutation" "Orb of Augmentation" "Transmutation Shard"
SetTextColor 220 190 130
SetBorderColor 220 190 130
SetBackgroundColor 195 130 25
SetFontSize 28

Show
BaseType == "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone"
SetTextColor 0 0 0 255
SetBorderColor 0 0 0 255
SetBackgroundColor 210 178 135
MinimapIcon 1 Grey Circle
SetFontSize 35

Show
BaseType == "Chaos Orb" "Orb of Alchemy" "Vaal Orb" "Artificer's Orb" "Regal Shard" "Artificer's Shard" "Regal Orb"
SetTextColor 220 190 130
SetBorderColor 220 190 130
SetBackgroundColor 150 100 20
PlayAlertSound 4 150
PlayEffect White
MinimapIcon 2 White Circle
SetFontSize 35

Show
BaseType == "Chance Shard" "Lesser Jeweller's Orb" "Glassblower's Bauble" "Gemcutter's Prism" "Exalted Orb" "Exotic Coinage"
SetTextColor 255 180 0
SetBorderColor 255 180 0
SetBackgroundColor 75 50 10
PlayAlertSound 2 300
PlayEffect White
MinimapIcon 1 Yellow Circle
SetFontSize 45

Show
BaseType == "Orb of Chance" "Greater Jeweller's Orb" "Orb of Annulment" "Exotic Coinage"
SetTextColor 255 255 255 255
SetBorderColor 255 255 255 255
SetBackgroundColor 240 90 35
PlayAlertSound 1 300
PlayEffect White
MinimapIcon 1 Yellow Diamond
SetFontSize 45

Show
BaseType == "Mirror of Kalandra" "Divine Orb" "Perfect Jeweller's Orb"
SetTextColor 255 0 0 255
SetBorderColor 255 0 0 255
SetBackgroundColor 255 255 255 255
PlayAlertSound 7 300
PlayEffect Red
MinimapIcon 0 Red Diamond
SetFontSize 45

#Show
#BaseType == "Regal Orb"
#PlayAlertSound 15 300


##########
#Delirium#
##########

Show
Class "Currency"
BaseType "Distilled "
#BaseType == "Distilled Ire" "Distilled Isolation" "Distilled Paranoia" "Distilled Suffering" "Distilled Guilt" "Distilled Greed" "Distilled Fear" "Distilled Despair" "Distilled Disgust" "Distilled Envy"
SetTextColor 255 255 255 255
SetBorderColor 130 15 255 255
SetBackgroundColor 65 20 80
PlayAlertSound 15 300
PlayEffect White
MinimapIcon 1 Purple Circle
SetFontSize 45

Show
Class "Currency"
BaseType "Simulacrum Splinter"
SetTextColor 255 210 130
SetBorderColor 130 15 255 255
SetBackgroundColor 45 0 60
PlayAlertSound 15 100
PlayEffect White Temp
MinimapIcon 1 Purple Kite
SetFontSize 35

Show
BaseType "Simulacrum"
SetTextColor 255 65 0
SetBorderColor 130 15 255 255
SetBackgroundColor 45 0 60
PlayAlertSound 15 300
PlayEffect Purple
MinimapIcon 0 Purple Star
SetFontSize 45

########
#Breach#
########

Show
Class "Currency"
BaseType "Breach Splinter"
SetTextColor 191 244 0
SetBorderColor 191 244 0
SetBackgroundColor 98 128 0
PlayAlertSound 2 100
PlayEffect Purple Temp
MinimapIcon 1 Green Kite
SetFontSize 35

Show
BaseType "Breachstone"
SetTextColor 255 65 0
SetBorderColor 191 244 0
SetBackgroundColor 98 128 0
PlayAlertSound 2 300
PlayEffect Purple
MinimapIcon 1 Green Star
SetFontSize 45

Show
Rarity <= Magic
BaseType == "Breach Ring"
SetTextColor 98 128 0
SetBorderColor 98 128 0
SetBackgroundColor 191 244 0
SetFontSize 35
MinimapIcon 2 Green Diamond
PlayEffect Cyan Temp
Simple P2 - Segunda parte do Codigo / Second half of the code
############
#Expedition#
############

Show
Class "Currency"
BaseType " Artifact"
SetTextColor 0 255 255
SetBorderColor 0 255 255
SetBackgroundColor 150 100 20
PlayAlertSound 2 100
PlayEffect White Temp
MinimapIcon 1 White Diamond
SetFontSize 35

Show
BaseType " Tablet" "Expedition Logbook"
SetTextColor 0 255 255
SetBorderColor 0 255 255
SetBackgroundColor 70 0 20
PlayAlertSound 2 300
PlayEffect Purple
MinimapIcon 1 Purple Triangle
SetFontSize 45

############
#Others#
############

Show
BaseType "Cowardly Fate" "Deadly Fate" "Victorious Fate" "Test of"
SetTextColor 255 207 255
SetBorderColor 255 207 255
SetBackgroundColor 65 20 80
PlayAlertSound 2 300
PlayEffect Purple
MinimapIcon 1 Purple Square
SetFontSize 45

Show
Class "Pinnacle Keys"
SetTextColor 255 207 255
SetBorderColor 255 207 255
SetBackgroundColor 65 20 80
PlayAlertSound 2 300
PlayEffect White
MinimapIcon 1 Yellow Square
SetFontSize 40

# Unknown currency
Show
Class "Currency"
SetTextColor 255 207 132
SetBorderColor 255 207 132
SetBackgroundColor 76 51 12
PlayAlertSound 2 300
PlayEffect Pink
MinimapIcon 1 White Circle

############
#Socketable#
############

Show
Class == "Socketable"
BaseType " Rune"
SetTextColor 0 255 255
SetBorderColor 0 255 255
SetBackgroundColor 0 0 0
PlayAlertSound 14 150
PlayEffect Cyan Temp

Show
Class == "Socketable"
BaseType "Soul Core"
SetTextColor 180 0 0
SetBorderColor 180 0 0
SetBackgroundColor 0 0 0
PlayAlertSound 12 150
PlayEffect Red
SetFontSize 45

#######
#Trial#
#######

Show
BaseType "Gold Key" "Silver Key" "Bronze Key"
SetTextColor 255 210 255
SetBorderColor 255 210 255
SetBackgroundColor 150 100 20
PlayAlertSound 2 300
PlayEffect White
MinimapIcon 2 White Circle
SetFontSize 40

Show
Class "Relic"
SetTextColor 255 210 255
SetBorderColor 255 210 255
SetBackgroundColor 70 0 20
SetFontSize 40
MinimapIcon 1 Cyan Diamond
PlayAlertSound 2 300
PlayEffect Cyan
#--------------------------
# Pass
#--------------------------

Show
ItemLevel >= 50
BaseType "Barya"
SetTextColor 65 20 80
SetBorderColor 255 210 255
SetBackgroundColor 255 210 255
PlayAlertSound 10 200
PlayEffect Grey
MinimapIcon 0 Pink Pentagon
SetFontSize 40

Show
ItemLevel < 50
BaseType "Barya"
SetTextColor 65 20 80
SetBorderColor 255 210 255
SetBackgroundColor 255 210 255
PlayAlertSound 10 50
PlayEffect Grey
MinimapIcon 2 Pink Pentagon
SetFontSize 30

Show
ItemLevel >= 50
BaseType "Ultimatum"
SetTextColor 180 0 0
SetBorderColor 255 210 255
SetBackgroundColor 255 210 255
PlayAlertSound 10 200
PlayEffect Grey
MinimapIcon 0 Pink Pentagon
SetFontSize 40

Show
ItemLevel < 50
BaseType "Ultimatum"
SetTextColor 180 0 0
SetBorderColor 255 210 255
SetBackgroundColor 255 210 255
PlayAlertSound 10 300
PlayEffect Grey
MinimapIcon 2 Pink Pentagon
SetFontSize 30

###########
#Waystones#
###########

Show
WaystoneTier = "14" "15"
#AreaLevel > 77
BaseType "Waystone"
#Rarity <= Rare
SetTextColor 0 75 0
SetBorderColor 0 75 0
SetBackgroundColor 125 255 125
PlayAlertSound 4 300
PlayEffect Green
SetFontSize 40

Show
WaystoneTier < 10
AreaLevel > 77
BaseType "Waystone"
Rarity <= Rare
SetTextColor 0 75 0
SetBorderColor 0 75 0
SetBackgroundColor 0 191 0
PlayEffect Green
SetFontSize 35

Show
WaystoneTier < 5
AreaLevel > 74
BaseType "Waystone"
Rarity <= Rare
SetTextColor 125 255 125
SetBorderColor 125 255 125
SetBackgroundColor 0 0 0
SetFontSize 35

Show
BaseType "Waystone"
Rarity <= Rare
SetTextColor 0 75 0
SetBorderColor 0 75 0
SetBackgroundColor 0 0 0
PlayAlertSound 4 300
PlayEffect White
MinimapIcon 2 Green Square
SetFontSize 30

#######
#Itens#
#######



#--------------------------
# Charm
#--------------------------

Show
BaseType " Charm"
SetTextColor 42 42 42
SetBorderColor 42 42 42
SetBackgroundColor 221 221 221
PlayEffect Blue Temp

#--------------------------
# Jewel
#--------------------------

Show
Class "Jewel"
#Rarity <= Rare
SetTextColor 128 179 254
SetBorderColor 128 179 254
SetBackgroundColor 70 0 20
PlayAlertSound 14 150
PlayEffect Blue Temp

#--------------------------
# Accessory
#--------------------------

Show
Class "Rings" "Amulets" "Belts"
Rarity Rare
SetTextColor 233 206 75
SetBorderColor 233 206 75
SetBackgroundColor 70 0 20
PlayEffect Yellow
MinimapIcon 1 Yellow Diamond
SetFontSize 40

Show
Class "Rings" "Amulets" "Belts"
Rarity Magic
PlayEffect Yellow Temp
SetFontSize 35

Show
Rarity Normal
Class "Rings" "Amulets" "Belts"
PlayEffect Yellow Temp
SetFontSize 35


#--------------------------
# Savagable
#--------------------------

Show
Sockets > 0
Rarity Normal Rare
SetTextColor 250 250 250 255
SetBorderColor 255 255 255 255
SetBackgroundColor 0 0 0 255
MinimapIcon 2 Grey Circle
SetFontSize 35

Show
Sockets > 0
Rarity Magic
SetTextColor 250 250 250 255
SetBorderColor 255 255 255 255
SetBackgroundColor 0 0 0 255
MinimapIcon 2 Grey Circle
SetFontSize 35

Show
Class "Flask"
Rarity >= Magic
SetTextColor 255 255 255
SetBorderColor 255 255 255
SetBackgroundColor 0 100 150

Show
Quality ! 0
Class "Flask"
Rarity "Normal" "Magic" "Rare"

Show
Quality > 1
Rarity Normal
SetTextColor 0 0 0 255
SetBorderColor 0 0 0 255
SetBackgroundColor 210 178 135 255
SetFontSize 35

Show
Quality > 1
Rarity Magic
SetTextColor 0 0 0 255
SetBorderColor 0 0 0 255
SetBackgroundColor 210 178 135 255
SetFontSize 35

#Show
#Class "Bow"
#SetTextColor 20 250 25 255
#SetBorderColor 80 80 80 255
#SetBackgroundColor 80 80 80 255
2 Comments
404 - Pagina Non Trovata 21 Dec, 2024 @ 5:11am 
Como disse o Zennon, o arquivo precisa ter a extensão .filter (dá pra ver na screenshot que o arquivo do autor tem esse formato).
Após criar o arquivo de texto, mudar a extensão pra .filter e colar o texto do filtro, é só reiniciar o jogo que o filtro aparece na lista.
Zennon 19 Dec, 2024 @ 5:05pm 
Eu criei aqui mas não funcionou, o jogo não identifica na aba de filtro. Eu peguei um outro aqui e o arquivo é .filter. Mas queria esse seu pois o outro não está funcionando bem.