Counter-Strike 2

Counter-Strike 2

37 ratings
CS2 | How to fix the game
By 𝑴𝒓. 𝑭𝒓𝒊𝒔𝒃𝒚 | フリスビー
This guide is specially made for the CS team so they can fix and keep in mind new and better content.
   
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Fixes
  • Fix bug where we can't switch hands with the molotov.
  • Fix bug where, in guide maps, when leaving a circle, our utilities are deleted.
  • Fix bug where quickly pressing and releasing the center of the chatwheel would instantly move the camera like an aimhack.
  • Fix bug where when making an assist, when the names are censored, they appear as they are originally. This bug is visible in casual, deathmatch and arms race modes.
  • Fix bug where holding R8 secondary click and then trying to shoot with primary click (releasing before the animation ends) would break the animation.
  • Fixed bug where the XM1014 shells do not match the amount of bullets we are reloading. For example, when we reload 1 bullet, we have more than 4 bullets in our hand.
  • Fixed bug where, when enabling radar transparency, the following maps still have a solid background: Nuke's Lower Deck, Italy and Pool Day.
  • Fix the bug where, when starting a game with bots, it does not load the skins or equipped agents, having their default versions.
  • Fix bug where agent voices are not played when using the chatwheel radio, either because their voices are from the 2012 version or are not enabled.
  • Fix bug when switching weapons hands where shells do not drop correctly on the following weapons:
    1. Beretta: The pistol in the right hand has no shell.
    2. USP/M4A1: The shells fall in the wrong direction.
Game Modes
  • Add a training map to practice aiming with the following additions:
    1. Purchase option and infinite money.
    2. The targets would be bots that would be different agents from all available factions, regardless of whether they are T or CT..

  • Add Team Deathmatch, each side would start in their respective spawns with immunity as usual upon respawning, with the difference that immunity would last an additional 3 seconds after firing.

  • Implement community guides to practice lineups on maps where the player can create, share and download smoke, incendiary and flash lineups, all within the practice option of each map.


  • Buying Ammo: When you buy the weapon you don't need to buy ammo, but if you spent ammo it won't be replenished in the next round. You'll have to buy the magazines again. The prices would be the following:
    1. Pistol and SMG: $10
    2. Magnum and Shotgun: $20
    3. Assault Rifle and SG008: $30
    4. AK47 and Auto-Sniper: $40
    5. AWP: $50

  • In cases where the idea works, the following could be considered::
    1. When a player reloads his weapon with 20/30 ammo left, the player would lose 20 bullets.
    2. When an opponent or teammate dies with a weapon similar to ours (for example, an M4 and a Galil) and we pass over the weapon, we would automatically pick up the bullets that were in its current magazine.

  • Implement a riot shield for CTs in hostage mode, there would only be one, it cannot be purchased, it is destructible and would appear in the loadout as a counterpart to C4. Its durability would be half of what it lasted in CSGO.

Competitive
  • Bringing back Tuscan, Cobble, Cache, Assault, and Militia and implementing them into casual and competitive modes.



  • Buy Thera, Breach, Agency and Cache and implement them in casual and competitive mode.



  • Bring back the following maps from the past as competitively viable (change their layout like Vertigo):
    1. Prodigy (with a bunker or Black Mesa theme).
    2. Survivor (with a winter village theme like Austria).
    3. Port (a fusion of the original de_port and de_shipped. The map could be notable for having several containers and a ship being a bombsite).
    4. 747 (Using ar_bagagge's assets)

  • Change the way map selection works in competitive, applying only one of these two ideas to shorten wait times:

    1. There would only be 2 options: Defuse mode and Hostage mode. Selecting any mode would take us to play any map of their respective modes.

    2. Every day, two random maps will have a golden silhouette indicating additional experience (reducing normal experience if necessary).
Maps
  • Add this layout changes to Train.
    https://gtm.you1.cn/sharedfiles/filedetails/?id=3407442988
  • Make a visual rework of Mirage.

  • Make a complete Office rework considering the following changes:
    1. Extend the interior ceiling or open small windows in the roof (like Nuke) to be able to use new lineups. I have no way to show this idea beyond an image of an Office rework deleted from the workshop.

    2. Bring a new room that connects to Copier and the drink machines corner or the top of long hall.
    3. Move a hostage to the new room, this will make the Ts leave their comfort zone and protect 2 places.
    4. Move "pit" (road closed) and snowman to the area where the garbage and ladder entrance is, basically removing the shutter, making it the only way to enter the office area along with the container windows.
    5. Delete the garbage area, Instead, leave a trash container to provide cover.
    6. The image below shows a rather vague concept but it should serve to make the idea clear. Note that I put 2 options for the Ts to enter, only one would be applicable.

    7. Significantly reduce the hostage rescue zone so that the T side can protect the rescue zone from Frontyard and Garage.
    8. Change the structure of the Garage area by removing the roof turning it into an open-air garage. Improve the site so that the T can defend the area properly.
  • Italy: Break the railing on T Spawn to mid, just like the railing on heaven of Overpass.

  • Inferno: Fix the "kitchen" and "staircase" windows in "T apartments" and make them transparent, that way you could see the bridge from T apartments and vice versa.
Quality of Life
  • Add the "Counter-Strike: Condition Zero" music kit.
    https://gtm.you1.cn/sharedfiles/filedetails/?id=2714829907&searchtext=condition+Zero
  • Add an option to be able to see the camera of an active jump-throw when we are in practice mode (holding "ctrl" for example).
  • Add an option in "Change Main Menu Scenery" to automatically shuffle maps (just like when you have the option to shuffle agents in the loadout active).

  • Improve the animation for switching hands instead of using the same holster animation.
  • While waiting in a lobby for a match to start, the player should have the option to play in deathmatch or in a training map.
  • Change zoom function with the mouse wheel instead of secondary click.
  • Add the kill cam for casual and competitive mode, you can only see the opponent who killed us, not their teammates.
  • Add voice communication in the lobby.
  • Add achievements.
  • Implement an advanced statistics option (next to inventory) as there was in CSGO 360, but for free as third-party sites do (for example, Leetify)
  • When a player is in the BUY menu, his agent (worldmodel) will hold a tablet to let our team know that we are purchasing.

  • Implement the possibility of viewing the entire map with a tablet by pressing a certain key. This would show everything applicable to the radar, plus the callouts for each area.

  • View team and enemy utilities (only if an allied player is viewing them) on the radar.

  • Before finding a match, when the "confirming match" text appears, the green panel will turn blue. If you fail to confirm, it will turn green again.
  • Implemented new announcer voices replacing the CS 1.6 announcer.
  • Add an option for agents to have 3 ways to communicate:
    1. By default: They will only automatically say when they throw grenades, start or end the round.

    2. Advanced: Along with the above, agents will automatically say when an enemy enters their vision radius or when the area is cleared after 4 seconds without enemies spawning.

    3. Complete: Along with the above, agents will have more dialogues, showing fear when they are alone, when they dominate the rival team, when they lose the round, etc.

    4. These options are recommended only in case we deactivate the voice communication of our team. This would also solve the problem of the lack of communication when nobody speaks.
  • Add the option to modify weapon attachments in the loadout/inventory. This menu would be like inspecting the weapon but we can select the places where we want to add or remove attachments. At the moment the 3 main attachments would be: the silencer, the laser sight and the holographic sight.
    1. Silencer: The possibility of adding or removing the silencer in the middle of the game would be disabled (it is an uncomfortable option for users with the right click tic anyway), instead this must be done from the inventory/loadout.

    2. Laser sight: Basically it would be the follow recoil option but converted to an accessory, in that sense there would be 2 sights: the classic static crosshair and the laser pointer that would follow the recoil. This laser pointer would interact with the environment. One possibility could be that this would be only local so that our position is not revealed. This is basically what could be done with monitors with a crosshair included and converting the game's crosshair with the following code: CSGO-zhqd6-7rjWD-SeRLz-m6YBf-fx8CH

    3. Holographic sight: This is not something that can be removed at the moment but it is something that could be removed from the AUG and the SG 553. Additionally, many assault rifles and submachine guns have a rail to implement a holographic sight. Its function would be the same as how it works in the first two rifles mentioned.
Agents
  • Add an option for player avatars to display the agent they use.

  • Add a female version of the SAS and Phoenix as default agents alongside their male counterparts.

  • Implement the following CT factions:
    1. GSG9
    2. BOPE
    3. Georgian riot police (1 agent only)
    4. Spetsnaz
    5. UEI
    6. Guardia Civil
    7. Kido-tai
    8. IDF
  • Implement the following T factions:
    1. Arctic Avengers
    2. Yakuza variant
    3. Anarchist variant (armed rebel civilians)
    4. Separatist variant (European militia)
Balance
  • Reduce the price of the G3SG1 and SCAR-20 to $4000 and reduce the magazine to 10 rounds.
  • Increase the price and damage of the Galil AR and Famas to compete with the M4.
  • Increase the price and damage of the MP5, MP7 and UMP to make them the replacement for the Galil AR and Famas in their current state.
  • Increase armor penetration percentage of M249 and Negev to 100%.
  • Reduce price of M249 to $3800, increase price of Negev to $3000.
New utilities and wapons
NOTE: This part is not a priority, but it would add more variety and new mechanics to the game.
  • Add new weapons:
    1. Colt M1911
    2. Uzi (exclusive for the T side)
    3. Kriss Vector (exclusive for the CT side)
    4. FN FAL (exclusive for the T side)
    5. FN SCAR-L (exclusive for the CT side)
    6. SPAS-12
  • Add new utilities that share the taser slot:
    1. Throwing Knife: Works exactly the same as in PAYDAY 2 or Cyberpunk 2077. When thrown, it must be retrieved from where it landed. Once it hits another player, the knife is lost. Maximum 1 knife. Hitting the head is an insta-kill, while hitting the torso takes away 50% of health at short distances. At medium and long distances, these values ​​would change drastically.
  • Add new utilities that share the grenade slot:
    1. Toxin Grenade: When activated, Toxin Gas deals sustained damage that is much less than an Incendiary Grenade. It has a shorter duration and is smaller in size than a Smoke Grenade. It can be permanently destroyed with a Frag or Incendiary Grenade, but doing so causes the radius of the gas to turn into a fireball that lasts for one second, evaporating afterward. Anyone in the gas grenade's area at the time will be instantly killed.
      Additionally, it will have the same physics as the smoke grenade, so it could be used to throw it from very far away. For example, a CT could throw a gas grenade from B's site to A's site to force the Ts to destroy the gas, plant it taking damage from the gas, plant it in an unaffected area, or wait for it to dissipate.
    2. Disruption Grenade: I would use the current model of the decoy, it affects the audio and slightly distorts the camera depending on the distance (see double, blurry). Its effect would last considerably longer than a flash.

    3. Decoy Rework: Its model would change to that of a radio. Every 10 seconds it would play different sounds with different patterns after being launched. When approaching the radio it will emit minimal interference sounds, it can be destroyed when fired.

Climate effects
NOTE: This part is not a priority, but it would add more variety and immersion to the game.
  • Implement day and night modes, either randomly or depending on the servers' time zone. Maps should be properly adapted for lighting.
  • Consider bringing weather effects to all maps randomly:
  • Maps with rain effects:
    1. Train
    2. Inferno
    3. Overpass
    4. Nuke
    5. Ancient
    6. Italy
    7. Vertigo
  • Maps with sandstorm effects:
    1. Dust II
    2. Mirage
    3. Anubis
  • Maps with snowstorm effects:
    1. Cobblestone
    2. Office
Recommendations
That's all for now, the list will continue to improve. If you have any suggestions, write them in the comments and I will consider adding them to the list.

It would help me a lot if you could spread this guide so that Valve can take some of these ideas into account and then implement them in the future.
21 Comments
z4kiN4T0r 5 hours ago 
good job. but valve dont intereset that.. this game need optimization, mouvement etc etc after your list
M0rpheus 14 Jan @ 6:23pm 
Georgian Riot Police? :D really? :D
Jarik 9 Jan @ 5:52pm 
i was thinking also of makarov as an aditional starter pistol for T.
also uzis should be a elites replacement for t's
chunsal 9 Jan @ 6:45am 
delete ancient
Prisonic Fairytale 9 Jan @ 6:45am 
i cannot spam the inspect animation when i am using some weapon it´s a bug or they changed something ?
That's the point, to collect every idea and suggest new ones like the ballistic shield in hostage. Btw, Tuscan was officially bought by Valve in 2023, it will come after Cbble probably in 2026.
𝒗𝒊𝒑 Scar 8 Jan @ 8:35am 
This is cool but i think you just took everything anyones ever said and put it here. Tuscan will never be an option that have been public for years at this point.
𝑴𝒓. 𝑭𝒓𝒊𝒔𝒃𝒚 | フリスビー  [author] 28 Dec, 2024 @ 7:01am 
Uh... no, there is an animation glitch when u reload. In simple words:

1. Fire just once, reload.
2. More than 3 shells will appear in hand to reload only one shell.
3. Once one shell is loaded, all other shells in hand will *poof*.

If it was fixed the shells in the hand would progressively disappear as you reload.
josh_kotler 24 Dec, 2024 @ 9:58am 
Its just a funny map.
josh_kotler 24 Dec, 2024 @ 9:57am 
I dont think peps play office for it to be fair.