Rivals of Aether

Rivals of Aether

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Yord & Sirc
   
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25 de nov. às 20:02
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Yord & Sirc

Descrição
Yord & Sirc; protagonists of project Denial (in development), join Rivals of Aether!

Characters’ Lore

Yord & Sirc are lumos; vestiges of energy produced from memories of anything, such as deceased souls. Lumos can gain a bit of conscience from these souls in exchange of their memories, leaving them lost in purpose. Yord is a ragdoll possessed by a lumo and Sirc is a grumpy lumo stuck inside the marble in his chest.

Due to this unique circumstance, both of them go into an adventure to explore the lands of Debrys-Celau, and maybe in their way, find a new purpose for their un-lives. However, in one of their explorations, they find some sort of monolith. Upon entering contact with it, space warped around them, being transported to the Aether lands, where they use their learned skills to fight. It isn’t the best purpose, but they do what they can with what they have.

Playstyle

Rushdown/Glass Cannon
Yord and Sirc are quite fast and agile when it comes to speed, movement and attacks, they also have decent power and quite diverse recovery capabilities, perfect to pressure opponents and get into their faces. However, as Yord is a ragdoll, they are ultra light (x1.25), its very easy to send Yord flying through the air.

Special attributes

Jab 3
It’s a rapid jab that hits very fast while the attack is held, finishing in an uppercut when released, excellent to stack damage.

Ftilt
A front swipe with horizontal speed, this speed is acumulative, if used right after Jab 2, Yord gains a speed boost while attacking.

Dtilt
A simple kick that sends opponents upwards with fixed knockback, used to start air combos. Upon hitting it, you may cancel it into a jump.

Utilt
An antiair upward swipe, just like Dtilt, upon hitting it, you may cancel it into a jump.

Dattack
A ground slide, you may cancel it into a jump at any time. Upon hitting the sour spot, you may cancel it into an Ustrong.

Nspecial
You may cancel the charge with a jump, a parry or a roll.

Fspecial
You may cancel its endlag with a jump. If you press special again at the start of the move instead, it gains super armor, and it becomes a killmove with much improved horizontal speed, however you enter pratfall when the move ends.

Dspecial
While Yord spins, you may cancel it with a jump for fakouts/mixups or recovering, you may also press special again to immediately go downwards with the finishing hit.