Rising Front

Rising Front

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suggestion log #5 - multiplayer
By silo
This one is a big one.

I'm going to be talking about Multiplayer, and how I think I would make it if I was a developer, which I'm not and I do not having coding experience or knowledge, neither do I expect any of this to be added, but if it ever is, well maybe Jack can take some advice from this which would be cool :D

I'm only doing this because noone else has done this yet.
   
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#1 - Introducion
Hello!

Sorry if this is out of my style to have grammar, but because this is big I want it to be a bit more professional, although demonstrations will still have that "silliness" aspect to it.

Basic Introduction to this, a suggestion log is where I talk about suggestions, not community suggestions, I'm not sure who made these ideas but It's just a lingering idea in my head I get to do it, so I just do it... Sounds a bit weird but whatever.

Let's begin!

(oh and, there might not be as much pictures because I got lazy and also this log is taking too long, so let's just you know, add it later, I hope that's fine with yall!)
#2 - Accessing Multiplayer
Let's start off on the menu.

There is
>Start - Play the Game
>Settings - Optimise the Game
>Workshop - Modify the Game
>Quit - Leave the Game

They're all pretty self-explanatory by what they say, but with the new Multiplayer option where would we put it and what would happen after you press it?

Well starting off I think a new screen should look like this (with the background, fonts and blah blah of course)

>Start (changed to Singleplayer)
>Multiplayer (addd)
>Settings (nothing new)
>Quit (now borders settings)

>Workshop (moved down to the bottom left corner)

Once you press on Multiplayer, a screen will pop up, this screen will have a screen relating to all the gamemodes, once clicking on a gamemode it will show a map related to that.

For example:

Multiplayer>Attack/Defense>Attack of the dead men, then players will be sorted into each team.
#3 - Command Map
The Command Map in multiplayer will be vastly different, you see, having everyone with free will to run around and destroy everything, I just don't see fun, which is why I think we should as people should have a way to stop this.

At the start of a match, at random someone will be selected to be an officer, the Officer will be able to use the command map, anybody else can only spectate the Command Map, if the Officer is being abusive and useless, if enough players vote to mutiny, they can vote for a new Officer.

Next, there will be restrictions to what you can and can't use, such as the very broken Artillery men regiment, I don't think Jack realises how overpowered these artillery guys can be, you can win any campaign map by spamming artillery men because of how cheap it is yeah just remove that from the catalogue for usage, in fact just remove all American Revolution Regiments.

and finally... Commands! Well this is a new feature I just thought of, on the command map, there will be a command that will display to every play for a certain command, here is my command list.
>Charge!
>Retreat!
>Hold Positions!
>Wait for reinforcements!
>Flank them!

The enemy will not be able to see these commands, although every command that is sent will have a whistle sound, warning the enemy of any of these possible options, oh and upon a charge activating if enough players start sprinting, a large battle cry of yelling will play, which might get more people to join the charge.

Concept borrowed from Centaura.
#4 - Building
For building it's similar to the Officer mechanic, but it's renamed to Sapper and there can be four of them, Sappers will get their own money, separate from the Officer's money, they gain money x2 faster then the Officer, once again, if someone thinks they're a bad Sapper, they can remove one person from the Sapper team.

Alright building was pretty simple, can we add anything else? Well, we can remove some stuff.

It should be obvious but it's the American Revolutionary buildables, just remove them, like the Skooner, would just too op, you would be able to block entire passages with enough money.

Sapper's will have a buff by the way, Sapper's are able to take 25% more damage from everything, and every kill will give them +2 dollars to their Sapper.. eughh.. Wallets?
#5 - Communication
Communication is a major player in winning a game, and there is three ways to do this.
The Normal Route - Just add an in-game chat system to talk to other games.
The TF2 Route - Add voice commands to help alert players of certain things.
The SCP:SL Route - Add voice chat and voice chat only.

Most games just prefer Chat and Voice chat, but TF2 does all of them, I think the best way we should do this is, to follow TF2's footsteps and do them all, Chat is obvious with having a Global and Team chat.

Global - Talk to the entire lobby.
Team - Talk to your own team, self explanatory really.

Next the voice commands are a bit silly, because you would need voice actors and they're expensive, so... I think the best way you could avoid this is just by making it so that voice commands will appear over your head, and in the chat and you can go to options to block it from appearing in chat, same with voice chat.
Oh right.

Voice chat, voice chat is probably the best but also worst way of adding something, on the good side, you can easily talk to your teammates more easily, but on the bad side, people can just be generally weird... So the best way to balance and counter act this is....

Turn Voice chat into Proximity chat, meaning people near you can only hear you, this does mean the enemy can hear you but it does make it more balanced, and to stop the weird people, just add a mute button, or vote kick button but those can get abused from time to time.

Also what would the voice commands be? Well, I'm not sure how you would access it, but let's just talk about the commands.
>Incoming!
>Retreat!
>Help!
>Move Up!
>Hold this position!
>Attack!

Alright next section.



#6 - Community Servers
I've been referencing quite a bit of games right now, but I'll try and not, but I think Community Servers is a genuinely good way to keep a game going.

Being able to play a game completely different is quite fun some times, especially when it's with players, so of course I think it's necessary mechanic to play between Community and Multiplayer, it's quite a small change but you know, I don't have much to say so I'll try and extend this section as much as possible.

A community server owner will be able to add Addons, all they have to do is access their server, however they will do that, and add the Addons that they have downloaded from the workshop currently.
#7 - Spawning In
A simple mechanic really, just a simple click of a button and you're ready to blow some heads off... Let's make this complicated now.
Well as much as I can.

Spawning in will now take time players will be assigned their own brigade, similar to TF2 (I know I would try and stop but I was a coincidence I swear.)
Their brigade will depend on the map, so if it was a French vs Germany map, then you would spawn as a generic French Brigade, it will randomly spawn you as any brigade in the French category, the stronger the brigade the more rare.

Normal brigades will be the most common, but brigades with gas masks or extra damage will be rarer.
You will appear on the Command Map as a Circle Dot to the Officer, they can not interact with you as you know, you're a player.

#8 - Loadout
Alright, I'm gonna speedrun this one.

>No American Revolutionary Items
>Players will have their own budget, you will start off with the basic rifle, pistol, bandages, and grenades, if you take off something you will gain money, picking a new weapon will cost money, and is only available for one life, adding more ammo will also cost money.
>Certain weapons that are powerful will have a limit to how many people can have it.

That's about it actually, surprisingly but uhh yeah.
#9 - Bye! Might add more.
I rushed this out as soon as possible in maybe a hour? So yeah, I procrastinated a lot, sorry.

But I might add even more, revise, and of course add the goofy pictures that I think makes this whole thing goofy.
2 Comments
goosii 24 Oct, 2024 @ 10:11am 
Jacky already said hes not going to be adding mulitplayer
Echo Charly21 10 Oct, 2024 @ 4:34am 
yeah man, this just aint possible, multiplayer requires setting up networks from the start and its too late for that