Satisfactory

Satisfactory

46 ratings
Taj's Graphical Overhaul - Make efficiency look sexy!
By TajemnikTV
Tired of your factories looking a bit... meh? Want to turn your industrial empire into a visual masterpiece? Well, you're in luck! This guide is your ticket to transforming Satisfactory from "Oh, that's nice" to "Holy, is this even the same game?!"

I'm gonna be diving into the world of graphical tweaks, from simple slider adjustments to full-on ray tracing wizardry (actual hardware raytracing not included). Whether you're rocking a potato PC or a beast rig, there's always something here to make your conveyor belts shine and your nuclear plants glow (safely, I hope...).

Get ready to see every pipe, every constructor, and every majestic alien creature in eye-popping detail. Let's crank up those graphics and make efficiency look sexy!

Warning: Side effects may include excessive screenshot taking and the sudden urge to redesign your entire factory for optimal photo ops.
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Graphical Overhaul
Mod Version
This guide will not be updated regularly. Use a mod version instead, which allows me to take advantage of more advanced features than only editing an ini file.

https://ficsit.app/mod/TajsGraph

It contains more up-to-date version of tweaks, along with some fixed for issues present in earlier versions.

Feature suggestions and issues should go here:
https://github.com/tajemniktv/TajsGraph/issues

I'm keeping this guide for archival and promotional purposes. It will get some love and be cleaned up a bit.
General Information
⚠ WARNING ⚠
Visual bugs, glitches are possible to occur. Please report those, possibly with a screenshot.

General graphic settings
Recommendations
As much as I'd love to have everything maxed, we will all be bound by our computers. The game itself is pretty resource hungry (especially in the bigger factories), so trying to balance everything, is my main goal. Obviously, I can't test it on other hardware, as simply I'm not rich enough lol, that's why below, you can find my settings I use, for my gameplay, and these are "the base" I use, for fine tuning this guide.

Personal settings



Performance Impact
My rig

CPU: AMD Ryzen 5 3600 (3.6-4.2GHz)
GPU: AMD Radeon 5700XT (Custom fan curve, a bit underclocked)
RAM: 32GB (3200 MHz)

Goal

I'm going for stable 60fps on 1920x1080px with upscaling (FSR3 - 70%).

Frame Generation has been disabled, and I'm gonna try to fine tune the guide for use without FG on my rig, although for my normal gameplay, I do tend to enable it, so keep that in mind.


Benchmarks

TBD
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Related QA issues
TBD
Credits
They made Satisfactory happen!
Obviously one of the biggest credits goes to the whole CSS team. They made Satisfactory happen, and they made it a great game!

Satisfactory Modding Community
For being a helping hand, wholesome, understanding and great humans overall:)
45 Comments
void* 30 Oct @ 8:47pm 
Please add the original list of settings back into the post. That should remain for posterity, even though you want to push people to your mod. I do not want to run a mod, and some of those settings were helpful to reference.
Elijah1 25 Oct @ 4:14pm 
It looks very grainy and several lights wont turn on without refreshing the settings but then lights that were lit up dont light up afterwards
How would i go about fixing this?
TajemnikTV  [author] 16 Oct @ 10:05am 
Basically it should be similiar to Lumen from Update 8 with lots of tweaking and some enhancements
ReSynth 16 Oct @ 10:00am 
"But this will take some time, as I'm still learning", So for now it's like regular Lumen option?
TajemnikTV  [author] 16 Oct @ 9:57am 
Some buildables sadly do not interact with Lumen well - that's why they might not reflect when they are off screen


Hence the idea for a mod - I will be most likely able to modify them to allow for interacting with Lumen Scene. But this will take some time, as I'm still learning and studying modding resources. Combine it with real life and... yeah, that takes a while.
ReSynth 16 Oct @ 9:22am 
Does it using SSR? If it does, then those reflections will disappear when glowing object is not on screen
TajemnikTV  [author] 16 Oct @ 4:55am 
Overall my idea is to switch from manually doing stuff (via editing files) to mod version completely. I hope the end users will find that easier, as that definitely might be the case for me (as I won't have to maintain two things + gives me sooooo muuuch moooore options for *actually* overhauling graphics). But all of that is very WIP.

Again, thanks for asking, if you find any issues, have suggestions and/or stuff like that - Please, let me know, either here, via Discord DMs or ping me on Satisfactory Modding server. Or if you find me on other platforms, I prolly won't mind hearing from you (unless it's tinder... that... would be a bit weird i think). Cheers!

(3/3)
TajemnikTV  [author] 16 Oct @ 4:55am 
Tho sadly you still have to enable virtual shadow maps via console command (for now). I'm planning on adressing some of the issues in the next update(s). The guide right now is "one version" behind and I will most likely update the mod page only for now (and maybe mod section in this guide), as I wish to focus on maintaining the mod and learning SML/UE/modding overall for now.

Sorry for causing some confusion, I myself am confused a lot by all that's happening (idk, learning programming in my 20s might be too much for my neurobroken brain lol).

I promise I *will* try to:
1. Update the guide to contain better but short description about the mod
2. Update the mod page to contain detailed (but also not overly) explanation on what it does, what it touches, photos

(2/3)
TajemnikTV  [author] 16 Oct @ 4:55am 
@TheMysticPleb
Hi, thanks for the great question!
Mod is *so extremely experimental* I wasn't really bothered to finish it's description - I uploaded it last night and just was too tired to finish it all up. The plan is to make a better description today, so you can look out for it.

But basically what the mod does for now is it bundles the engine.ini file and basically allows you to skip the manual editing of it.

I will try to update the mod itself (size optimization) and it's description. I had hard time finding markdowns for the mod page but now that I've found it, I will try to make it look a bit better and explain some stuff.

(1/3)
TheMysticPleb 16 Oct @ 4:26am 
I have a question about your mod on the mod launcher.
It says it changes the graphics but theres no explenation as to wether we still have to change settings. or how the mod is enabled/disabled ingame?
i installed it trough the mod launcher.