Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for the GitHub links on the debuffs - had been looking for those for a minute.
I'll get the guide updated shortly with attribution!
1) The example of how single_cleave is scaled by a weapon stat is wrong: The effective cleave value is lerped between the intervals of 1 and 2 (the base cleave) and of 0 and 1 (the percentage roll of the stat); so at 0.6 (60%) it would be 1.6 cleave, and at 0.8 (80%) it would be 1.8 cleave. This would only be true for the 'Cleave Targets' stat (e.g. Heavy Swords), the 'Crowd Control' stat (e.g. Pickaxes) clamps the percentage roll a bit.
2) The absolute statement that ranged weapons keep their damage when cleaving is problematic for two reasons: It doesn't apply to the weapon special to Combat Shotgun Mk VI (future weapons may also deviate from that 'rule'). Ranged weapons also always adhere to their effective damage ranges so if a shot as infinite cleave (Man-Stopper) enemies will still take varying damage depending on how close/far they are.
4) Attacks buffed by Brutal Momentum ignore the hit mass only of the first 3 non-ogryn targets. Starting on the 4th target, the attack consumes its hit mass limit until spent as usual.
6) Using 'stagger resistance' as a general term to explain stagger is okay but it has to made clearer that stagger_reduction is different from stagger_resistance with the former being more important during calculation than the latter (especially since most enemies have a stagger_resistance of 1 which makes it have no effect during calculation).