SUPERVIVE

SUPERVIVE

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Hidden Stagger Ability Refresh
By 𝔬𝔟𝔰𝔢𝔰𝔰𝔢𝔡
Cleareance about CC interactions with the "Staggerable" effect
   
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Introduction
Supervive has a variety of different status effects that you can inflict onto players, minions, bosses and terrain yet there is one interaction not mentioned anywhere in the tutorial.

It might've already happened to you once in a match where your CC-ability has refreshed whilst doing a camp and you didn't know how it happened so this guide is here to uncover it.

CC summarizes to Crowd Control which implies any ability that is able to control the movement of a player, minion or boss.

All CC possibilities
There are currently 9 different ways to CC in this game.

Stun - stuns you in place and renders you fully immobile (unable to use attacks/abilities or glide)

Slow - slows your movespeed

Ground - grounds you and slows you (unable to use any mobility ability or glide)

Slam - slams you down while you are in the air (spikes enemies while they are gliding or airborne)

Pull - pulls you toward the ability or enemy that pulled you (Brall pulls himself toward his hook)

Knockback - knocks you back the opposite of the direction you got hit from and slows you


Root - roots you in place and renders you unable to use any mobility ability or glide
(only for Elluna's ability as of now)

Daze - dazes you, increasing damage taken toward you and slowing you
(only for Ghost's daze as of now)

Launch - launches you toward the pointed direction
(only for Joule's ability as of now)

How staggering works
Camps you clear are occupied by 4 individual minions, 1 healer/shielder, 2 ranged or meele minions and the main minion (ranged/meele).

• The main minion occasionally gains a "staggerable" effect.

> Visualized by the name tag and purple circle surrounding it.


• Hit the "staggerable" effect with a CC-ability to stun the main minion for 4 seconds.

> Visualized by the animation, the icon and red line at the center of it's body.

After successfully stunning the main minion with your CC-ability, your ability will be refreshed

Abilities that refresh CD upon hit
All hunters have at least one ability capable of being refreshed by hitting the main minion while it's staggerable.

This following list will include all abilities from hunters that refresh their CD upon hitting the stagger:


Brall
  • ADAPTIVE STRIKE
Obsidian slam's slow or center stun/slam will refresh Brall's Adaptive Strike & Obsidian Slam
(Execution Slam, Fiery Lunge and Scorching Spin will not reset Adaptive Strike but still stagger.)

  • FEYSTEEL CHAIN
Tethering will refresh the ability queuing up a second hook after throwing and hitting the first hook.


Ghost
  • SPIKE GRENADE
The slow of the initial hit will refresh the ability.
The initial knockback from it exploding off of terrain will refresh the ability as well.

  • ARCANE RAILGUN
The slow of the initial hit will refresh the ability.


Jin
  • FLASH DAGGER
The slow of the initial hit will refresh the ability.

  • FLIP SLASH/DEATH BLOW
The slow of the initial hit will refresh Flip Slash making it usable again after using Death Blow.
If Flip Slash was missed, Death Blow will reset the ability with it's slam/ground of the initial hit.


Joule
  • VOLTAIC SPEAR
The knockback of the initial hit will refresh the ability

  • SURGE
The slow of the initial hit will refresh the ability.

  • LIGHTNING STRIKE
The pull/launch of the initial hit will refresh the ability.


Myth
  • HEARTPIECER
The knockback of the initial hit will refresh the ability.

  • RAIN OF ARROWS
The slow of the initial hit will refresh the ability.


Shiv
  • CHAIN BOLAS
The ground of the initial hit will refresh the ability.


Shrike
  • DIVE-BOMB
The stun of the initial hit will refresh the ability.

  • DISENGAGE
The slow of the initial hit will refresh the ability.


Bishop
  • DISPLACEMENT CHARGE
The reactivated explosion, knocking back, will refresh the ability.

  • ROCKET JUMP
The knockback of the initial explosion will refresh the ability with 1 charge.

  • HAYMAKER
The knockback of the initial hit will refresh the ability.


Kingpin
  • PRIMAL SLAM
The stun of the initial hit will refresh the ability.


Felix
  • EMBRY BOLT
The knockback of the initial hit will refresh the ability.

  • PYRO POUNCE
The knockback of the initial hit will refresh the ability with 1 charge.

  • HEAT SHIELD
The pull of the initial hit will refresh the ability.


Oath
  • SHIELD BASH
The knockback of the initial hit will refresh the ability.

  • SPIN DASH
The knockback of the initial hit will refresh the ability.


Elluna
  • DARKSIDE BINDING
The slow of the initial hit and the root after it's delay will refresh the ability.


Zeph
  • VORTEX CHARM
The pull of the initial hit will refresh the ability.


Celeste
  • CRYO SPEAR
The slow of the initial hit will refresh the ability.


Hudson
  • HOVER JETS
The knockback of the initial hit will refresh the ability with 1 charge.

  • BARBED WIRE
The slow of the initial hit will refresh the ability with 1 charge.


Void
  • VOID SNAP
The stun of the initial hit will refresh the ability

  • UNSTABLE ANOMALY
The ground of the initial hit will refresh the ability.

Closing Note
This only applies to non-ultimate abilites.

I will continue to update this guide with further information the more I find out.
I've only begun playing this game like some others have as well yet thought that crucial information like this should be inside the game tooltips or tutorial. I hope it will help you.

Post any mistakes and or suggestions in the comments. I'll appreciate it.

1 Comments
fNton 27 Nov @ 12:18am 
Thank you!