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รายงานปัญหาเกี่ยวกับการแปลภาษา
Thanks for the GitHub links on the debuffs - had been looking for those for a minute.
I'll get the guide updated shortly with attribution!
1) The example of how single_cleave is scaled by a weapon stat is wrong: The effective cleave value is lerped between the intervals of 1 and 2 (the base cleave) and of 0 and 1 (the percentage roll of the stat); so at 0.6 (60%) it would be 1.6 cleave, and at 0.8 (80%) it would be 1.8 cleave. This would only be true for the 'Cleave Targets' stat (e.g. Heavy Swords), the 'Crowd Control' stat (e.g. Pickaxes) clamps the percentage roll a bit.
2) The absolute statement that ranged weapons keep their damage when cleaving is problematic for two reasons: It doesn't apply to the weapon special to Combat Shotgun Mk VI (future weapons may also deviate from that 'rule'). Ranged weapons also always adhere to their effective damage ranges so if a shot as infinite cleave (Man-Stopper) enemies will still take varying damage depending on how close/far they are.
4) Attacks buffed by Brutal Momentum ignore the hit mass only of the first 3 non-ogryn targets. Starting on the 4th target, the attack consumes its hit mass limit until spent as usual.
6) Using 'stagger resistance' as a general term to explain stagger is okay but it has to made clearer that stagger_reduction is different from stagger_resistance with the former being more important during calculation than the latter (especially since most enemies have a stagger_resistance of 1 which makes it have no effect during calculation).