Alien: Isolation

Alien: Isolation

957 ratings
All Collectibles
By Fox
Text and video guides to all collectibles in the game. I AM NOT THE AUTHOR OF THE GUIDES I ONLY COMPILED THEM.
Full credit goes to:
360GameTV
GameFront Staff [www.gamefront.com]
Prima Guides [www.primagames.com]
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Introduction
360GameTV: Welcome to my Collectible Guide for the Game Alien Isolation. The Game has total 232 Collectibles into the following categories, 151 Archive Logs, 50 ID Tags, 10 Nostromo Logs and 21 Blueprints. For the Achievements you will need only 167 of 232 Collectibles, 100 / 151 Archive Logs, 50 / 50 ID Tags, 10 / 10 Nostromo Logs and 7 / 21 Blueprints. For the Blueprint Achievement you have to find the 7 Tools Blueprint and build a Item with each of the 7 Tools. There are total of 7 Tools and each Tool has 3 Upgrades.
The Collectibles are immediately saved if you pick up them. You can directly leave a Mission if you replay for Collectibles. If you die it is the same. Archive Log Number 149 is a random Log from random Civilian and you get this when you talk with them and warn against the Alien. Log Number 150 & 151 are part o the Mainstory. This 3 Logs are not in showed in this Guide, as well one Blueprint (Medikit v3) which no one has found yet.
The clickable links will open in a new window and the Video will start at the time or at the Item. In the Video you have above an overview of each Category, the total Number and the current state. The Object that is currently being executed is highlighted. In the left Corner you see the Chapter / Mission and the Name of the current Collectibles with its Ingamenumber.
Here is a pictorial Preview:


My Notes: I tried as best I could to combine all the guides to form a single text, but that was difficult sometimes. They were written from different authors having their specific order. I could not solve all the problems, so expect some confusion when reading some of the descriptions. Mainly I used the video guide as the base for all else. I adapted the texts and the chapters placement acording to the video guide order, if something seems to be out of order on the chapters, it is not. It is the order that 360Gametv uses to collect things. I searched for good videos but his seems to be the best at this moment, he have a very effective way of showing the player where he is and where to go. Also he is the only one I could find that made a blueprint collecting guide, thats why I decided to go with him. I made this guide because I wanted an easy-to access guide while ingame and also thought on sharing it with whoever is interested. I wish no credit to me, if any, give it to the guide's authors.
Again I am not the author of the guides contained here, these are work of others, I compiled and edited them to form a single consistent file about all collectibles in the game. It took some time but problably not as much as making videos or writting the texts. Good luck and happy hunting!
Mission 1: Closing the Book
Archive Log: #1 Just Missed You - The first Archive Log you’ll find is in the computer terminal in the dressing room. 00:36

Archive Log: #2 RE: Nostromo Incident; #3 Torrens Manifest - The final two Archive Logs of this mission are found in the Dining Room where Ripley first speaks with Taylor aboard the Torrens. Look out for the Link Terminal located in one of the small alcoves along the wall and interact with the computer to find the logs inside. 01:06


Mission 2: Welcome to Sevastopol
Archive Log: #4 Decommissioning - The first Archive Log you’ll find in this mission is located in the Sevastolink Terminal just inside the room past the flaming pipe. 01:30

Archive Log: #5 Moved Out Stash; #6 Goodbye From Seegson; #7 Kill the Power - The next three logs you’ll need to pick up are located on the computer inside the center booth, the same computer you used to restore the power to the shutter in Departures. 01:55

Blueprint: #Medikit v1 (Doorcode 0340) 02:20

Archive Log: #8 Terminal Riot - Now head into the storeroom that unlocks after you restore the power. You should see the tape recorder on the counter. Listen to it to unlock the log. 02:42

Archive Log: #9 Pulling the Plug; #10 To All Spaceflight Employees; #11 What is Apollo? - While still in the storeroom, look around until you spot the Sevastolink Terminal off to the left of where you grabbed the tape from. Access this computer to grab the next three logs before continuing. 02:42

Archive Log: #12 Last Coupling Power - Once you reach the room with the large door and the number 42 on it, look around near the body bags until you spot the cart with the tape recorder resting on top. 03:20

Archive Log: #13 Another Break-in - When you’re looking at the large door marked with the number 42, turn to your left and head up the stairs, following them and crossing through the unlocked door at the top. You’ll find the next Archive Log in the tape recorder near the middle of the far wall of this control room. 03:20

ID Tag: #1 Z. Watson – Found on the dead worker inside the maintenance room, right next to Archive Log #14. Find it after dropping down from the open ceiling vent when you’re forced to crawl through. 03:52

Archive Log: #14 Dead Soldiers - Now continue on your mission until you drop from the vent and find the dead man with the Maintenance Jack. Snag the tape recorder next to him to grab the next Archive Log. 03:52

Archive Log: #15 Heyst - Once you unlock the room where you found Watson’s corpse, head down the hallway and open the locked door with your Maintenance Jack. Head inside and grab the next collectible off the table. 03:52

ID Tag: #2 A. Fielding – Once Amanda meets up with Axel in the Freight Shipping area, enter the conjoining chamber to the left on the map. From the door, look left for an open vent with spinning fan inside. 04:57

Archive Log: #16 A Blind Eye; #17 Two-Man Rule; #18 Inventory - The final three Archive Logs found on this mission are located on the Sevastolink Terminal within the corridor where you have to use the Two-button machine with Axel. 05:24
Mission 3: Encounters
Archive Log: #19 Leave Work Now – The first log of this mission is found at the desk in the center of the room where you find the Security Access Tuner. 05:48

ID Tag: #3 A. Hutchison – Entering the large room with the suspended old satellite, look directly below the hanging technology in the center of an octagon shaped desk. The tags are just beneath an audio log. 05:48

Blueprint: #Smoke Bomb v1 06:22

ID Tag: #4 C. Ward – Moving on to the bright white office with computer terminals overlooking curved windows, you can swivel right into a dark hallway. Crack open the locked door and go down the few steps. There’s another desk to your right. There are some papers and a second tag here. 06:22

Blueprint: #Flashbang v1 06:22

ID Tag: #5 J. Williams – Reaching the objective in the Works Archive room, a door will unlock over in Tech Support. Just north of this area is a hallway. Enter the office on the right going up through the hall. Look on the white computer terminal desk for another tag. 06:22

Archive Log: #22 Empty Box - Once you have the Data Core in your Access Tuner, head down the hallway just outside of Archives towards System Monitoring. Halfway down the hall, open the door on your right and enter the small meeting room to find a tape recorder on the back corner of the desk. 06:22

Archive Log: #20 Archives, #21 An Outpost of Progress? #1 - The final two archives found on this mission are located on the Sevastolink Terminal just inside the room where you disable the alarm system and meet the Alien for the first time. 07:36
Mission 4: Seegson Communications
Archive Log: #23 Door Overdrive; #24 Our Manifesto; #25 Tomorrow, Together #1; #26 Please Understand - The first four Archive Logs found in Mission 4 are located on the Sevastolink Terminal inside the room where Ripley finds the Motion Tracker. 08:08

Blueprint: #Noisemaker v1 08:48

Archive Log: #29 Your Logged Message; #30 Apollo’s Eye - Once you watch a Walking Joe bash a human’s head in, head out of the vent and into the room where you need to disable the camera. You’ll find the next two logs on the terminal near the camera switch. 09:17

ID Tag: #6 T. Curwen – After getting the motion tracker and sneaking through a vent, you’ll drop down into a hallway and get the objective to find an elevator. Enter the room on the left, and go up the stairs inside. Ahead of the steps there should be a window where an android patrols. Turn right and look on the desk to get the tags. 09:17

Archive Log: #31 Torren’s Hail; #32 Torren’s Damage; #33 RE: Torren’s Hail - Once you interact with the External Comms Link head back down the hallway directly behind you and enter the room to find a Sevastolink Terminal with 3 more logs. 10:00

ID Tag: #7 D. Turner – In the hallway just above the Internal Communications room there’s rewire station across from a locked door. Use the station to activate the door, then go through the room to the left and access a maintenance closet. The I.D. is on the floor inside. 10:40

Archive Log: #34 Receipt of Transmission - After deactivating the block on Samuel’s communications, head into the room in the left hand corner of the room when you’re looking at the main console where you just used your Access Tuner. Enter through the door on the left hand side of the room and use the terminal to the left to grab the next log. 10:40

Blueprint: #Emp v1 10:40

Archive Log: #27 Call Log AM; #28 Call Log PM - Once you return to the first area of the mission and you’re tasked with escaping the androids, head right into the large control room directly down the hall from the room you grabbed the Motion Tracker from. Follow the right wall and pass through the doorway marked Synthetic Storage to find the last two logs of this mission on the terminal on the desk to your right. 11:55

Nostromo Log #1: The first Nostromo Log is found near the end of Mission 4, inside the Relay Facility room. Search around the outer wall to find a cart with a terminal parked in one corner. Access it to get this special log with the original cast of Alien. 11:55

ID Tag: #8 P. Brophy – From the maintenance room, turn around and stick to the left wall. There should be a vent nearby. Crawl inside and you’ll exit out into a locked office with a terminal ahead. Look on the desk to the right of the terminal to grab a tag next to a piece of paper.
11:55

ID Tag: #9: T. Armer – At the end of the mission you’ll have to dodge androids while heading back to the start. Stop in the Relay Facility room and look on the back right surface around the center hub on the lower floor. 11:55
Mission 5: The Quarantine
ID Tag: #10 E. Koorlander – At the start of the mission Amanda’s tram will stop at the station. Just as you walk through the doors, look on the benches to the left. 13:22

ID Tag: #11 F. Whitechapel – Reaching the doctor’s office waiting room, look for a vent on the right. Crawl inside, take the first right, then look on the desk inside the patient room to get this tag. 13:47

ID Tag: #12 C. Burrows – At the medical facility, move to the Day Room and look down the hall left of the Staff Quarters. There’s a small room with a dead body inside. The tag is at the body’s feet. 14:06

Archive Log: #38 Left out of the Loop - Head into the Day Room and grab this Archive Log from the tape recorder on the table directly in front of you. 14:06

Archive Log: #35 Low on Meds; #36 Hospital Quarantine; #37 An Outpost of Progress? #3 – All three of these Archive Logs are found on the computer in Dr. Marlow’s office. 14:06

ID Tag: #13 T. Miller – After leaving behind a terminal, the objective to find a keycard should pop up. Down the hall, the alien will appear from the ceiling and move away from Amanda. Swing left to reach the Nurse Station. Input the code (1702) to find the tag on a desk near the storage. 15:23

ID Tag #14 L. Tart – Moving forward and unlocking the mission critical keycode door (1702) you’ll reach a hall with a map terminal on the right wall. Go to the Staff Quarters all the way down to the break room. To the right of the circular staff table there’s a surface with the tag. 15:58

Blueprint: #Pipe Bomb v1 16:22

Archive Log: #39 RE: Recovery Rooms; #40 Medical Record 1 - When looking for Dr. Marlow, head around the area to room A-29. Ignore the room, instead heading through the doors directly across from it and grabbing the last two logs of this mission from the terminal on the desk before you. 16:44

ID Tag: #15: A. Lynch – Enter the Private Rooms section of the facility to access Room A-27. Check the table behind the bed. 17:05
Mission 6: The Outbreak
Archive Log: #42 Urgent: Marshal Investigation; #43 Enviromental Controls - Once you pull the Stun Baton out of the door, head into the room and access the Sevastolink Terminal in the middle of the desk to grab these two logs. 17:25

ID Tag: #16: C. McCormack – After collecting the stun baton and completing the cooling quest, leave to enter the Cold Chamber with frozen bodies in bags. Look for an open shelf in the wall containing this tag. 17:52

Archive Log: #44 Dispensary is Empty – You’ll find the next log on the same computer with Dr. Lingard’s video report. 18:17

Blueprint: #Molotov v1 18:39

Archive Log: #45 Colonial Marshal Directive; #46 Morley: Updates and Codes; #47 San Cristobal Lockdown; #48 An Old Friend – The next batch of Archive logs will be found on the Sevastolink Terminal in the Security Desk area next to your mission objective. 18:39

ID Tag: #18 K. Neville – Get to the Operating Theater and look at the shelves hanging from above. One of these has a tag hidden inside. 19:15

Archive Log: #49 Autopsy Report; #50 Tape off the Scene – The next two are found on the terminal in the Operating Theater, the same room where you find the Trauma Kit. 19:15

Archive Log: #51 Human Touch; #52 Duty Roster; #53 Medical Record 2; #54 Medical Record 3; #55 The Incident – Once you enter the next area of the mission, head down the right-most hallway and follow the corridor around to the Emergency Room. Once you enter the Emergency Room, turn to your right and spot the Sevastolink Terminal on the cart nearby, using it to grab these five Archive logs. 19:57

ID Tag: #17 A. Sawers – Going through the locked door with the wheelchair-bound boy on the other side, move down the right side and stick to the left wall as you move. Eventually you’ll reach a door leading into a ruined room. Look on the desk to get the tag. 20:23
Mission 7: Seegson Synthetics
ID Tag: #19 O. Sans-Gomez – Dropping down from the vent, there’s a sign signifying the Sevastopol SciMed entrance. Keep moving straight ahead down the hall to spot a bloody body. The tag is right next to the corpse. 20:47

Archive Log: #56 Wy are Years Ahead; #57 Your Report – Head through the area from the start point, and once you reach the area with the humans, make your way around the room and up the ladder at the back. From here, follow the u-shaped hallway until you see an open office on your right. Enter and interact with the Sevastolink Terminal to grab the first two Archive Logs of this mission. 21:07

Blueprint: #Smoke Bomb v2 21:07

Archive Log: #58 Working Joe Spiel; #59 Storage Inventory – Follow the u-shaped hallway you used before around until you spot another open office on the right. This one includes a Save Station, so it would seem players are encouraged to come this way. Use the terminal to grab the next two logs. 21:07

Archive Log: #60 Tomorrow, Together #2; #61 VIP Visit – Follow your mission objective until you reach the white corridor with automatic lights. Head forward and turn left into the dark corridor just before the ladder. There is a Sevastolink Terminal at the end on the desk where you can find this small batch of Archive Logs. 22:07

ID Tag: #20 N. Brunswick – Go to the office in Synthetics Storage. There’s a dead body laying on the floor with a tag to the right of a plot-critical computer.22:07

Archive Log: #62 Requisitions Android; #63 Elevator Out; #65 Last Bidders – After climbing the ladder and restoring power to the Requisitions area, head out of the control room and hack the door to the right of the ladder. Interact with the terminal on the desk inside to grab these three logs. 22:07

Archive Log: #64 Synthetic Engineer Request – Near the end of the mission, once you reach the room with the floating panels, head up the ladder and through the Facility Administration door on your right. Hug the wall until you spot an office on the right with a Save Station and use the Sevastolink Terminal here to have Ripley pick up the last Archive log of this mission. 23:29
Mission 8: Haven
Blueprint: #Flashbang v2 23:55

ID Tag: #21 K. Clarke – Right near the start, you’ll enter a large un-lit control room area with banks of terminals. Go to the lower rung and look under the office chairs on the floor in the back right corner. 23:55

Archive Log: #67 Restart Transit; #68 Double Crossed – After restarting the transit and killing the Android in the Transit Control Room, head into the room with the bloody corpse and use the nearby terminal to grab the first two Archive Logs in this mission. 24:30

ID Tag: #22 V. Nash – Progressing through the level, you’ll need to enter a vent and climb down a ladder that exits into a room with several desks. To the right there’s an Audio Log, and in the back right corner you’ll be able to collect the tag on the counter. 24:51

Archive Log: #69 We Need Supplies – Once you climb down the ladder in the ventilation shaft from the Transit Control Room above, exit the vent and look to your right. Grab the tape recorder on the desk to snag the final Archive Log of this mission. 24:51

ID Tag: #23 K. Lingard – Moving through the halls of the station, you’ll need to return to the office at the end. Instead of going there, take a left instead of right through the hallway. Stick near the left wall, and look on the bench after climbing a few steps to get the last tag in this mission. 25:13
Mission 10: The Trap
  • Archive Log: #70 First Trap Gone; #71 Arrest Sheets – Immediately after Ripley gets the Flamethrower, head out of the room and to the left. Move to the center door and then up the short ramp inside. You’ll find these first two Archive Logs on the Sevastolink Terminal to your right. 25:38
  • Archive Log: #103 Impounded; #104 Some kind of Parasite – Head back to main area of the Marshal HQ and into the room where Taylor is laying across a table. You’ll find these two logs on the terminal just to your right. 25:38
  • Archive Log: #102 Retirement Plan – While still in the room with Taylor, step back from the Sevastolink Terminal and look to your left. You should see a tape recorder on the table in front of you. 25:38
  • ID Tag: #24 W. Woodbury – From the flamethrower room, turn left and enter the other side of the interview room. There’s a tag resting near the one-way glass. 25:38
  • Nostromo Log #2: Stepping off the train to the Engineering Deck, enter the Workplace Solutions area. At the top of the stairs enter the first door on the left. Hack the door once you get the right upgraded tool, then check the terminal in the back left corner. 27:11
  • Archive Log: #73 Pointless Requests; #74 Hardware Problems; #75 An Outpost of Progress? #4 – The next three Archive logs are found on the same terminal you have to use for the Door Control objective when traveling to the Server Hub. 27:40
  • Archive Log: #79 Security Shutters; #80 The Camp – Once you reach the top of the stairs, pass through the door marked Tech Support and Seegson Security. Enter the room and move forward before turning left. You should see the Sevastolink Terminal you need to access in the corner. 28:17
  • Archive Log: #76 I can’t tell who escaped – Make a 180 degree turn from the terminal you just used to grab the last two Archive Logs. As you move forward towards the Lockdown Switch, you should see the tape recorder on the stacked crates near the two wires running along the floor. 28:17
  • Archive Log: #81 A Warning; #82 Truce – Head into Seegson Security and turn to your right. Interact with the Sevastolink Terminal on the desk to grab the next two logs. 28:17
  • ID Tag: #25 R. Tafler – Navigating the halls, eventually you’ll need to enter Seegson Security through the shared Tech Support sector. As you go through the hallway and enter the office, turn left to a smaller hall with a dead body. Turn left through the open doorway and look near the second corpse for his tag. 28:17
  • Archive Log: #77 Taken; #78 Scavenging – Head up to the top of the stairs while following your mission objective. Once you enter the unmarked door at the top landing, turn to your right and head up the smaller set of stairs to find a terminal with your next two collectibles tucked away in the darkened corner here. 29:51
  • Archive Log: #83 Hacked; #84 Transmission Relay Archive; #85 folder code – Once you reach the Mainframe Systems area and your objective is to Activate Ricardo’s Override Command, access the terminal on the front desk and grab the Archive Logs before initiating the lockdown. 30:21
  • ID Tag: #26 C. Gascoyne – Initiate the lockdown and enter the Server Farm room later in the mission. Go through the hall, enter the work area with the red device, and enter the left doorway. Inside there’s a blueprint with the tag on a desk. 30:55
  • Blueprint: #Noisemaker v2 30:55
  • Archive Log: #87 Seegson Funding; #88 Maintenance Systems – Once you pick up the Cutting Torch, head into the adjacent room and around the table to the left. You should see the green glow of the terminal you need to access to grab these two collectibles. 31:40
  • Archive Log: #86 Surplus to Requirements – Head out the doorway to the right of the last terminal you used to grab Archive Logs 087 and 088. Follow the hallway around and use the Sevastolink Terminal on the desk in the room with the shelves to grab the next log before using the Distribution Systems command to progress the story. 31:40
  • Archive Log: #91 Sit tight; #94 Gemini Shutdown – Once you reach the Upper Floor of the Gemini Exoplanet Solutions and your objective is to Restore Access to Distribution, head down the hallway at the front of the ladder and into the room on the right at the far end. Immediately turn to the right to enter another room and use the terminal on the leftmost desk to grab these two logs. 32:35
  • ID Tag: #27 K. Lenton – Continue into the mission until you come across a ladder leading up next to a Save Station. Going up the ladder, turn left to enter a room with a security camera. The breaker switches are just ahead. To the right of the switches is a vent with a dead body around the corner. Look around his hands to get the tag. 33:05
  • Archive Log: #89 What is KG348?; #90 Gemini Exoplanet Solutions Manifesto – Once you activate the Breaker in the Manufacture and Distribution area of Gemini Exoplanet Solutions, head out of this room and down the hall to the left. You should see a door on the right requiring the Cutting Torch, so go ahead and open this door and head inside. Follow the corridor around and use the terminal on the right to grab these collectibles. 33:32
  • ID Tag: #28 P. Ryniak – Enter the Decontamination Room hallway right before the end of the mission. There’s a small room with a survivor and a computer inside. Look to the left of the human to spot a tag on the bed.34:03
  • Archive Log: #93 Clarke is Dead – Once your objective has updated to Access the Project KG348 Research Labs, head down the stairs from the save point and turn to your right. Head into Decontamination and follow the corridor, turning left into the Galley. You should spot the Sevastolink Terminal to your right. Access it and grab this Archive Log before continuing. 34:03
  • Archive Log: #092 Samples – Head out of the Decontamination area and towards the large door at the far end of the corridor. As you reach the door, turn left and use your Keycard to open the door. Move inside and immediately turn to the left desk by the window and grab the tape recorder off it to finish collecting this mission’s Archive Logs. 34:38
Mission 11: Hazard Containment
Blueprint: #EMP v2 35:00

Archive Log: #95 No Future – Once you reach the bar area with the Save Station, head around the room to the far end and grab the tape recorder off the short table to get this missions collectibles started. 35:18

ID Tag: #29 B. Hymers – After leaving the bar through a vent, immediately turn around and look on the desk with a lamp illuminating the tag near a covered computer. 35:40

ID Tag: #30 G. Ramsey – Go to the upper level rectangular hallway south of the Bunk House Hotel on your map. In the lower corner, near the closed shutters to the concourse, there’s a tag on the benches. 35:57

Archive Log: #100 Help; #101 Low Profile – Once you reach the Galleria Upper Concourse of Solomons Habitation Tower, head into the Bunk House Hotel to find a Sevastolink Terminal to the left of the Save Station. Grab the two Archive Logs here before moving on. 36:17

Archive Log: #96 What are Your Plans?; #97 Security Risk; #98 To all Sevastopol Inhabitants; #99 People are Scared – The final group of Archive Logs for this mission are found on the lower level of the area. Once you reach the long hallway littered with boxes and crates, turn left at the stairs and ignore the door that leads to your objective. Move through the maze of boxes and use the lever on the door to your right. Inside you’ll find a terminal with the last four logs of this mission. 36:43
Mission 12: Synthetic Solution
Archive Log: #105 Smythe Read This; #106 An Outpost of Progress? #2 – After climbing the ladder to the Upper Labs of Seegson Synthetics, move forward and use the terminal behind the desk to access these two logs. 37:19

ID Tag: #31 B. Bullock – Once you reach the Synthetics Reclamation area, continue along the curved hallway to an unnamed office room with four desks. The tag is on the back left desk inside. 37:49

Archive Log: #107 Reformat Chamber; #108 Investigations – The next group of collectibles are found inside Seegson Synthetics Administration. Head into Synthetic Reclamation and use the terminal at the desk on the left to grab these Archive Logs before moving on. 37:49

Archive Log: #109 RE: Plan Tonight; #110 Last Chance; #111 Showroom Appointments – Once you reach the Showroom, head to the main desk and use the terminal there to snag these collectibles before progressing through the story. 38:33

Blueprint: #Molotov v2 39:01

ID Tag: #32 J. Mitchell – Past the Showroom in the Seegson Synthetics building, go through the door beside the Sales Agreements desk. Go to the office in the back and look in the back corner for a Save Station. Under the desk nearest to the save point you’ll find a tag on the floor. 39:01

Archive Log: #112 RE: Smythe Read this; #113 Holding Out – Once you enter the room with the scattered items all over (items like EMP Mines, Pipe Bombs etc.), head to the terminal at the desk in the back to grab these two Archive logs. 39:01

Archive Log: #114 White on Red – Once you reach the Save Station just outside of the Implant Ward, look to the right of the hallway leading inside and grab the tape recorder off the stacked crates to finish up this mission’s collectibles. 39:47

ID Tag: #33 E. Hampton – Enter the Implant Ward to reach an area with androids on beds. There are three identical rooms down a path like this. Get to the third room down the line and enter the office. Crawl inside the floor vent here. Go toward the bright security grid and turn left to find this hidden tag. 39:47

ID Tag: #34 E. Guevara – Once power is restored to the area at the end of the mission, leave the scanning room through the right door and circle around to a previously locked office. The door should now open with a tag under the desk. 41:05
Mission 13: Consultation
ID Tag: #35 J. Shotliff – Enter the Apollo Transit Security office at the start of the mission and check the desk with the computer terminal. 41:42

Archive Log: #115 Tomorrow, Together #3; #116 Hazard Containment – Upon exiting the transit car, head into the Secuirty Room on the left and use the Sevastopol Terminal here to grab the first two Archive Logs of Mission 13. 41:42

Archive Log: #118 Something up with Your Synthetics – This next Archive Log is found to the right of the central Save Station in the entry corridor to Apollo. Pass through the blue door and then turn left, following until you turn right into the room with your mission objective. Grab the tape recorder off the dashboard to the right of the console you need to hack. 42:17

Archive Log: #117 Apollo Sales One Sheet – After entering the glass corridor using the passcode, head to your left past the Save Station. Follow the corridor down and take the far left door and use the terminal directly in front of you. 42:33

Archive Log: #119 Hazard Containment Alert; #120 Sold! – Once you drop from the vent into the room with the save point, head through the door marked Right Hemisphere Server and enter the first door on your right hand side. Turning left directly inside this room should allow you to spot the terminal you need to use in the corner. 42:49

ID Tag: #38 J. King – Go to the Human Consultation Control room. Right past the blue door you’ll find a tag on the floor. 43:20

ID Tag: #37 G. Spedding – Starting from the Left Hemisphere Server Room, go through the left yellow door, then turn right into a control room with two blueprint tables. On the back computer bank full of controls, there’s a tag beneath the lamp. 43:20

Archive Log: #122 Twisted in the Wind – Head into the Left Hemisphere Server now and follow the hallway through the gas (make sure you have the gas mask). Once you reach the room with all the servers, head to the back of the room and look for the small adjacent room with the accessible Sevastolink Terminal. 44:01

Archive Log: #123 They’re at the Door – From the previous terminal, exit the room and turn right, moving into the Monitoring Control Plant. Follow the hallway to your left and take the first or second door to your right. There is an enemy in this area, so you may want to enter from either door to play it safe. Grab the audio recorder off the table to collect the next audio log. 43:20

ID Tag: #36 K. Hussein – Entering the Right Hemisphere Servers section, go through the first door on the right. Grab the gasmask, then go to the Left Hemisphere Controls. Enter the first door on the left, and look on the cabinets in the back for a tag. 44:24

Archive Log: #121 Keep Things Quiet; #124 Apollo Primary Interaction Log – The last two Archive Logs are found near the end of the mission. Climb down the ladder under Apollo once you’re ready to finish the mission. Directly in front of you at the bottom if the final terminal and set of collectibles you’ll grab for this mission. 44:43
Mission 14: The Descent
Archive Log: #125 Missing Engineer – Head into the Reactor Coolant Plant and just behind the generator you should spot the first Archive Log in the form of a tape recorder on a crate. 45:04

ID Tag: #39 Chief Porter – On the surface directly opposite where Amanda collects the Boltgun you’ll find this tag. 45:30

Archive Log: #129 Shutters Code; #128 I’m Coming to Find You; #127 Power Delivery – Head into Facility Management and turn into the door on your left. Head all the way through the room and into the adjacent room on the left. Use the Sevastolink Terminal on the desk to grab these logs. This is the same computer you use to open the shutters. 45:30

Archive Log: #126 I Saw It – Move forward from the elevator that leads back to Engineering and grab the tape recorder on the crates in the small alcove to the left of the Central Reactor hallway. 46:09

ID Tag: #40 P. Timlett – Down the right Central Reactor walkway you’ll stumble across a ladder with a waiting shotgun and pistol. Behind the ladder, to the left, take the tag on the shelving units. 46:09

ID Tag: #41 B. Ransome – Returning to the Central Reactor Transit Station, stop by the Facility Management room. On the desk to the left of the door is the last tag. 46:37
Mission 15: The Message
Nostromo Log #4: Just as Amanda enters the Medical Facility, she’ll be faced with a lobby on fire. Turn right and go through the Service Elevator door. In the dark hallway, look right and enter the Research Laboratory. Cut the door open, and watch out for gas. The log is to the right. 46:58

Archive Log: #130 Let me be a Friend to You – On the room where occurred the explosive cut scene with the Alien on mission 6, head to the back of the room and hug the left side wall. Turn left into Dental Surgery and grab the tape recorder off the counter at the back. 47:34

Nostromo Log #5: Travel to the Lorenz Systech Spire area and reach the Server Hub Reception section of the zone. In the lobby, go through the Server Control door to the left of the front desk to find the Server Farm door. Next go to the Server Control, then look right for a room filled with poison gas. The Nostromo log is inside. 47:34

Blueprint: #Flashbang v3 48:25

ID Tag: #42 J. Jones – Entering the Ambulance Bay area, skirt past the beds and look in the dark back left corner to find a tag on the floor. 48:25

Archive Log: #131 Feeling Lucky – Follow the corridor from Ripley’s starting point on the Anesidora. Keep an eye out for the tape recorder on top of a crate along the hallway. 48:49

Archive Log: #134 Technician’s Report; #133 Approaching Sevastopol; #132 Signal Detected – Pass through the first door on the right as you follow the corridors of the Anesidora and then follow the hallway all the way to the last room on the left. Enter it and use the terminal on the desk to grab this group of collectibles. 48:49

Archive Log: #136 Anesidora’s Hall; #135 Sevastopol – The final two Archive Logs on this mission are located on the terminal just to the right or left (depending on which way you’re coming from) once you enter the room with all the boxes and junk on the Anesidora. 49:30
Mission 16: Transmission
BACKTRAKING
ID Tag: #44 M. Perry – Return to the Lorenz Systech Spire and go right in the Lobby to a small lounge. In the back of the lounge there’s a Kitchen door. Crack it open with your latest hacking device. The tag is on the island. 49:57

Blueprint: #Molotov v3 49:57

Nostromo Log #8: Next, travel to Gemini Exoplanet Solutions through the Lorenz Systech lobby second floor. Get to the Ore Processing room with the ladder near a Save Station. Go up the ladder and open the door on the right. 51:10

Nostromo Log #3: 52:16

Blueprint: #Medikit v2 53:34

Archive Log: #72 Remove of Transit – From the main lobby of Lorenz Systech Spire turn a 180 degree turn and head back into the transit area. Move through the debris here and through the opening on the right. You should see a door with a keypad with a vent just to the right of it. Crawl through the vent, immediately turning left at the bottom of the ladder. Exit the vent and interact with the terminal on the desk to grab this Archive Log. 53:34

Blueprint: #Pipe Bomb v3 54:36

Archive Log: #66 Cutting Ties – Head to SCIMED Tower and before entering the main area of San Cristobal Medical make a right turn. Head through this doorway until you see the small set of stairs and the receptionist booth on the right. Head up the stairs and make a u-like path to the right to find the tape recorder on the counter insider the booth, just to the left. 54:36

Archive Log: #41 Prep the Patients – For this next log you’ll need to head up to the Crisis Stabilization area. From here make a make your way through the area until you reach spot the Senior Consultant office and then turn left to enter the room where Dr. Kahlman was in an earlier mission. You’ll know you’re on track when you head up a set of stairs and through a door and see the tape recorder on the right hand corner of the back desk. 55:35

Nostromo Log #6: It’s a long trip now — go back to Seegson Synthetics in the SciMed Tower and work your way to Synthetic Storage. Take the ladder up inside the hall, then turn around to find an open room filled with killer gas. Now that you have the gasmask, walk inside and grab the log on the back wall. 56:27

Blueprint: #Pipe Bomb v2 57:17

Nostromo Log #7: While you’re in the SciMed Tower, go to the Engineering section on the Maintenance Deck. In the Workshop, there’s a level three locked door in the back corner. Hack it open and you’ll find the Nostromo log inside. 57:17

ID Tag: #45 K. Bennet – Next stop is Solomon’s Habitation Tower which can be accessed through the Engineering tram station. Just as you get off the train, turn left and go upstairs. At the top of the stairs hack open the first door on your left. 58:14

Blueprint: #Noisemaker v3 58:14

Archive Log: #146 Goodbye – With your last log in play head over to Solomons Habitation Tower. From the Save Station in the transit station head up the right stairwell and through the door ahead. Now turn right and then make the first left you can that continues through the corridors. Follow this until you see the first large metal door on your right. Head inside, detouring up the metal ramp with all the fire around it. Now follow the hallway to the left, taking the first left turn you can make, followed by a right turn. Follow this corridor around until you reach the room with the Save Station. Take the elevator in to the Spaceflight Terminal and from there exit to the right. Follow the corridor into the first large room and then exit through the left door near the middle of the area. Make the next two left turns to find a door requiring your Cutting Torch. You’ll find this log in the tape recorder inside. 59:00
BACKTRACKING COMPETE

Archive Log: #137 Journal Entry #340 – Look just to the left of the flaming Android near the Relay Facility corridor and use your Cutting Torch to get through cover. Crawl inside the vent and follow the bloody trail to a corpse. Use the tape recorder directly on the crates in front of you to collect this Archive Log. 1:00:16

ID Tag: #43 M. Radcliffe – Moving down the hallway with the sign for Comms Control, Relay Facility, and Coolant Maintenance. Down the hall, look left for a shutter. Cut it off the vent and crawl right, then left to enter a room. Go up the steps and follow the blood trail to a body on a bench. The tag is right next to it. 1:00:16

Blueprint: #Smoke Bomb v3 1:00:16

ID Tag: #46: O.Smith 1:01:19
Mission 17: Desolation
Archive Log: #140 Bet on the Wrong House; #139 Tomorrow, Together #4; #138 Code for Repair Job – Grab these three Archive Logs from the Sevastolink Terminal just inside the door you had to use your Cutting Torch on to open. It is also the computer you’ll have to use to grab the code to the control room you use to restore the power. 1:01:50

Archive Log: #141 Nowhere to Run – Once you restore the power to the transit area, head out and to the right. Use the lever on the door in the middle booth and kill the Facehugger before grabbing the tape recorder off the desk in the back corner. 1:02:27

ID Tag: #47 E. Winters – At the second large room of the mission, use the shadows to stay hidden along the left edge of the room. If you follow the left boundaries, eventually they should lead to stairs going down. Go downstairs and turn left again. On a bench in the corner you’ll find a set of I.D. tags. 1:02:44

Nostromo Log #9: In the large second room of the mission, you’ll need to use the darkness to avoid the alien prowling around. In the center of the room, there’s a windowed control room — get there. Through the door along the right wall you can access the log. 1:02:44

Archive Log: #143 Shut Out; #144 Last Stand – These two Archive Logs can be found using the Sevastolink Terminal inside the burning Canteen. You’ll need to use this terminal to get a passcode anyway, so knock out two Xenomorphs with one Molotov. 1:03:22

Archive Log: #142 Sealed In – As you’re making your way to the Spaceflight Terminal (basically just chugging along and completing the mission), you’ll come across a body with a keycard in the Projector Room. You’ll need this keycard to progress in the mission, so just look directly to the left and snag the tape recorder by the puddle of blood. 1:03:40

ID Tag: #48 F. Sinclair – Inside the Lorenz Systech Spire, enter the Living Area to the right of a Save Station on your map. The tag is on the bed inside. 1:04:03

Archive Log: #145 Blood on my Hands – The final Archive Log of this mission is found on a bed inside the Living Area of the Upper Transit section of Lorenz Systech Spire. Just keep a look out for the air hockey tables and burning couch close to a Save Station. It isn’t very hard to locate, as you’ll need to have come to this room for mission purposes anyway. Move into the small room at the back right corner and grab the recorder off the bed. 1:04:03

Blueprint: #EMP v3 1:04:30

Nostromo Log #10: Leaving through the Departures zone and getting into the Passenger Lounge, go down the stairs on the left, then circle around to the side room on your right at the bottom of the steps. Torch open the switch cover near the door to get inside and grab the last Nostromo log. 1:04:30
Mission 18: Tomorrow, Together
ID Tag: #49 R. Padjdlhauser – In the burning shuttle repair bay with the windows on the left, you’ll need to go down some steps, then back up. To the right there are some tables covered in debris and fallen pipes. Look at the first one to just barely spot the tag. 1:05:07

Archive Log: #147 Stability Alert – After completing your mission objectives to Activate the Guidance Systems and Initiate the Docking Procedure, it’s time to head over to the bottom right area of this room and use the Sevastolink Terminal to Engage the Docking Clamp. Sure these are all mission objectives, but do not miss the Archive log on this last terminal! 1:05:07

Archive Log: #148 Sevastopol Initialization – Following your mission objectives, you need to head upstairs to Extend the Personnel Umbilical. This terminal is located at the top of a flight of stairs at the back of the lower room. Take the stairs up and then move into the upper portion of the room and use the terminal in the center of the control console to progress your mission and grab the final Archive Log of the game. 1:05:44

ID Tag: #50 S. Cooper – After escaping the alien cocoon, look on the bench to the left for one last tag and some flamethrower fuel. 1:06:01
Collectibles Sorted by type
In the following section you will find all the collectables sorted by type. Use the tables below to find out what you are missing.
Nostromo Logs
MISSION 4
Nostromo Log #1: The first Nostromo Log is found near the end of Mission 4, inside the Relay Facility room. Search around the outer wall to find a cart with a terminal parked in one corner. Access it to get this special log with the original cast of Alien.

MISSION 10
Nostromo Log #2: Stepping off the train to the Engineering Deck, enter the Workplace Solutions area. At the top of the stairs enter the first door on the left. Hack the door once you get the right upgraded tool, then check the terminal in the back left corner.

MISSION 15
Nostromo Log #4: Just as Amanda enters the Medical Facility, she’ll be faced with a lobby on fire. Turn right and go through the Service Elevator door. In the dark hallway, look right and enter the Research Laboratory. Cut the door open, and watch out for gas. The log is to the right.
Nostromo Log #5: Before the end of the mission, travel to the Lorenz Systech Spire area and reach the Server Hub Reception section of the zone. In the lobby, go through the Server Control door to the left of the front desk to find the Server Farm door. Next go to the Server Control, then look right for a room filled with poison gas. The Nostromo log is inside.

MISSION 16
Nostromo Log #3: 52:16
Nostromo Log #6: It’s a long trip now — go back to Seegson Synthetics in the SciMed Tower and work your way to Synthetic Storage. Take the ladder up inside the hall, then turn around to find an open room filled with killer gas. Now that you have the gasmask, walk inside and grab the log on the back wall.
Nostromo Log #7: While you’re in the SciMed Tower, go to the Engineering section on the Maintenance Deck. In the Workshop, there’s a level three locked door in the back corner. Hack it open and you’ll find the Nostromo log inside.
Nostromo Log #8: Next, travel to Gemini Exoplanet Solutions through the Lorenz Systech lobby second floor. Get to the Ore Processing room with the ladder near a Save Station. Go up the ladder and open the door on the right.
MISSION 17
Nostromo Log #9: In the large second room of the mission, you’ll need to use the darkness to avoid the alien prowling around. In the center of the room, there’s a windowed control room — get there. Through the door along the right wall you can access the log.
Nostromo Log #10: Leaving through the Departures zone and getting into the Passenger Lounge, go down the stairs on the left, then circle around to the side room on your right at the bottom of the steps. Torch open the switch cover near the door to get inside and grab the last Nostromo log.
Blueprints
MISSION 2
#Medikit v1 (Doorcode 0340) 02:20

MISSION 3
#Smoke Bomb v1 06:22
#Flashbang v1 06:22

MISSION 4
#Noisemaker v1 08:48
#Emp v1 10:40

MISSION 5
#Pipe Bomb v1 16:22

MISSION 6
#Molotov v1 18:39

MISSION 7
#Smoke Bomb v2 21:07

MISSION 8
#Flashbang v2 23:55

MISSION 10
#Noisemaker v2 30:55

MISSION 11
#EMP v2 35:00

MISSION 12
#Molotov v2 39:01

MISSION 15
#Flashbang v3 48:25

MISSION 16
#Molotov v3 49:57
#Medikit v2 53:34
#Pipe Bomb v3 54:36
#Pipe Bomb v2 57:17
#Noisemaker v3 58:14
#Smoke Bomb v3 1:00:16

MISSION 17
#EMP v3 1:04:30
Id Tags 1/3
MISSION 2
Tag #1: Z. Watson – Found on the dead worker inside the maintenance room, right next to Archive Log #14. Find it after dropping down from the open ceiling vent when you’re forced to crawl through.
Tag #2: A. Fielding – Once Amanda meets up with Axel in the Freight Shipping area, enter the conjoining chamber to the left on the map. From the door, look left for an open vent with spinning fan inside.

MISSION 3
Tag #3: A. Hutchison – Entering the large room with the suspended old satellite, look directly below the hanging technology in the center of an octagon shaped desk. The tags are just beneath an audio log.
Tag #4: C. Ward – Moving on to the bright white office with computer terminals overlooking curved windows, you can swivel right into a dark hallway. Crack open the locked door and go down the few steps. There’s another desk to your right. There are some papers and a second tag here.
Tag #5: J. Williams – Reaching the objective in the Works Archive room, a door will unlock over in Tech Support. Just north of this area is a hallway. Enter the office on the right going up through the hall. Look on the white computer terminal desk for another tag.

MISSION 4
Tag #6: T. Curwen – After getting the motion tracker and sneaking through a vent, you’ll drop down into a hallway and get the objective to find an elevator. Enter the room on the left, and go up the stairs inside. Ahead of the steps there should be a window where an android patrols. Turn right and look on the desk to get the tags.
Tag #7: D. Turner – In the hallway just above the Internal Communications room there’s rewire station across from a locked door. Use the station to activate the door, then go through the room to the left and access a maintenance closet. The I.D. is on the floor inside.
Tag #8: P. Brophy – From the maintenance room, turn around and stick to the left wall. There should be a vent nearby. Crawl inside and you’ll exit out into a locked office with a terminal ahead. Look on the desk to the right of the terminal to grab a tag next to a piece of paper.
Tag #9: T. Armer – At the end of the mission you’ll have to dodge androids while heading back to the start. Stop in the Relay Facility room and look on the back right surface around the center hub on the lower floor.

MISSION 5
Tag #10: E. Koorlander – At the start of the mission Amanda’s tram will stop at the station. Just as you walk through the doors, look on the benches to the left.
Tag #11: F. Whitechapel – Reaching the doctor’s office waiting room, look for a vent on the right. Crawl inside, take the first right, then look on the desk inside the patient room to get this tag.
Tag #12: C. Burrows – At the medical facility, move to the Day Room and look down the hall left of the Staff Quarters. There’s a small room with a dead body inside. The tag is at the body’s feet.
Tag #13: T. Miller – After leaving behind a terminal, the objective to find a keycard should pop up. Down the hall, the alien will appear from the ceiling and move away from Amanda. Swing left to reach the Nurse Station. Input the code (1702) to find the tag on a desk near the storage.
Tag #14: L. Tart – Moving forward and unlocking the mission critical keycode door (1702) you’ll reach a hall with a map terminal on the right wall. Go to the Staff Quarters all the way down to the break room. To the right of the circular staff table there’s a surface with the tag.
Tag #15: A. Lynch – Enter the Private Rooms section of the facility to access Room A-27. Check the table behind the bed.

MISSION 6
Tag #16: C. McCormack – After collecting the stun baton and completing the cooling quest, leave to enter the Cold Chamber with frozen bodies in bags. Look for an open shelf in the wall containing this tag.
Tag #17: A. Sawers – Going through the locked door with the wheelchair-bound boy on the other side, move down the right side and stick to the left wall as you move. Eventually you’ll reach a door leading into a ruined room. Look on the desk to get the tag.
Tag #18: K. Neville – Get to the Operating Theater and look at the shelves hanging from above. One of these has a tag hidden inside.

MISSION 7
Tag #19: O. Sans-Gomez – Dropping down from the vent, there’s a sign signifying the Sevastopol SciMed entrance. Keep moving straight ahead down the hall to spot a bloody body. The tag is right next to the corpse.
Tag #20: N. Brunswick – Go to the office in Synthetics Storage. There’s a dead body laying on the floor with a tag to the right of a plot-critical computer.

Mission 8
Tag #21: K. Clarke – Right near the start, you’ll enter a large un-lit control room area with banks of terminals. Go to the lower rung and look under the office chairs on the floor in the back right corner.
Tag #22: V. Nash – Progressing through the level, you’ll need to enter a vent and climb down a ladder that exits into a room with several desks. To the right there’s an Audio Log, and in the back right corner you’ll be able to collect the tag on the counter.
Tag #23: K. Lingard – Moving through the halls of the station, you’ll need to return to the office at the end. Instead of going there, take a left instead of right through the hallway. Stick near the left wall, and look on the bench after climbing a few steps to get the last tag in this mission.

MISSION 10
Tag #24: W. Woodbury – From the flamethrower room, turn left and enter the other side of the interview room. There’s a tag resting near the one-way glass.
Tag #25: R. Tafler – Navigating the halls, eventually you’ll need to enter Seegson Security through the shared Tech Support sector. As you go through the hallway and enter the office, turn left to a smaller hall with a dead body. Turn left through the open doorway and look near the second corpse for his tag.
Tag #26: C. Gascoyne – Initiate the lockdown and enter the Server Farm room later in the mission. Go through the hall, enter the work area with the red device, and enter the left doorway. Inside there’s a blueprint with the tag on a desk.
Tag #27: K. Lenton – Continue into the mission until you come across a ladder leading up next to a Save Station. Going up the ladder, turn left to enter a room with a security camera. The breaker switches are just ahead. To the right of the switches is a vent with a dead body around the corner. Look around his hands to get the tag.
Tag #28: P. Ryniak – Enter the Decontamination Room hallway right before the end of the mission. There’s a small room with a survivor and a computer inside. Look to the left of the human to spot a tag on the bed.

MISSION 11
Tag #29: B. Hymers – After leaving the bar through a vent, immediately turn around and look on the desk with a lamp illuminating the tag near a covered computer.
Tag #30: G. Ramsey – Go to the upper level rectangular hallway south of the Bunk House Hotel on your map. In the lower corner, near the closed shutters to the concourse, there’s a tag on the benches.
Id Tags 2/3
MISSION 12
Tag #31: B. Bullock – Once you reach the Synthetics Reclamation area, continue along the curved hallway to an unnamed office room with four desks. The tag is on the back left desk inside.
Tag #32: J. Mitchell – Past the Showroom in the Seegson Synthetics building, go through the door beside the Sales Agreements desk. Go to the office in the back and look in the back corner for a Save Station. Under the desk nearest to the save point you’ll find a tag on the floor.
Tag #33: E. Hampton – Enter the Implant Ward to reach an area with androids on beds. There are three identical rooms down a path like this. Get to the third room down the line and enter the office. Crawl inside the floor vent here. Go toward the bright security grid and turn left to find this hidden tag.
Tag #34: E. Guevara – Once power is restored to the area at the end of the mission, leave the scanning room through the right door and circle around to a previously locked office. The door should now open with a tag under the desk.

MISSION 13
Tag #35: J. Shotliff – Enter the Apollo Transit Security office at the start of the mission and check the desk with the computer terminal.
Tag #36: K. Hussein – Entering the Right Hemisphere Servers section, go through the first door on the right. Grab the gasmask, then go to the Left Hemisphere Controls. Enter the first door on the left, and look on the cabinets in the back for a tag.
Tag #37: G. Spedding – Starting from the Left Hemisphere Server Room, go through the left yellow door, then turn right into a control room with two blueprint tables. On the back computer bank full of controls, there’s a tag beneath the lamp.
Tag #38: J. King – Go to the Human Consultation Control room. Right past the blue door you’ll find a tag on the floor.

MISSION 14
Tag #39: Chief Porter – On the surface directly opposite where Amanda collects the Boltgun you’ll find this tag.
Tag #40: P. Timlett – Down the right Central Reactor walkway you’ll stumble across a ladder with a waiting shotgun and pistol. Behind the ladder, to the left, take the tag on the shelving units.
Tag #41: B. Ransome – Returning to the Central Reactor Transit Station, stop by the Facility Management room. On the desk to the left of the door is the last tag.

MISSION 15
Tag #42: J. Jones – Entering the Ambulance Bay area, skirt past the beds and look in the dark back left corner to find a tag on the floor.

MISSION 16
Tag #43: M. Radcliffe – Moving down the hallway with the sign for Comms Control, Relay Facility, and Coolant Maintenance. Down the hall, look left for a shutter. Cut it off the vent and crawl right, then left to enter a room. Go up the steps and follow the blood trail to a body on a bench. The tag is right next to it.
Tag #44: M. Perry – Return to the Lorenz Systech Spire and go right in the Lobby to a small lounge. In the back of the lounge there’s a Kitchen door. Crack it open with your latest hacking device. The tag is on the island.
Tag #45: K. Bennet – Next stop is Solomon’s Habitation Tower which can be accessed through the Engineering tram station. Just as you get off the train, turn left and go upstairs. At the top of the stairs hack open the first door on your left.
Tag #46: #46: O.Smith 1:01:19
Id Tags 3/3
MISSION 17
Tag #47: E. Winters – At the second large room of the mission, use the shadows to stay hidden along the left edge of the room. If you follow the left boundaries, eventually they should lead to stairs going down. Go downstairs and turn left again. On a bench in the corner you’ll find a set of I.D. tags.
Tag #48: F. Sinclair – Inside the Lorenz Systech Spire, enter the Living Area to the right of a Save Station on your map. The tag is on the bed inside.

MISSION 18
Tag #49: R. Padjdlhauser – In the burning shuttle repair bay with the windows on the left, you’ll need to go down some steps, then back up. To the right there are some tables covered in debris and fallen pipes. Look at the first one to just barely spot the tag.
Tag #50: S. Cooper – After escaping the alien cocoon, look on the bench to the left for one last tag and some flamethrower fuel.
Archive Logs 1/4
    MISSION 1
  • 001 Just Missed You - The first Archive Log you’ll find is in the computer terminal in the dressing room.
  • 002 RE: Nostromo Incident; 003 Torrens Manifest - The final two Archive Logs of this mission are found in the Dining Room where Ripley first speaks with Taylor aboard the Torrens. Look out for the Link Terminal located in one of the small alcoves along the wall and interact with the computer to find the logs inside.
    MISSION 2
  • 004 Decommissioning - The first Archive Log you’ll find in this mission is located in the Sevastolink Terminal just inside the room past the flaming pipe.
  • 005 Moved Out Stash; 006 Goodbye From Seegson; 007 Kill the Power - The next three logs you’ll need to pick up are located on the computer inside the center booth, the same computer you used to restore the power to the shutter in Departures.
  • 008 Terminal Riot - Now head into the storeroom that unlocks after you restore the power. You should see the tape recorder on the counter. Listen to it to unlock the log.
  • 009 Pulling the Plug; 010 To All Spaceflight Employees; 011 What is Apollo? - While still in the storeroom, look around until you spot the Sevastolink Terminal off to the left of where you grabbed the tape from. Access this computer to grab the next three logs before continuing.
  • 012 Last Coupling Power - Once you reach the room with the large door and the number 42 on it, look around near the body bags until you spot the cart with the tape recorder resting on top.
  • 013 Another Break-in - When you’re looking at the large door marked with the number 42, turn to your left and head up the stairs, following them and crossing through the unlocked door at the top. You’ll find the next Archive Log in the tape recorder near the middle of the far wall of this control room.
  • 014 Dead Soldiers - Now continue on your mission until you drop from the vent and find the dead man with the Maintenance Jack. Snag the tape recorder next to him to grab the next Archive Log.
  • 015 Heyst - Once you unlock the room where you found Watson’s corpse, head down the hallway and open the locked door with your Maintenance Jack. Head inside and grab the next collectible off the table.
  • 016 A Blind Eye; 017 Two-Man Rule; 018 Inventory - The final three Archive Logs found on this mission are located on the Sevastolink Terminal within the corridor where you have to use the Two-button machine with Axel.
    MISSION 3
  • 019 Leave Work Now – The first log of this mission is found at the desk in the center of the room where you find the Security Access Tuner.
  • 020 Empty Box - Once you have the Data Core in your Access Tuner, head down the hallway just outside of Archives towards System Monitoring. Halfway down the hall, open the door on your right and enter the small meeting room to find a tape recorder on the back corner of the desk.
  • 021 Archives, 022 An Outpost of Progress? #1 - The final two archives found on this mission are located on the Sevastolink Terminal just inside the room where you disable the alarm system and meet the Alien for the first time.
    MISSION 4
  • 023 Door Overdrive; 024 Our Manifesto; 025 Tomorrow, Together #1; 026 Please Understand - The first four Archive Logs found in Mission 4 are located on the Sevastolink Terminal inside the room where Ripley finds the Motion Tracker.
  • 029 Your Logged Message; 030 Apollo’s Eye - Once you watch a Walking Joe bash a human’s head in, head out of the vent and into the room where you need to disable the camera. You’ll find the next two logs on the terminal near the camera switch.
  • 031 Torren’s Hail; 032 Torren’s Damage; 033 RE: Torren’s Hail - Once you interact with the External Comms Link head back down the hallway directly behind you and enter the room to find a Sevastolink Terminal with 3 more logs.
  • 034 Receipt of Transmission - After deactivating the block on Samuel’s communications, head into the room in the left hand corner of the room when you’re looking at the main console where you just used your Access Tuner. Enter through the door on the left hand side of the room and use the terminal to the left to grab the next log.
  • 027 Call Log AM; 028 Call Log PM - Once you return to the first area of the mission and you’re tasked with escaping the androids, head right into the large control room directly down the hall from the room you grabbed the Motion Tracker from. Follow the right wall and pass through the doorway marked Synthetic Storage to find the last two logs of this mission on the terminal on the desk to your right.
    MISSION 5
  • 038 Left out of the Loop - Head into the Day Room and grab this Archive Log from the tape recorder on the table directly in front of you.
  • 035 Low on Meds; 036 Hospital Quarantine; 037 An Outpost of Progress? #3 – All three of these Archive Logs are found on the computer in Dr. Marlow’s office.
  • 039 RE: Recovery Rooms; 040 Medical Record 1 - When looking for Dr. Marlow, head around the area to room A-29. Ignore the room, instead heading through the doors directly across from it and grabbing the last two logs of this mission from the terminal on the desk before you.
    MISSION 6
  • 042 Urgent: Marshal Investigation; 043 Enviromental Controls - Once you pull the Stun Baton out of the door, head into the room and access the Sevastolink Terminal in the middle of the desk to grab these two logs.
  • 044 Dispensary is Empty – You’ll find the next log on the same computer with Dr. Lingard’s video report.
  • 045 Colonial Marshal Directive; 046 Morley: Updates and Codes; 047 San Cristobal Lockdown; 048 An Old Friend – The next batch of Archive logs will be found on the Sevastolink Terminal in the Security Desk area next to your mission objective.
  • 051 Human Touch; 052 Duty Roster; 053 Medical Record 2; 054 Medical Record 3; 055 The Incident – Once you enter the next area of the mission, head down the right-most hallway and follow the corridor around to the Emergency Room. Once you enter the Emergency Room, turn to your right and spot the Sevastolink Terminal on the cart nearby, using it to grab these five Archive logs.
  • 049 Autopsy Report; 050 Tape off the Scene – The next two are found on the terminal in the Operating Theater, the same room where you find the Trauma Kit.
Archive Logs 2/4
    MISSION 7
  • 056 Wy are Years Ahead; 057 Your Report – Head through the area from the start point, and once you reach the area with the humans, make your way around the room and up the ladder at the back. From here, follow the u-shaped hallway until you see an open office on your right. Enter and interact with the Sevastolink Terminal to grab the first two Archive Logs of this mission.
  • 058 Working Joe Spiel; 059 Storage Inventory – Follow the u-shaped hallway you used before around until you spot another open office on the right. This one includes a Save Station, so it would seem players are encouraged to come this way. Use the terminal to grab the next two logs.
  • 060 Tomorrow, Together #2; 061 VIP Visit – Follow your mission objective until you reach the white corridor with automatic lights. Head forward and turn left into the dark corridor just before the ladder. There is a Sevastolink Terminal at the end on the desk where you can find this small batch of Archive Logs.
  • 062 Requisitions Android; 063 Elevator Out; 065 Last Bidders – After climbing the ladder and restoring power to the Requisitions area, head out of the control room and hack the door to the right of the ladder. Interact with the terminal on the desk inside to grab these three logs.
  • 064 Synthetic Engineer Request – Near the end of the mission, once you reach the room with the floating panels, head up the ladder and through the Facility Administration door on your right. Hug the wall until you spot an office on the right with a Save Station and use the Sevastolink Terminal here to have Ripley pick up the last Archive log of this mission.
    MISSION 8
  • 067 Restart Transit; 068 Double Crossed – After restarting the transit and killing the Android in the Transit Control Room, head into the room with the bloody corpse and use the nearby terminal to grab the first two Archive Logs in this mission.
  • 069 We Need Supplies – Once you climb down the ladder in the ventilation shaft from the Transit Control Room above, exit the vent and look to your right. Grab the tape recorder on the desk to snag the final Archive Log of this mission.
    MISSION 10
  • 070 First Trap Gone; 071 Arrest Sheets – Immediately after Ripley gets the Flamethrower, head out of the room and to the left. Move to the center door and then up the short ramp inside. You’ll find these first two Archive Logs on the Sevastolink Terminal to your right.
  • 103 Impounded; 104 Some kind of Parasite – Head back to main area of the Marshal HQ and into the room where Taylor is laying across a table. You’ll find these two logs on the terminal just to your right.
  • 102 Retirement Plan – While still in the room with Taylor, step back from the Sevastolink Terminal and look to your left. You should see a tape recorder on the table in front of you.
  • 073 Pointless Requests; 074 Hardware Problems; 075 An Outpost of Progress? #4 – The next three Archive logs are found on the same terminal you have to use for the Door Control objective when traveling to the Server Hub.
  • 079 Security Shutters; 080 The Camp – Once you reach the top of the stairs, pass through the door marked Tech Support and Seegson Security. Enter the room and move forward before turning left. You should see the Sevastolink Terminal you need to access in the corner.
  • 076 I can’t tell who escaped – Make a 180 degree turn from the terminal you just used to grab the last two Archive Logs. As you move forward towards the Lockdown Switch, you should see the tape recorder on the stacked crates near the two wires running along the floor.
  • 081 A Warning; 082 Truce – Head into Seegson Security and turn to your right. Interact with the Sevastolink Terminal on the desk to grab the next two logs.
  • 077 Taken; 078 Scavenging – Head up to the top of the stairs while following your mission objective. Once you enter the unmarked door at the top landing, turn to your right and head up the smaller set of stairs to find a terminal with your next two collectibles tucked away in the darkened corner here.
  • 083 Hacked; 084 Transmission Relay Archive; 085 folder code – Once you reach the Mainframe Systems area and your objective is to Activate Ricardo’s Override Command, access the terminal on the front desk and grab the Archive Logs before initiating the lockdown.
  • 087 Seegson Funding; 088 Maintenance Systems – Once you pick up the Cutting Torch, head into the adjacent room and around the table to the left. You should see the green glow of the terminal you need to access to grab these two collectibles.
  • 086 Surplus to Requirements – Head out the doorway to the right of the last terminal you used to grab Archive Logs 087 and 088. Follow the hallway around and use the Sevastolink Terminal on the desk in the room with the shelves to grab the next log before using the Distribution Systems command to progress the story.
  • 091 Sit tight; 094 Gemini Shutdown – Once you reach the Upper Floor of the Gemini Exoplanet Solutions and your objective is to Restore Access to Distribution, head down the hallway at the front of the ladder and into the room on the right at the far end. Immediately turn to the right to enter another room and use the terminal on the leftmost desk to grab these two logs.
  • 089 What is KG348?; 090 Gemini Exoplanet Solutions Manifesto – Once you activate the Breaker in the Manufacture and Distribution area of Gemini Exoplanet Solutions, head out of this room and down the hall to the left. You should see a door on the right requiring the Cutting Torch, so go ahead and open this door and head inside. Follow the corridor around and use the terminal on the right to grab these collectibles.
  • 093 Clarke is Dead – Once your objective has updated to Access the Project KG348 Research Labs, head down the stairs from the save point and turn to your right. Head into Decontamination and follow the corridor, turning left into the Galley. You should spot the Sevastolink Terminal to your right. Access it and grab this Archive Log before continuing.
  • 092 Samples – Head out of the Decontamination area and towards the large door at the far end of the corridor. As you reach the door, turn left and use your Keycard to open the door. Move inside and immediately turn to the left desk by the window and grab the tape recorder off it to finish collecting this mission’s Archive Logs.
  • 149 Transit Office Code – Sadly we don’t have very much description for this Archive log as it is found randomly throughout the missions when Ripley warns fellow human survivors about the Alien. The easiest way to find it is to try to speak with every human survivor you find throughout the Alien-filled levels.
Archive Logs 3/4
    MISSION 11
  • 095 No Future – Once you reach the bar area with the Save Station, head around the room to the far end and grab the tape recorder off the short table to get this missions collectibles started.
  • 100 Help; 101 Low Profile – Once you reach the Galleria Upper Concourse of Solomons Habitation Tower, head into the Bunk House Hotel to find a Sevastolink Terminal to the left of the Save Station. Grab the two Archive Logs here before moving on.
  • 096 What are Your Plans?; 097 Security Risk; 098 To all Sevastopol Inhabitants; 099 People are Scared – The final group of Archive Logs for this mission are found on the lower level of the area. Once you reach the long hallway littered with boxes and crates, turn left at the stairs and ignore the door that leads to your objective. Move through the maze of boxes and use the lever on the door to your right. Inside you’ll find a terminal with the last four logs of this mission.
    MISSION 12
  • 105 Smythe Read This; 106 An Outpost of Progress? #2 – After climbing the ladder to the Upper Labs of Seegson Synthetics, move forward and use the terminal behind the desk to access these two logs.
  • 107 Reformat Chamber; 108 Investigations – The next group of collectibles are found inside Seegson Synthetics Administration. Head into Synthetic Reclamation and use the terminal at the desk on the left to grab these Archive Logs before moving on.
  • 109 RE: Plan Tonight; 110 Last Chance; 111 Showroom Appointments – Once you reach the Showroom, head to the main desk and use the terminal there to snag these collectibles before progressing through the story.
  • 112 RE: Smythe Read this; 113 Holding Out – Once you enter the room with the scattered items all over (items like EMP Mines, Pipe Bombs etc.), head to the terminal at the desk in the back to grab these two Archive logs.
  • 114 White on Red – Once you reach the Save Station just outside of the Implant Ward, look to the right of the hallway leading inside and grab the tape recorder off the stacked crates to finish up this mission’s collectibles.
    MISSION 13
  • 115 Tomorrow, Together #3; 116 Hazard Containment – Upon exiting the transit car, head into the Secuirty Room on the left and use the Sevastopol Terminal here to grab the first two Archive Logs of Mission 13.
  • 117 Apollo Sales One Sheet – After entering the glass corridor using the passcode, head to your left past the Save Station. Follow the corridor down and take the far left door and use the terminal directly in front of you.
  • 118 Something up with Your Synthetics – This next Archive Log is found to the right of the central Save Station in the entry corridor to Apollo. Pass through the blue door and then turn left, following until you turn right into the room with your mission objective. Grab the tape recorder off the dashboard to the right of the console you need to hack.
  • 119 Hazard Containment Alert; 120 Sold! – Once you drop from the vent into the room with the save point, head through the door marked Right Hemisphere Server and enter the first door on your right hand side. Turning left directly inside this room should allow you to spot the terminal you need to use in the corner.
  • 122 Twisted in the Wind – Head into the Left Hemisphere Server now and follow the hallway through the gas (make sure you have the gas mask). Once you reach the room with all the servers, head to the back of the room and look for the small adjacent room with the accessible Sevastolink Terminal.
  • 123 They’re at the Door – From the previous terminal, exit the room and turn right, moving into the Monitoring Control Plant. Follow the hallway to your left and take the first or second door to your right. There is an enemy in this area, so you may want to enter from either door to play it safe. Grab the audio recorder off the table to collect the next audio log.
  • 121 Keep Things Quiet; 124 Apollo Primary Interaction Log – The last two Archive Logs are found near the end of the mission. Climb down the ladder under Apollo once you’re ready to finish the mission. Directly in front of you at the bottom if the final terminal and set of collectibles you’ll grab for this mission.
    MISSION 14
  • 125 Missing Engineer – Head into the Reactor Coolant Plant and just behind the generator you should spot the first Archive Log in the form of a tape recorder on a crate.
  • 129 Shutters Code; 128 I’m Coming to Find You; 127 Power Delivery – Head into Facility Management and turn into the door on your left. Head all the way through the room and into the adjacent room on the left. Use the Sevastolink Terminal on the desk to grab these logs. This is the same computer you use to open the shutters.
  • 126 I Saw It – Move forward from the elevator that leads back to Engineering and grab the tape recorder on the crates in the small alcove to the left of the Central Reactor hallway.
    MISSION 15
  • 130 Let me be a Friend to You – On the room where occurred the explosive cut scene with the Alien on mission 6, head to the back of the room and hug the left side wall. Turn left into Dental Surgery and grab the tape recorder off the counter at the back.
  • 131 Feeling Lucky – Follow the corridor from Ripley’s starting point on the Anesidora. Keep an eye out for the tape recorder on top of a crate along the hallway.
  • 134 Technician’s Report; 133 Approaching Sevastopol; 132 Signal Detected – Pass through the first door on the right as you follow the corridors of the Anesidora and then follow the hallway all the way to the last room on the left. Enter it and use the terminal on the desk to grab this group of collectibles.
  • 136 Anesidora’s Hall; 135 Sevastopol – The final two Archive Logs on this mission are located on the terminal just to the right or left (depending on which way you’re coming from) once you enter the room with all the boxes and junk on the Anesidora.

Archive Logs 4/4
    MISSION 16
  • 072 Remove of Transit – From the main lobby of Lorenz Systech Spire turn a 180 degree turn and head back into the transit area. Move through the debris here and through the opening on the right. You should see a door with a keypad with a vent just to the right of it. Crawl through the vent, immediately turning left at the bottom of the ladder. Exit the vent and interact with the terminal on the desk to grab this Archive Log.
  • 066 Cutting Ties – Head to SCIMED Tower and before entering the main area of San Cristobal Medical make a right turn. Head through this doorway until you see the small set of stairs and the receptionist booth on the right. Head up the stairs and make a u-like path to the right to find the tape recorder on the counter insider the booth, just to the left.
  • 041 Prep the Patients – For this next log you’ll need to head up to the Crisis Stabilization area. From here make a make your way through the area until you reach spot the Senior Consultant office and then turn left to enter the room where Dr. Kahlman was in an earlier mission. You’ll know you’re on track when you head up a set of stairs and through a door and see the tape recorder on the right hand corner of the back desk.
  • 146 Goodbye – With your last log in play head over to Solomons Habitation Tower. From the Save Station in the transit station head up the right stairwell and through the door ahead. Now turn right and then make the first left you can that continues through the corridors. Follow this until you see the first large metal door on your right. Head inside, detouring up the metal ramp with all the fire around it. Now follow the hallway to the left, taking the first left turn you can make, followed by a right turn. Follow this corridor around until you reach the room with the Save Station. Take the elevator in to the Spaceflight Terminal and from there exit to the right. Follow the corridor into the first large room and then exit through the left door near the middle of the area. Make the next two left turns to find a door requiring your Cutting Torch. You’ll find this log in the tape recorder inside.
  • 151 Torrens Coordinates – The Final Archive Log of this mission is acquired when you use the Observation terminals to locate the coordinates of the Torrens. It is a requirement for the mission and impossible to miss.
  • 137 Journal Entry #340 – Look just to the left of the flaming Android near the Relay Facility corridor and use your Cutting Torch to get through cover. Crawl inside the vent and follow the bloody trail to a corpse. Use the tape recorder directly on the crates in front of you to collect this Archive Log.
    MISSION 17
  • 140 Bet on the Wrong House; 139 Tomorrow, Together #4; 138 Code for Repair Job – Grab these three Archive Logs from the Sevastolink Terminal just inside the door you had to use your Cutting Torch on to open. It is also the computer you’ll have to use to grab the code to the control room you use to restore the power.
  • 141 Nowhere to Run – Once you restore the power to the transit area, head out and to the right. Use the lever on the door in the middle booth and kill the Facehugger before grabbing the tape recorder off the desk in the back corner.
  • 143 Shut Out; 144 Last Stand – These two Archive Logs can be found using the Sevastolink Terminal inside the burning Canteen. You’ll need to use this terminal to get a passcode anyway, so knock out two Xenomorphs with one Molotov.
  • 142 Sealed In – As you’re making your way to the Spaceflight Terminal (basically just chugging along and completing the mission), you’ll come across a body with a keycard in the Projector Room. You’ll need this keycard to progress in the mission, so just look directly to the left and snag the tape recorder by the puddle of blood.
  • 145 Blood on my Hands – The final Archive Log of this mission is found on a bed inside the Living Area of the Upper Transit section of Lorenz Systech Spire. Just keep a look out for the air hockey tables and burning couch close to a Save Station. It isn’t very hard to locate, as you’ll need to have come to this room for mission purposes anyway. Move into the small room at the back right corner and grab the recorder off the bed.
    MISSION 18
  • 147 Stability Alert – After completing your mission objectives to Activate the Guidance Systems and Initiate the Docking Procedure, it’s time to head over to the bottom right area of this room and use the Sevastolink Terminal to Engage the Docking Clamp. Sure these are all mission objectives, but do not miss the Archive log on this last terminal!
  • 148 Sevastopol Initialization – Following your mission objectives, you need to head upstairs to Extend the Personnel Umbilical. This terminal is located at the top of a flight of stairs at the back of the lower room. Take the stairs up and then move into the upper portion of the room and use the terminal in the center of the control console to progress your mission and grab the final Archive Log of the game.
45 Comments
Alluma 24 Aug @ 4:45am 
Nostromo logs 4 and 5 are switched here FYI they got it wrong
Marius 11 May @ 4:46am 
@Zero: The Ion/Plasma torch are upgrades to your torch. You need to advance through the main missions until you get the upgrades. The same with the Hacking device. It has three levels unlocked through the campaign.
Hans Gruber 22 Oct, 2023 @ 6:10pm 
Great guide!
Zero 21 Aug, 2023 @ 1:45am 
Excellent guide. It's going to help me. One question. Does the Ion/Plasma torch actually exist ? Done 2 restarts looking for them. Are they red herrings in the game??
necronomimicon 14 Feb, 2023 @ 4:21am 
I've compiled the ID Tags in a way that shows in which order are presented in the game collection and in which order are presented in the guide. This way you can more easily pinpoint the missing tags for achievements.

The first number is the tag as referenced in the game, and the second one is the tag as referenced in the guide.

There are 5 columns, 10 rows each. So, 43-50 S.Cooper is 43th in the collection (4th column, 3rd row) and the 50th (last) tag in the guide.
necronomimicon 14 Feb, 2023 @ 4:13am 
01-02 A.Fielding
02-03 A.Hutchinson
03-15 A.Lynch
04-17 A.Sawers
05-29 B.Hymers
06-41 B.Ramsome
07-31 B.Bullock
08-16 C.McCormack
09-04 C.Ward
10-12 C.Burrows

11-26 C.Gascoyne
12-07 D.Turner
13-23 K.Lingard
14-33 E.Hampton
15-47 E.Winters
16-10 E.Koorlander
17-34 E.Guevara
18-11 F.Whitechapel
19-48 F.Sinclair
20-30 G.Ramsey

21-37 G.Speeding
22-32 J.Mitchell
23-05 J.Williams
24-35 J.Shotliff
25-38 J.King
26-42 J.Jones
27-45 K.Bennet
28-21 K.Clarke
29-18 K.Neville
30-36 K.Hussein

31-27 K.Lenton
32-14 L.Tart
33-44 M.Perry
34-43 M.Radcliffe
35-20 N.Brunswick
36-46 O.Smith
37-19 O.Sans-Gomez
38-28 P.Ryniak
39-08 P.Brophy
40-40 P.Timlett

41-49 R.Padjdlhauser
42-25 R.Tafler
43-50 S.Cooper
44-13 T.Miller
45-09 T.Armer
46-06 T.Curwen
47-22 V.Nash
48-39 Chief Porter
49-24 W.Woodbury
50-01 Z.Watson
Miri 19 Oct, 2022 @ 1:14pm 
very useful. Thanks for the guide :steamthumbsup:
huburt 7 Sep, 2022 @ 3:47pm 
Thank you so much for this excellent guide! :steamthumbsup:
Nicki Minaj fan 21 Oct, 2021 @ 1:37am 
Can't find E. Winter's ID tag and Nostromo Log 009 for some reason, does anyone know about any fixes to this? The couch where the ID spawns on isn't there.