Rain World
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6 oct. la 12:03
1 nov. la 10:28
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Properties Expanded

Descriere
Expands the properties file of all vanilla/Dowpour regions:
-Kelp, bats, Rot and certain bugs have unique colors depending on the region (as well as the guide overseer when playing inv).
-Guide overseer is twice more likely to point towards shelters and to point at threats
-There's a small chance to see non guide overseers that aren't blue.
-Wormgrass night light will be on by default and voidspawn will spawn for Hunter.
-When playing as Inv all regions/subregions have unique names, all inv names will also appear in menus and such and there's a 100% chance of spawning a slugpup, the overseer guide will also spawn.
-Scavs and Dropwigs have significantly wider pool of items to choose from.
-The value that scavs have of many items has been changed:
Popcorn Seed: 0 > 1
Fly Lure: 2 > 1
Bubble Grass/Dandelion Peach/Slime Mold/Eggbug Egg/Blue Fruit: 0 > 2
Needle Egg: 0 > 3
Gooieduck: 1 > 2
Firecracker: 2 > 3
Waternut/Hazer/Vulture Grub: 0 > 3
Jellyfish: 2 > 4
Lantern: 3 > 4
Fire Egg: 0 > 5
Bomb/Hell Spear: 3 > 5
Explosive Spear: 4 > 6
Electric Spear: 5 > 6
Vulture Mask: 5 > 7
Joke Rifle: 0 > 8
Overseer Eye: 7 > 10
Neuron: 0 > 14
Inspector Eye: 20 > 14
Singularity: 10 > 14
Items that retain their old price:
Rock/Mushroom/FlareBomb/Spore Puffs/Glow Weed/Lilypuck/Hive/Karma Flower/Pearl/King Vulture Mask
Some items change in value depending on the region.
Lanterns are 5 on Saint.
Since all these changes are made in a region's properties file they only apply to regions that this mod specifically expands on (No custom trade values in modded regions).
16 comentarii
Tat011  [autor] 5 nov. la 2:53 
3
riley_ 4 nov. la 17:49 
anyways to leave a normal comment on this mod again, what's the value of normal spears with this? they aren't listed in the description in the changed values or the short list of items that retain their original value.
riley_ 4 nov. la 17:48 
@User Profile those blue blls are still functionally blls though. the thing i take issue with is blls in arti and spearmaster's worldstate being identical to dlls in every single conceivable away except for their internal creature id and thus also the points awarded for killing them.
User Profile 15 oct. la 13:28 
@riley_ I think that's more of a lore thing than an issue. The rot changes color based on what they've been eating, as well as how much they've eaten. for example, the rot in SS and UW is blue, because they've been eating Five Pebble's neural tissue. The rot in garbage wastes subsists primarily on dirty water and bugs, so they've turned a brownish green. Artificer and Spearmaster take place right as the rot first became a problem for 5 Pebbles, right after he first started amputating and tossing the infested parts of it's structure, so the rot in GW hasn't had time to acclimate to it's new environment. There are also blue BLLs in Rivulet's campaign, in RM.
Tat011  [autor] 12 oct. la 7:58 
Ok so i checked and yeah its a thing, wow thats stupid.
Nothing i can do about it tho, thats hardcoded stuff.
riley_ 12 oct. la 6:44 
i can confirm through extensive experience, yes it is a thing. go to GW_E01 as artificer, kill one of the dlls there, and then go hibernate. it will show a bll icon in the hibernation screen
Tat011  [autor] 12 oct. la 6:40 
That's not a thing (exept for the coloration)
riley_ 12 oct. la 6:23 
suggestion (if possible): fix the issue where in artificer and spearmaster's worldstate every brother long legs has identical blue coloration, health, size, and hearing ability to a father long legs. the only difference is they still have the brother long legs creature id so they're not worth as many points when killed.
lila9tails 9 oct. la 20:17 
:D
mourning_glory 9 oct. la 15:07 
this gives scavengers so much personality it makes so much since to have them hold food too